Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
817 changed files with 126589 additions and 0 deletions

380
src/lib/global/options.c Normal file
View file

@ -0,0 +1,380 @@
/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* options.c: Options definitions
*
* Known contributors to this file:
* Steve McClure, 1998
*
*/
#include <stdio.h>
#include "misc.h"
#include "options.h"
#include "optlist.h"
/* there must be an easier way - but can't think of one off hand */
#ifdef NO_FORT_FIRE
int opt_NO_FORT_FIRE = 1;
#else
int opt_NO_FORT_FIRE = 0;
#endif
#ifdef BRIDGETOWERS
int opt_BRIDGETOWERS = 1;
#else
int opt_BRIDGETOWERS = 0;
#endif
#ifdef GODNEWS
int opt_GODNEWS = 1;
#else
int opt_GODNEWS = 0;
#endif
#ifdef TREATIES
int opt_TREATIES = 1;
#else
int opt_TREATIES = 0;
#endif
#ifdef GO_RENEW
int opt_GO_RENEW = 1;
#else
int opt_GO_RENEW = 0;
#endif
#ifdef DEFENSE_INFRA
int opt_DEFENSE_INFRA = 1;
#else
int opt_DEFENSE_INFRA = 0;
#endif
#ifdef SHIP_DECAY
int opt_SHIP_DECAY = 1;
#else
int opt_SHIP_DECAY = 0;
#endif
#ifdef NO_HCMS
int opt_NO_HCMS = 1;
#else
int opt_NO_HCMS = 0;
#endif
#ifdef NO_LCMS
int opt_NO_LCMS = 1;
#else
int opt_NO_LCMS = 0;
#endif
#ifdef NO_OIL
int opt_NO_OIL = 1;
#else
int opt_NO_OIL = 0;
#endif
#ifdef PLANENAMES
int opt_PLANENAMES = 1;
#else
int opt_PLANENAMES = 0;
#endif
#ifdef LANDSPIES
int opt_LANDSPIES = 1;
#else
int opt_LANDSPIES = 0;
#endif
#ifdef MOB_ACCESS
int opt_MOB_ACCESS = 1;
#else
int opt_MOB_ACCESS = 0;
#endif
#ifdef LOANS
int opt_LOANS = 1;
#else
int opt_LOANS = 0;
#endif
#ifdef MARKET
int opt_MARKET = 1;
#else
int opt_MARKET = 0;
#endif
#ifdef NOFOOD
int opt_NOFOOD = 1;
#else
int opt_NOFOOD = 0;
#endif
#ifdef SNEAK_ATTACK
int opt_SNEAK_ATTACK = 1;
#else
int opt_SNEAK_ATTACK = 0;
#endif
#ifdef BLITZ
int opt_BLITZ = 1;
#else
int opt_BLITZ = 0;
#endif
#ifdef HIDDEN
int opt_HIDDEN = 1;
#else
int opt_HIDDEN = 0;
#endif
#ifdef LOSE_CONTACT
int opt_LOSE_CONTACT = 1;
#else
int opt_LOSE_CONTACT = 0;
#endif
#ifdef NONUKES
int opt_NONUKES = 1;
#else
int opt_NONUKES = 0;
#endif
#ifdef FUEL
int opt_FUEL = 1;
#else
int opt_FUEL = 0;
#endif
#ifdef TRADESHIPS
int opt_TRADESHIPS = 1;
#else
int opt_TRADESHIPS = 0;
#endif
#ifdef NEWPOWER
int opt_NEWPOWER = 1;
#else
int opt_NEWPOWER = 0;
#endif
#ifdef NOMOBCOST
int opt_NOMOBCOST = 1;
#else
int opt_NOMOBCOST = 0;
#endif
#ifdef SUPER_BARS
int opt_SUPER_BARS = 1;
#else
int opt_SUPER_BARS = 0;
#endif
#ifdef EASY_BRIDGES
int opt_EASY_BRIDGES = 1;
#else
int opt_EASY_BRIDGES = 0;
#endif
#ifdef ALL_BLEED
int opt_ALL_BLEED = 1;
#else
int opt_ALL_BLEED = 0;
#endif
#ifdef DRNUKE
int opt_DRNUKE = 1;
#else
int opt_DRNUKE = 0;
#endif
#ifdef SLOW_WAR
int opt_SLOW_WAR = 1;
#else
int opt_SLOW_WAR = 0;
#endif
#ifdef NO_PLAGUE
int opt_NO_PLAGUE = 1;
#else
int opt_NO_PLAGUE = 0;
#endif
#ifdef NEW_STARVE
int opt_NEW_STARVE = 1;
#else
int opt_NEW_STARVE = 0;
#endif
#ifdef NEW_WORK
int opt_NEW_WORK = 1;
#else
int opt_NEW_WORK = 0;
#endif
#ifdef RES_POP
int opt_RES_POP = 1;
#else
int opt_RES_POP = 0;
#endif
#ifdef GRAB_THINGS
int opt_GRAB_THINGS = 1;
#else
int opt_GRAB_THINGS = 0;
#endif
#ifdef SHOWPLANE
int opt_SHOWPLANE = 1;
#else
int opt_SHOWPLANE = 0;
#endif
#ifdef ORBIT
int opt_ORBIT = 1;
#else
int opt_ORBIT = 0;
#endif
#ifdef PINPOINTMISSILE
int opt_PINPOINTMISSILE = 1;
#else
int opt_PINPOINTMISSILE = 0;
#endif
#ifdef FALLOUT
int opt_FALLOUT = 1;
#else
int opt_FALLOUT = 0;
#endif
#ifdef SAIL
int opt_SAIL = 1;
#else
int opt_SAIL = 0;
#endif
#ifdef NUKEFAILDETONATE
int opt_NUKEFAILDETONATE = 1;
#else
int opt_NUKEFAILDETONATE = 0;
#endif
#ifdef SHIPNAMES
int opt_SHIPNAMES = 1; /* not used currently */
#else
int opt_SHIPNAMES = 0; /* not used currently */
#endif
#ifdef NEUTRON
int opt_NEUTRON = 1;
#else
int opt_NEUTRON = 0;
#endif
#ifdef UPDATESCHED
int opt_UPDATESCHED = 1;
#else
int opt_UPDATESCHED = 0;
#endif
#ifdef DEMANDUPDATE
int opt_DEMANDUPDATE = 1;
#else
int opt_DEMANDUPDATE = 0;
#endif
#ifdef BIG_CITY
int opt_BIG_CITY = 1;
#else
int opt_BIG_CITY = 0;
#endif
#ifdef INTERDICT_ATT
int opt_INTERDICT_ATT = 1;
#else
int opt_INTERDICT_ATT = 0;
#endif
#ifdef TECH_POP
int opt_TECH_POP = 1;
#else
int opt_TECH_POP = 0;
#endif
struct option_list Options[] = {
{ "ALL_BLEED", &opt_ALL_BLEED },
{ "BIG_CITY", &opt_BIG_CITY },
{ "BLITZ", &opt_BLITZ },
{ "BRIDGETOWERS", &opt_BRIDGETOWERS },
{ "DEFENSE_INFRA", &opt_DEFENSE_INFRA },
{ "DEMANDUPDATE", &opt_DEMANDUPDATE },
{ "DRNUKE", &opt_DRNUKE },
{ "EASY_BRIDGES", &opt_EASY_BRIDGES },
{ "FALLOUT", &opt_FALLOUT },
{ "FUEL", &opt_FUEL },
{ "GODNEWS", &opt_GODNEWS },
{ "GO_RENEW", &opt_GO_RENEW },
{ "GRAB_THINGS", &opt_GRAB_THINGS },
{ "HIDDEN", &opt_HIDDEN },
{ "INTERDICT_ATT", &opt_INTERDICT_ATT },
{ "LANDSPIES", &opt_LANDSPIES },
{ "LOANS", &opt_LOANS },
{ "LOSE_CONTACT", &opt_LOSE_CONTACT },
{ "MARKET", &opt_MARKET },
{ "MOB_ACCESS", &opt_MOB_ACCESS },
{ "NEUTRON", &opt_NEUTRON },
{ "NEW_STARVE", &opt_NEW_STARVE },
{ "NEW_WORK", &opt_NEW_WORK },
{ "NEWPOWER", &opt_NEWPOWER },
{ "NO_FORT_FIRE", &opt_NO_FORT_FIRE },
{ "NO_HCMS", &opt_NO_HCMS },
{ "NO_LCMS", &opt_NO_LCMS },
{ "NO_OIL", &opt_NO_OIL },
{ "NO_PLAGUE", &opt_NO_PLAGUE },
{ "NOFOOD", &opt_NOFOOD },
{ "NOMOBCOST", &opt_NOMOBCOST },
{ "NONUKES", &opt_NONUKES },
{ "NUKEFAILDETONATE", &opt_NUKEFAILDETONATE },
{ "ORBIT", &opt_ORBIT },
{ "PINPOINTMISSILE", &opt_PINPOINTMISSILE },
{ "PLANENAMES", &opt_PLANENAMES },
{ "RES_POP", &opt_RES_POP },
{ "SAIL", &opt_SAIL },
{ "SHIP_DECAY", &opt_SHIP_DECAY },
{ "SHIPNAMES", &opt_SHIPNAMES },
{ "SHOWPLANE", &opt_SHOWPLANE },
{ "SLOW_WAR", &opt_SLOW_WAR },
{ "SNEAK_ATTACK", &opt_SNEAK_ATTACK },
{ "SUPER_BARS", &opt_SUPER_BARS },
{ "TECH_POP", &opt_TECH_POP },
{ "TRADESHIPS", &opt_TRADESHIPS },
{ "TREATIES", &opt_TREATIES },
{ "UPDATESCHED", &opt_UPDATESCHED },
{ NULL, NULL },
};