Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
817 changed files with 126589 additions and 0 deletions

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src/lib/subs/aswplnsubs.c Normal file
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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* aswplnsubs.c: Various subroutines used for ASW planes
*
* Known contributors to this file:
*
*/
#include "misc.h"
#include "player.h"
#include "var.h"
#include "xy.h"
#include "sect.h"
#include "ship.h"
#include "nsc.h"
#include "nat.h"
#include "path.h"
#include "file.h"
#include "queue.h"
#include "plane.h"
#include <fcntl.h>
#include <ctype.h>
#include "prototypes.h"
int
have_looked(u_char uid, struct shiplook *head)
{
struct shiplook *s;
s=head;
if (s->uid == -1)
return 0;
while (s != ((struct shiplook *)0)){
if (s->uid == uid)
return s->looked;
s=s->next;
}
return 0;
}
int
have_found(u_char uid, struct shiplook *head)
{
struct shiplook *s;
s=head;
if (s->uid == -1)
return 0;
while (s != ((struct shiplook *)0)){
if (s->uid == uid)
return s->found;
s=s->next;
}
return 0;
}
void
set_have_looked(u_char uid, struct shiplook *head)
{
struct shiplook *s,*s2;
s=head;
if (s->uid == -1){
s->uid=uid;
s->looked=1;
s->found=0;
s->next=(struct shiplook *)0;
}
while (s != ((struct shiplook *)0)){
if (s->uid == uid){
s->looked=1;
return;
}
s2=s;
s=s->next;
}
s=(struct shiplook *)malloc(sizeof(struct shiplook));
bzero((s_char *)s,sizeof(struct shiplook));
s2->next = s;
s->uid = uid;
s->looked = 1;
s->next = (struct shiplook *)0;
}
void
set_have_found(u_char uid, struct shiplook *head)
{
struct shiplook *s,*s2;
s=head;
if (s->uid == -1){
s->uid=uid;
s->looked=0;
s->found=1;
s->next=(struct shiplook *)0;
}
while (s != ((struct shiplook *)0)){
if (s->uid == uid){
s->found=1;
return;
}
s2=s;
s=s->next;
}
s=(struct shiplook *)malloc(sizeof(struct shiplook));
bzero((s_char *)s,sizeof(struct shiplook));
s2->next = s;
s->uid = uid;
s->found = 1;
s->next = (struct shiplook *)0;
}
int
print_found(struct shiplook *head)
{
struct shiplook *s;
extern s_char *effadv(int);
int first;
struct mchrstr *mp;
struct shpstr ship;
s=head;
first = 1;
if (s->uid == -1)
return 0;
while (s != ((struct shiplook *)0)){
getship(s->uid,&ship);
mp = &mchr[(int)ship.shp_type];
if (first) {
pr(" # player->owner eff type\n");
first = 0;
}
pr("(#%3d) %10.10s %12.12s %s\n", ship.shp_uid,
cname(ship.shp_own),
effadv(ship.shp_effic),
prship(&ship));
s=s->next;
}
return 1;
}