Import of Empire 4.2.12
This commit is contained in:
commit
d8b7fdfae1
817 changed files with 126589 additions and 0 deletions
114
src/lib/player/dispatch.c
Normal file
114
src/lib/player/dispatch.c
Normal file
|
@ -0,0 +1,114 @@
|
|||
/*
|
||||
* Empire - A multi-player, client/server Internet based war game.
|
||||
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
||||
* Ken Stevens, Steve McClure
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
|
||||
* related information and legal notices. It is expected that any future
|
||||
* projects/authors will amend these files as needed.
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* dispatch.c: Actually execute the command given
|
||||
*
|
||||
* Known contributors to this file:
|
||||
* Dave Pare, 1994
|
||||
* Steve McClure, 1998
|
||||
*/
|
||||
|
||||
#include "prototypes.h"
|
||||
#include "misc.h"
|
||||
#include "player.h"
|
||||
#include "com.h"
|
||||
#include "user.h"
|
||||
#include "match.h"
|
||||
#include "nat.h"
|
||||
#include "file.h"
|
||||
#include "proto.h"
|
||||
#include "empio.h"
|
||||
#include "optlist.h"
|
||||
#include "subs.h"
|
||||
#include "common.h"
|
||||
|
||||
int
|
||||
dispatch(s_char *buf, s_char *redir)
|
||||
{
|
||||
extern struct cmndstr player_coms[];
|
||||
extern int update_pending;
|
||||
extern int max_btus;
|
||||
struct natstr *np;
|
||||
struct cmndstr *command;
|
||||
int cmd;
|
||||
|
||||
cmd = comtch(player->argp[0], player_coms,
|
||||
player->ncomstat, player->god);
|
||||
if (cmd < 0) {
|
||||
if (cmd == M_NOTUNIQUE)
|
||||
pr("\"%s\" is ambiguous -- ", buf);
|
||||
else if (cmd == M_IGNORE)
|
||||
return 0;
|
||||
else {
|
||||
pr("\"%s\" is not a legal command ", buf);
|
||||
if (player->nstat != player->ncomstat)
|
||||
pr("now ");
|
||||
pr("\n");
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
command = &player_coms[cmd];
|
||||
np = getnatp(player->cnum);
|
||||
if (np->nat_btu < command->c_cost && command->c_cost > 0) {
|
||||
if (player->god || opt_BLITZ)
|
||||
np->nat_btu = max_btus;
|
||||
else {
|
||||
pr("You don't have the BTU's, bozo\n");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
if (command->c_addr == 0) {
|
||||
pr("Command not implemented\n");
|
||||
return 0;
|
||||
}
|
||||
if (update_pending) {
|
||||
pr("Update in progress...command failed\n");
|
||||
return 0;
|
||||
}
|
||||
if (redir) {
|
||||
prredir(redir);
|
||||
pr("%s\n", buf);
|
||||
}
|
||||
player->command = command;
|
||||
switch (command->c_addr()) {
|
||||
case RET_OK:
|
||||
player->btused += command->c_cost;
|
||||
break;
|
||||
case RET_FAIL:
|
||||
pr("command failed\n");
|
||||
player->btused += command->c_cost;
|
||||
break;
|
||||
case RET_SYN:
|
||||
pr("Usage: %s\n", command->c_form);
|
||||
break;
|
||||
default:
|
||||
logerror("%s: returned bad value", command->c_form);
|
||||
break;
|
||||
}
|
||||
player->command = 0;
|
||||
return 0;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue