Import of Empire 4.2.12
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commit
d8b7fdfae1
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332
src/lib/subs/detonate.c
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332
src/lib/subs/detonate.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* detonate.c: Detonate a nuclear device in a sector.
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*
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* Known contributors to this file:
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* Steve McClure, 1998-2000
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*/
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#include "misc.h"
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#include "player.h"
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#include "xy.h"
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#include "nat.h"
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#include "file.h"
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#include "sect.h"
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#include "nuke.h"
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#include "ship.h"
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#include "land.h"
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#include "news.h"
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#include "plane.h"
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#include "nsc.h"
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#include "var.h"
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#include "optlist.h"
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#include "prototypes.h"
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void kaboom(int x, int y, int rad, natid cn);
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int
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detonate(struct plnstr *pp, int x, int y)
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{
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int nuketype = pp->pln_nuketype;
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natid bombown = pp->pln_own;
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int airburst = (pp->pln_flags & PLN_AIRBURST);
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struct nchrstr *ncp;
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struct plnstr plane;
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struct sctstr sect;
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struct shpstr ship;
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struct lndstr land;
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struct nukstr nuke;
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s_char *bp;
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s_char buf[128];
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s_char buf2[128];
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natid own;
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int type;
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int damage;
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int fallout;
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int rad;
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struct nstr_sect ns;
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struct nstr_item ni;
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int issea = 0;
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int retval;
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pp->pln_nuketype = -1;
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getsect(x,y,§);
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if (sect.sct_type == SCT_WATER)
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issea = 1;
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ncp = &nchr[nuketype];
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kaboom(x, y, ncp->n_blast, bombown);
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rad = ncp->n_blast;
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if (!airburst)
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rad = rad * 2 / 3;
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snxtsct_dist(&ns, x, y, rad);
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while (nxtsct(&ns, §)) {
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/* Nukes falling on water affect only 1 sector */
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if ((sect.sct_x != x) && issea)
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continue;
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if ((sect.sct_y != y) && issea)
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continue;
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own = sect.sct_own;
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type = sect.sct_type;
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if ((damage = nukedamage(ncp, ns.curdist, airburst)) <= 0)
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continue;
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if (type == SCT_SANCT) {
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mpr(bombown,"bounced off %s\n", xyas(ns.x, ns.y, bombown));
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if(own != 0)
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mpr(own, "%s nuclear device bounced off %s\n",
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cname(bombown), xyas(ns.x, ns.y, bombown));
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nreport(bombown, N_NUKE, own, 1);
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continue;
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}
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if (opt_FALLOUT)
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fallout = getvar(V_FALLOUT,(s_char *)§,EF_SECTOR);
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sect_damage(§, damage, 0);
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if (sect.sct_x == x && sect.sct_y == y)
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retval = damage;
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if (opt_FALLOUT) {
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if (opt_NEUTRON && (ncp->n_flags & N_NEUT))
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fallout += damage*30;
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else
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fallout += damage*3;
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putvar(V_FALLOUT,fallout,(s_char *)§,EF_SECTOR);
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}
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if (damage > 100) {
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makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x, sect.sct_y);
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sect.sct_oldown = 0;
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sect.sct_own = 0;
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if (type == SCT_WATER || type == SCT_BSPAN ||
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type == SCT_BTOWER) {
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bp = "left nothing but water in %s\n";
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if (type != SCT_WATER) {
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sect.sct_newtype = SCT_WATER;
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sect.sct_type = SCT_WATER;
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}
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} else {
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sect.sct_newtype = SCT_WASTE;
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sect.sct_type = SCT_WASTE;
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bp = "turned %s into a radioactive wasteland\n";
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}
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} else {
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sprintf(buf, "did %d%%%% damage in %%s\n", damage);
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bp = buf;
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}
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if ((type == SCT_CAPIT || type == SCT_MOUNT) && damage >= 100)
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caploss(§, own, "\n%s lost its capital!\n\n");
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(void) putsect(§);
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if (type != SCT_WATER)
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nreport(bombown, N_NUKE, own, 1);
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mpr(bombown,bp, xyas(ns.x, ns.y, bombown));
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if (own != bombown && own != 0) {
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(void) sprintf(buf2, bp, xyas(ns.x, ns.y, own));
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mpr(own, "%s nuclear device %s\n",
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cname(bombown), buf2);
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}
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}
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snxtitem_dist(&ni, EF_PLANE, x, y, rad);
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while (nxtitem(&ni, (caddr_t)&plane)) {
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/* Nukes falling on water affect only 1 sector */
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if ((plane.pln_x != x) && issea)
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continue;
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if ((plane.pln_y != y) && issea)
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continue;
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if ((own = plane.pln_own) == 0)
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continue;
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if ((plane.pln_flags & PLN_LAUNCHED) && (airburst != 2))
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continue;
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damage = nukedamage(ncp, ni.curdist, airburst) - plane.pln_harden;
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if (damage <= 0)
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continue;
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if (plane.pln_ship >= 0) {
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/* Are we on a sub? */
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getship(plane.pln_ship, &ship);
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if (mchr[(int)ship.shp_type].m_flags & M_SUB) {
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struct sctstr sect1;
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/* Should we damage this sub? */
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getsect(ship.shp_x,ship.shp_y,§1);
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if (sect1.sct_type == SCT_BSPAN ||
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sect1.sct_type == SCT_BTOWER ||
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sect1.sct_type == SCT_WATER) {
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/* Ok, we're not in a harbor or trapped
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inland. Now, did we get pasted
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directly? */
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if (ship.shp_x != x || ship.shp_y != y) {
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/* Nope, so don't mess with it */
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continue;
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}
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}
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}
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}
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planedamage(&plane, damage);
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if (own == bombown) {
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mpr(bombown,"%s at %s reports %d%% damage\n",
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prplane(&plane),
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xyas(plane.pln_x, plane.pln_y, own),
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damage);
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} else {
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if(own != 0)
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mpr(own,
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"%s nuclear device did %d%% damage to %s at %s\n",
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cname(bombown), damage,
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prplane(&plane),
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xyas(plane.pln_x, plane.pln_y, own));
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}
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putplane(ni.cur, &plane);
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}
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snxtitem_dist(&ni, EF_LAND, x, y, rad);
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while (nxtitem(&ni, (caddr_t)&land)) {
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/* Nukes falling on water affect only 1 sector */
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if ((land.lnd_x != x) && issea)
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continue;
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if ((land.lnd_y != y) && issea)
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continue;
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if ((own = land.lnd_own) == 0)
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continue;
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if ((damage = nukedamage(ncp, ni.curdist, airburst)) <= 0)
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continue;
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if (land.lnd_ship >= 0) {
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/* Are we on a sub? */
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getship(land.lnd_ship, &ship);
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if (mchr[(int)ship.shp_type].m_flags & M_SUB) {
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struct sctstr sect1;
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/* Should we damage this sub? */
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getsect(ship.shp_x,ship.shp_y,§1);
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if (sect1.sct_type == SCT_BSPAN ||
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sect1.sct_type == SCT_BTOWER ||
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sect1.sct_type == SCT_WATER) {
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/* Ok, we're not in a harbor or trapped
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inland. Now, did we get pasted
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directly? */
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if (ship.shp_x != x || ship.shp_y != y) {
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/* Nope, so don't mess with it */
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continue;
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}
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}
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}
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}
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land_damage(&land, damage);
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if (own == bombown) {
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mpr(bombown,"%s at %s reports %d%% damage\n",
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prland(&land),
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xyas(land.lnd_x, land.lnd_y, own), damage);
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} else {
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if(own != 0)
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mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
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cname(bombown), damage,
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prland(&land),
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xyas(land.lnd_x, land.lnd_y, own));
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}
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putland(land.lnd_uid, &land);
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}
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snxtitem_dist(&ni, EF_SHIP, x, y, rad);
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while (nxtitem(&ni, (caddr_t)&ship)) {
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/* Nukes falling on water affect only 1 sector */
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if ((ship.shp_x != x) && issea)
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continue;
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if ((ship.shp_y != y) && issea)
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continue;
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if ((own = ship.shp_own) == 0)
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continue;
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if ((damage = nukedamage(ncp, ni.curdist, airburst)) <= 0)
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continue;
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if (mchr[(int)ship.shp_type].m_flags & M_SUB) {
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struct sctstr sect1;
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/* Should we damage this sub? */
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getsect(ship.shp_x,ship.shp_y,§1);
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if (sect1.sct_type == SCT_BSPAN ||
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sect1.sct_type == SCT_BTOWER ||
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sect1.sct_type == SCT_WATER) {
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/* Ok, we're not in a harbor or trapped
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inland. Now, did we get pasted
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directly? */
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if (ship.shp_x != x || ship.shp_y != y) {
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/* Nope, so don't mess with it */
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continue;
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}
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}
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}
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ship_damage(&ship, damage);
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if (own == bombown) {
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mpr(bombown,"%s at %s reports %d%% damage\n",
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prship(&ship),
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xyas(ship.shp_x, ship.shp_y, own), damage);
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} else {
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if(own != 0)
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mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
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cname(bombown), damage, prship(&ship),
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xyas(ship.shp_x, ship.shp_y, own));
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}
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putship(ship.shp_uid, &ship);
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}
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snxtitem_dist(&ni, EF_NUKE, x, y, rad);
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while (nxtitem(&ni, (caddr_t)&nuke)) {
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/* Nukes falling on water affect only 1 sector */
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if ((nuke.nuk_x != x) && issea)
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continue;
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if ((nuke.nuk_y != y) && issea)
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continue;
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if ((own = nuke.nuk_own) == 0)
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continue;
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if ((damage = nukedamage(ncp, ni.curdist, airburst)) <= 0)
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continue;
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if (roll(100) >= damage)
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continue;
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makelost(EF_NUKE, nuke.nuk_own, nuke.nuk_uid, nuke.nuk_x, nuke.nuk_y);
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nuke.nuk_own = 0;
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if (own == bombown) {
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mpr(bombown,"nuclear stockpile #%d at %s destroyed\n",
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ni.cur, xyas(nuke.nuk_x, nuke.nuk_y, own));
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} else {
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if(own != 0)
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mpr(own, "nuclear stockpile #%d at %s destroyed\n",
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ni.cur, xyas(nuke.nuk_x, nuke.nuk_y, own));
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}
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putnuke(ni.cur, &nuke);
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}
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return retval;
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}
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/*
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* silly to be sure.
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*/
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void
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kaboom(int x, int y, int rad, natid cn)
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{
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mpr(cn,"\n\nK A B ");
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while (rad-- > 0)
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mpr(cn,"O O ");
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mpr(cn,"M ! in %s\n\n", xyas(x, y, cn));
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}
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