Import of Empire 4.2.12
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src/lib/global/land.c
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266
src/lib/global/land.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* land.c: Land unit characteristics
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*
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* Known contributors to this file:
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* Thomas Ruschak, 1992
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* Ken Stevens, 1995
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* Steve McClure, 1998-2000
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*/
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#include "misc.h"
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#include "var.h"
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#include "land.h"
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struct lchrstr lchr[] = {
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/* name
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lcm, hcm, mil, gun, shell, tech, $,
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att, def, vul, spd, vis, spy, rad, frg, acc, dam, amm, aaf, fc, fu, xpl, mxl
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flags, nv
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cargo
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*/
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/* ((int)((ETUS*4)/(mil/1000)) is enough food for 3 updates */
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{ 2,
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{ V_FOOD, V_MILIT },
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{ ((int)((ETUS*4)/20)), 20 },
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"cav cavalry",
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10, 5, 0, 0, 0, 30, 500,
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1.2, 0.5, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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L_RECON|L_LIGHT,
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},
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{ 3,
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{ V_FOOD, V_SHELL, V_MILIT },
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{ ((int)((ETUS)/4)), 1, 25 },
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"linf light infantry",
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8, 4, 0, 0, 0, 40, 300,
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1.0, 1.5, 60, 28, 15, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
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L_ASSAULT|L_LIGHT,
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},
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{ 2,
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{ V_FOOD, V_MILIT },
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{ ((int)((ETUS*4)/10)), 100 },
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"inf infantry",
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10, 5, 0, 0, 0, 50, 500,
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1.0, 1.5, 60, 25, 15, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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L_ASSAULT|L_LIGHT,
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},
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{ 3,
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{ V_FOOD, V_SHELL, V_MILIT },
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{ ((int)((ETUS*5)/5)), 8, 100 },
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"mtif motor inf",
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15, 10, 0, 0, 0, 190, 400,
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1.2, 2.2, 60, 33, 17, 1, 3, 0, 0, 0, 2, 3, 13, 1, 0, 0,
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L_LIGHT,
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},
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{ 3,
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{ V_FOOD, V_SHELL, V_MILIT },
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{ ((int)((ETUS*5)/5)), 8, 100 },
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"mif mech inf",
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15, 10, 0, 0, 0, 190, 800,
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1.5, 2.5, 50, 33, 17, 1, 3, 0, 0, 0, 2, 3, 13, 1, 0, 0,
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L_LIGHT,
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},
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{ 3,
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{ V_FOOD, V_SHELL, V_MILIT },
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{ ((int)((ETUS*5)/5)), 4, 100 },
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"mar marines",
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10, 5, 0, 0, 0, 140,1000,
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1.4, 2.4, 60, 25, 14, 2, 1, 0, 0, 0, 1, 2, 0, 0, 0, 0,
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L_MARINE|L_ASSAULT|L_LIGHT,
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},
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{ 10,
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{ V_SHELL,V_GUN,V_FOOD,V_LCM,V_HCM,V_DUST,V_BAR,V_IRON,V_PETROL,V_MILIT},
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{ 200, 10, 300, 200, 100, 100, 10, 100, 300, 25},
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"sup supply",
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10, 5, 0, 0, 0, 50, 500,
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0.1, 0.2, 80, 25, 20, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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L_LIGHT|L_SUPPLY,
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},
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{ 12,
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{ V_SHELL,V_GUN,V_FOOD,V_LCM,V_HCM,V_DUST,V_BAR,V_IRON,V_PETROL,V_MILIT,V_OIL,V_RAD},
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{ 990, 200, 990, 990, 990, 500, 100, 500, 990, 990, 990, 150},
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"tra train",
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100, 50, 0, 0, 0, 40, 3500,
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0.0, 0.0, 120, 10, 25, 3, 0, 0, 0, 0, 0, 0, 0, 0, 5, 12,
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L_XLIGHT|L_TRAIN|L_HEAVY|L_SUPPLY,
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},
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{ 0,
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{ V_FOOD },
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{ 0, },
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"spy infiltrator",
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10, 5, 0, 0, 0, 40, 750,
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0.0, 0.0, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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L_ASSAULT|L_RECON|L_LIGHT|L_SPY,
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},
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{ 1,
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{ V_SHELL },
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{ 3, },
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"com commando",
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10, 5, 0, 0, 0, 55, 1500,
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0.0, 0.0, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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L_ASSAULT|L_RECON|L_LIGHT|L_SPY,
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},
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{ 3,
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{ V_FOOD, V_SHELL, V_MILIT },
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{ ((int)((ETUS)/5)), 5, 20 },
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"aau aa unit",
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20, 10, 0, 0, 0, 70, 500,
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0.5, 1.0, 60, 18, 20, 1, 1, 0, 0, 0, 1, 2, 0, 0, 0, 0,
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L_FLAK|L_LIGHT,
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},
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{ 4,
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{ V_FOOD, V_SHELL, V_MILIT, V_GUN},
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{ ((int)((ETUS*4)/10)), 40, 25, 10 },
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"art artillery",
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20, 10, 0, 0, 0, 35, 800,
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0.1, 0.4, 70, 18, 20, 1, 0, 8, 50, 5, 2, 1, 0, 0, 0, 0,
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L_LIGHT,
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},
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{ 4,
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{ V_FOOD, V_SHELL, V_MILIT, V_GUN },
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{ ((int)((ETUS*4)/20)), 20, 25, 6 },
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"lat lt artillery",
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20, 10, 0, 0, 0, 70, 500,
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0.2, 0.6, 60, 30, 18, 1, 1, 5, 10, 3, 1, 1, 0, 0, 0, 0,
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L_LIGHT,
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},
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{ 4,
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{ V_FOOD, V_SHELL, V_MILIT, V_GUN },
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{ ((int)((ETUS*4)/10)), 80, 25, 12 },
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"hat hvy artillery",
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40, 20, 0, 0, 0, 100, 800,
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0.0, 0.2, 60, 12, 20, 1, 0, 11, 99, 8, 4, 1, 0, 0, 0, 0,
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0,
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},
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{ 4,
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{ V_FOOD, V_SHELL, V_MILIT, V_GUN },
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{ ((int)((ETUS*5)/20)), 40, 25, 10 },
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"mat mech artillery",
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20, 10, 0, 0, 0, 200, 1000,
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0.2, 0.6, 50, 35, 17, 1, 1, 8, 35, 6, 3, 3, 13, 1, 0, 0,
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L_LIGHT,
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},
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{ 3,
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{ V_FOOD, V_SHELL, V_MILIT },
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{ ((int)((ETUS*4)/20)), 3, 20},
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"eng engineer",
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10, 5, 0, 0, 0, 130,3000,
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1.2, 2.4, 50, 25, 14, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
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L_ENGINEER|L_ASSAULT|L_LIGHT,
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},
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{ 3,
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{ V_FOOD, V_SHELL, V_MILIT },
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{ ((int)((ETUS*5)/20)), 4, 20 },
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"meng mech engineer",
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10, 5, 0, 0, 0, 260,4500,
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1.8, 3.5, 45, 33, 15, 3, 3, 0, 0, 0, 1, 5, 25, 2, 0, 0,
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L_ENGINEER|L_ASSAULT|L_LIGHT,
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},
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{ 3,
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{ V_FOOD, V_SHELL,V_MILIT },
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{ ((int)((ETUS*5)/10)), 4, 50},
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"lar lt armor",
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10, 5, 0, 0, 0, 150, 600,
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2.0, 1.0, 50, 42, 15, 4, 4, 0, 0, 0, 1, 2, 25, 1, 0, 0,
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L_RECON|L_LIGHT,
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},
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{ 3,
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{ V_FOOD, V_SHELL, V_MILIT },
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{ ((int)((ETUS*4)/5)), 3, 100 },
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"har hvy armor",
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20, 10, 0, 0, 0, 120, 500,
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2.0, 0.8, 50, 18, 17, 1, 1, 0, 0, 0, 2, 1, 10, 2, 0, 0,
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0,
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},
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{ 3,
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{ V_FOOD, V_SHELL, V_MILIT},
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{ ((int)((ETUS*5)/10)), 4, 50 },
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"arm armor",
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20, 10, 0, 0, 0, 170,1000,
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3.0, 1.5, 40, 33, 16, 2, 2, 0, 0, 0, 1, 2, 13, 1, 0, 0,
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L_LIGHT,
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},
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{ 3,
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{ V_FOOD, V_SHELL, V_MILIT },
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{ ((int)((ETUS*5)/10)), 4, 50 },
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"sec security",
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10, 5, 0, 0, 0, 170, 600,
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1.0, 2.0, 60, 25, 15, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
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L_SECURITY|L_LIGHT,
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},
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{ 2,
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{ V_FOOD, V_MILIT },
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{ ((int)((ETUS*5)/40)), 10 },
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"rad radar unit",
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10, 5, 0, 0, 0, 270,1000,
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0.0, 0.0, 50, 33, 15, 3, 0, 0, 0, 0, 0, 2, 25, 2, 1, 0,
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L_XLIGHT|L_RADAR|L_LIGHT,
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},
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/* name
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lcm, hcm, mil, gun, shell, tech, $,
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att, def, vul, spd, vis, spy, rad, frg, acc, dam, amm, aaf, fc, fu, xpl,
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flags, nv
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cargo
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*/
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{ 0,
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{ 0 },
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{ 0 },
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"",
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0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0,
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}
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};
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int lnd_maxno = (sizeof(lchr) / sizeof(struct lchrstr)) - 1;
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