Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
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src/lib/subs/caploss.c Normal file
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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* caploss.c: Lose your capital (kiss of death)
*
* Known contributors to this file:
* Steve McClure, 2000
*
*/
#include "misc.h"
#include "player.h"
#include "nat.h"
#include "var.h"
#include "sect.h"
#include "file.h"
#include "xy.h"
#include "news.h"
#include "path.h"
#include "loan.h"
#include "commodity.h"
#include "prototypes.h"
#include "optlist.h"
void
caploss(struct sctstr *sp, natid coun, s_char *msg)
{
struct natstr *natp;
struct lonstr loan;
struct comstr comm;
long lose;
long gain;
struct sctstr sect;
int n;
int loan_num = 0;
int comm_num = 0;
if (coun == 0) return;
natp = getnatp(coun);
if ((xrel(natp,natp->nat_xcap) != xrel(natp,sp->sct_x)) ||
(yrel(natp,natp->nat_ycap) != yrel(natp,sp->sct_y)))
return;
if (coun == player->cnum) {
player->nstat &= ~CAP;
return;
}
/* Ok, has the country owner reset their capital yet after it was last sacked? */
if (natp->nat_flags & NF_SACKED)
return; /* No, so not really the capital yet, so return */
pr(msg, natp->nat_cnam);
gain = lose = natp->nat_money / 2;
if (lose < 3000)
lose = 3000;
n = roll(6);
getsect(sp->sct_x + diroff[n][0],
sp->sct_y + diroff[n][1],
&sect);
natp->nat_xcap = sect.sct_x;
natp->nat_ycap = sect.sct_y;
natp->nat_money -= lose;
/* Your capital has now been sacked, no more sacking until you reset it */
natp->nat_flags |= NF_SACKED;
putnat(natp);
wu(0, coun,
"* %s just sacked your capital! *\n",
cname(player->cnum));
if (gain >= 0) {
gain = (0.2 + 0.8 * (sp->sct_effic/100.0)) * gain;
player->dolcost -= gain;
} else
gain = 0;
wu(0, coun,
"You lost $%d and they gained $%d\n",
lose, gain);
wu(0, coun,
"Your capital has been moved to %s. You must use 'capital' to reset it.\n",
xyas(natp->nat_xcap, natp->nat_ycap, coun));
wu(0, 0, "%s just took %s's capital and gained $%d\n",
cname(player->cnum), cname(coun),
-(int)(player->dolcost));
if (opt_LOANS) {
for (loan_num = 0; getloan(loan_num, &loan); loan_num++) {
if (loan.l_ldur != 0 && loan.l_loner == coun) {
loan.l_loner = player->cnum;
putloan(loan_num, &loan);
pr("Loan %d has been transfered over to you\n",
loan_num);
}
}
}
if (opt_MARKET) {
for (comm_num = 0; getcomm(comm_num, &comm); comm_num++) {
if (comm.com_owner == coun) {
if (comm.com_owner == comm.com_maxbidder)
comm.com_maxbidder = player->cnum;
comm.com_owner = player->cnum;
putcomm(comm_num, &comm);
pr("You now own commodity #%d.\n",
comm_num);
}
}
}
nreport(player->cnum, N_SACK_CAP, coun, 1);
}