Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
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src/lib/global/path.c Normal file
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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* path.c: Path initializations needed outside of the file initialization
* tables
*
* Known contributors to this file:
*
*/
#include "gamesdef.h"
#include "misc.h"
#if !defined(_WIN32)
#define FILEPATH(p) EMPPATH(data/p)
#else
#define FILEPATH(p) EMPPATH(data\\p)
#endif
s_char *gamedir = EMPPATH(.);
s_char *infodir = EMPPATH(info.nr);
s_char *datadir = EMPPATH(data);
s_char *teldir = FILEPATH(tel);
s_char *upfil = FILEPATH(up);
s_char *downfil = FILEPATH(down);
s_char *disablefil = FILEPATH(disable);
#if !defined(_WIN32)
s_char *telfil = FILEPATH(tel/tel);
#else
s_char *telfil = FILEPATH(tel\\tel);
#endif
s_char *annfil = FILEPATH(ann);
s_char *commfil = FILEPATH(comm);
s_char *banfil = FILEPATH(ban);
s_char *authfil = FILEPATH(auth);
s_char *timestampfil = FILEPATH(timestamp);
s_char *lostfil = FILEPATH(lostitems);
#if !defined(_WIN32)
s_char *playerbin = EMPPATH(bin/emp_player);
s_char *updatebin = EMPPATH(bin/emp_update);
#else
s_char *playerbin = EMPPATH(bin\\emp_player);
s_char *updatebin = EMPPATH(bin\\emp_update);
#endif
s_char *loginport = EMP_PORT;