Import of Empire 4.2.12
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src/lib/global/options.c
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380
src/lib/global/options.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* options.c: Options definitions
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*
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* Known contributors to this file:
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* Steve McClure, 1998
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*
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*/
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#include <stdio.h>
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#include "misc.h"
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#include "options.h"
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#include "optlist.h"
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/* there must be an easier way - but can't think of one off hand */
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#ifdef NO_FORT_FIRE
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int opt_NO_FORT_FIRE = 1;
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#else
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int opt_NO_FORT_FIRE = 0;
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#endif
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#ifdef BRIDGETOWERS
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int opt_BRIDGETOWERS = 1;
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#else
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int opt_BRIDGETOWERS = 0;
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#endif
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#ifdef GODNEWS
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int opt_GODNEWS = 1;
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#else
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int opt_GODNEWS = 0;
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#endif
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#ifdef TREATIES
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int opt_TREATIES = 1;
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#else
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int opt_TREATIES = 0;
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#endif
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#ifdef GO_RENEW
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int opt_GO_RENEW = 1;
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#else
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int opt_GO_RENEW = 0;
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#endif
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#ifdef DEFENSE_INFRA
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int opt_DEFENSE_INFRA = 1;
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#else
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int opt_DEFENSE_INFRA = 0;
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#endif
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#ifdef SHIP_DECAY
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int opt_SHIP_DECAY = 1;
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#else
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int opt_SHIP_DECAY = 0;
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#endif
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#ifdef NO_HCMS
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int opt_NO_HCMS = 1;
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#else
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int opt_NO_HCMS = 0;
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#endif
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#ifdef NO_LCMS
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int opt_NO_LCMS = 1;
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#else
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int opt_NO_LCMS = 0;
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#endif
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#ifdef NO_OIL
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int opt_NO_OIL = 1;
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#else
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int opt_NO_OIL = 0;
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#endif
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#ifdef PLANENAMES
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int opt_PLANENAMES = 1;
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#else
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int opt_PLANENAMES = 0;
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#endif
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#ifdef LANDSPIES
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int opt_LANDSPIES = 1;
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#else
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int opt_LANDSPIES = 0;
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#endif
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#ifdef MOB_ACCESS
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int opt_MOB_ACCESS = 1;
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#else
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int opt_MOB_ACCESS = 0;
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#endif
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#ifdef LOANS
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int opt_LOANS = 1;
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#else
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int opt_LOANS = 0;
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#endif
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#ifdef MARKET
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int opt_MARKET = 1;
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#else
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int opt_MARKET = 0;
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#endif
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#ifdef NOFOOD
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int opt_NOFOOD = 1;
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#else
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int opt_NOFOOD = 0;
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#endif
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#ifdef SNEAK_ATTACK
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int opt_SNEAK_ATTACK = 1;
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#else
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int opt_SNEAK_ATTACK = 0;
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#endif
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#ifdef BLITZ
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int opt_BLITZ = 1;
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#else
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int opt_BLITZ = 0;
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#endif
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#ifdef HIDDEN
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int opt_HIDDEN = 1;
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#else
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int opt_HIDDEN = 0;
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#endif
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#ifdef LOSE_CONTACT
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int opt_LOSE_CONTACT = 1;
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#else
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int opt_LOSE_CONTACT = 0;
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#endif
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#ifdef NONUKES
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int opt_NONUKES = 1;
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#else
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int opt_NONUKES = 0;
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#endif
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#ifdef FUEL
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int opt_FUEL = 1;
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#else
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int opt_FUEL = 0;
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#endif
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#ifdef TRADESHIPS
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int opt_TRADESHIPS = 1;
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#else
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int opt_TRADESHIPS = 0;
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#endif
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#ifdef NEWPOWER
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int opt_NEWPOWER = 1;
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#else
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int opt_NEWPOWER = 0;
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#endif
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#ifdef NOMOBCOST
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int opt_NOMOBCOST = 1;
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#else
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int opt_NOMOBCOST = 0;
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#endif
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#ifdef SUPER_BARS
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int opt_SUPER_BARS = 1;
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#else
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int opt_SUPER_BARS = 0;
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#endif
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#ifdef EASY_BRIDGES
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int opt_EASY_BRIDGES = 1;
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#else
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int opt_EASY_BRIDGES = 0;
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#endif
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#ifdef ALL_BLEED
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int opt_ALL_BLEED = 1;
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#else
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int opt_ALL_BLEED = 0;
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#endif
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#ifdef DRNUKE
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int opt_DRNUKE = 1;
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#else
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int opt_DRNUKE = 0;
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#endif
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#ifdef SLOW_WAR
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int opt_SLOW_WAR = 1;
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#else
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int opt_SLOW_WAR = 0;
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#endif
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#ifdef NO_PLAGUE
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int opt_NO_PLAGUE = 1;
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#else
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int opt_NO_PLAGUE = 0;
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#endif
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#ifdef NEW_STARVE
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int opt_NEW_STARVE = 1;
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#else
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int opt_NEW_STARVE = 0;
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#endif
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#ifdef NEW_WORK
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int opt_NEW_WORK = 1;
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#else
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int opt_NEW_WORK = 0;
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#endif
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#ifdef RES_POP
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int opt_RES_POP = 1;
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#else
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int opt_RES_POP = 0;
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#endif
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#ifdef GRAB_THINGS
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int opt_GRAB_THINGS = 1;
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#else
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int opt_GRAB_THINGS = 0;
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#endif
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#ifdef SHOWPLANE
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int opt_SHOWPLANE = 1;
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#else
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int opt_SHOWPLANE = 0;
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#endif
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#ifdef ORBIT
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int opt_ORBIT = 1;
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#else
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int opt_ORBIT = 0;
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#endif
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#ifdef PINPOINTMISSILE
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int opt_PINPOINTMISSILE = 1;
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#else
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int opt_PINPOINTMISSILE = 0;
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#endif
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#ifdef FALLOUT
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int opt_FALLOUT = 1;
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#else
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int opt_FALLOUT = 0;
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#endif
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#ifdef SAIL
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int opt_SAIL = 1;
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#else
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int opt_SAIL = 0;
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#endif
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#ifdef NUKEFAILDETONATE
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int opt_NUKEFAILDETONATE = 1;
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#else
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int opt_NUKEFAILDETONATE = 0;
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#endif
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#ifdef SHIPNAMES
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int opt_SHIPNAMES = 1; /* not used currently */
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#else
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int opt_SHIPNAMES = 0; /* not used currently */
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#endif
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#ifdef NEUTRON
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int opt_NEUTRON = 1;
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#else
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int opt_NEUTRON = 0;
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#endif
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#ifdef UPDATESCHED
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int opt_UPDATESCHED = 1;
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#else
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int opt_UPDATESCHED = 0;
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#endif
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#ifdef DEMANDUPDATE
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int opt_DEMANDUPDATE = 1;
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#else
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int opt_DEMANDUPDATE = 0;
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#endif
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#ifdef BIG_CITY
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int opt_BIG_CITY = 1;
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#else
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int opt_BIG_CITY = 0;
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#endif
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#ifdef INTERDICT_ATT
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int opt_INTERDICT_ATT = 1;
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#else
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int opt_INTERDICT_ATT = 0;
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#endif
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#ifdef TECH_POP
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int opt_TECH_POP = 1;
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#else
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int opt_TECH_POP = 0;
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#endif
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struct option_list Options[] = {
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{ "ALL_BLEED", &opt_ALL_BLEED },
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{ "BIG_CITY", &opt_BIG_CITY },
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{ "BLITZ", &opt_BLITZ },
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{ "BRIDGETOWERS", &opt_BRIDGETOWERS },
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{ "DEFENSE_INFRA", &opt_DEFENSE_INFRA },
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{ "DEMANDUPDATE", &opt_DEMANDUPDATE },
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{ "DRNUKE", &opt_DRNUKE },
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{ "EASY_BRIDGES", &opt_EASY_BRIDGES },
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{ "FALLOUT", &opt_FALLOUT },
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{ "FUEL", &opt_FUEL },
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{ "GODNEWS", &opt_GODNEWS },
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{ "GO_RENEW", &opt_GO_RENEW },
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{ "GRAB_THINGS", &opt_GRAB_THINGS },
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{ "HIDDEN", &opt_HIDDEN },
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{ "INTERDICT_ATT", &opt_INTERDICT_ATT },
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{ "LANDSPIES", &opt_LANDSPIES },
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{ "LOANS", &opt_LOANS },
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{ "LOSE_CONTACT", &opt_LOSE_CONTACT },
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{ "MARKET", &opt_MARKET },
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{ "MOB_ACCESS", &opt_MOB_ACCESS },
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{ "NEUTRON", &opt_NEUTRON },
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{ "NEW_STARVE", &opt_NEW_STARVE },
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{ "NEW_WORK", &opt_NEW_WORK },
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{ "NEWPOWER", &opt_NEWPOWER },
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{ "NO_FORT_FIRE", &opt_NO_FORT_FIRE },
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{ "NO_HCMS", &opt_NO_HCMS },
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{ "NO_LCMS", &opt_NO_LCMS },
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{ "NO_OIL", &opt_NO_OIL },
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{ "NO_PLAGUE", &opt_NO_PLAGUE },
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{ "NOFOOD", &opt_NOFOOD },
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{ "NOMOBCOST", &opt_NOMOBCOST },
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{ "NONUKES", &opt_NONUKES },
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{ "NUKEFAILDETONATE", &opt_NUKEFAILDETONATE },
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{ "ORBIT", &opt_ORBIT },
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{ "PINPOINTMISSILE", &opt_PINPOINTMISSILE },
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{ "PLANENAMES", &opt_PLANENAMES },
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{ "RES_POP", &opt_RES_POP },
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{ "SAIL", &opt_SAIL },
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{ "SHIP_DECAY", &opt_SHIP_DECAY },
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{ "SHIPNAMES", &opt_SHIPNAMES },
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{ "SHOWPLANE", &opt_SHOWPLANE },
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{ "SLOW_WAR", &opt_SLOW_WAR },
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{ "SNEAK_ATTACK", &opt_SNEAK_ATTACK },
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{ "SUPER_BARS", &opt_SUPER_BARS },
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{ "TECH_POP", &opt_TECH_POP },
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{ "TRADESHIPS", &opt_TRADESHIPS },
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{ "TREATIES", &opt_TREATIES },
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{ "UPDATESCHED", &opt_UPDATESCHED },
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{ NULL, NULL },
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};
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