Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* getbit.c: Replaces old bitmap code
*
* Known contributors to this file:
* Dave Pare, 1989
*/
#include "misc.h"
#include "player.h"
#include "xy.h"
#include "nsc.h"
#include "sect.h"
#include "nat.h"
#include "prototypes.h"
#include "optlist.h"
#define GCFx(x) ((x + WORLD_X) % WORLD_X)
#define GCFy(y) ((y + WORLD_Y) % WORLD_Y)
int
emp_getbit(int x, int y, u_char *bitmap)
{
int id;
id = (GCFy(y)) * WORLD_X/2 + GCFx(x)/2;
return bitmap[id / 8] & bit(id & 07);
}
void
emp_setbit(int x, int y, u_char *bitmap)
{
register int id;
id = (GCFy(y)) * WORLD_X/2 + GCFx(x)/2;
bitmap[id / 8] |= bit(id & 07);
}
void
emp_setbitmap(register int x, register int y, register u_char *bitmap, int *bitmaps)
{
register int *mp;
register int id;
register int dx, dy;
for (mp = bitmaps; *mp != 9999; ) {
dx = x + *mp++;
dy = y + *mp++;
id = (GCFy(dy)) * WORLD_X/2 + GCFx(dx)/2;
bitmap[id / 8] |= bit(id & 07);
}
}
/*
* if we're not player->god, we have to set up the bitmaps
* correctly for the owned sectors. If we are player->god,
* forego all this (expensive) nonsense!
*/
void
emp_bitinit(struct nstr_sect *np, u_char *bitmap)
{
extern int *bitmaps[];
struct sctstr sect;
int eff;
while (nxtsct(np, &sect)) {
if (!player->owner)
continue;
eff = sect.sct_effic / 20;
if (eff > 4)
eff = 4;
emp_setbitmap(np->x, np->y, bitmap, bitmaps[eff]);
}
snxtsct_rewind(np);
}
/*
*
* the bit offsets for each bit pattern based on the efficiency of
* the sector.
*
* bitmap0: 0-20%
* bitmap1: 21-40%
* bitmap2: 41-60%
* bitmap3: 61-80%
* bitmap4: 81-100%
*/
#define bitoff(x, y) x, y
int bitmap0[] = {
bitoff(-1,-1), bitoff(1,-1),
bitoff(-2,0), bitoff(0,0), bitoff(2,0),
bitoff(-1,1), bitoff(1,1),
bitoff(9999,9999),
};
int bitmap1[] = {
bitoff(0,-2),
bitoff(-3,-1), bitoff(-1,-1), bitoff(1,-1), bitoff(3,-1),
bitoff(-2,0), bitoff(0,0), bitoff(2,0),
bitoff(-3,1), bitoff(-1,1), bitoff(1,1), bitoff(3,1),
bitoff(0,2),
bitoff(9999,9999),
};
int bitmap2[] = {
bitoff(-2,-2), bitoff(0,-2), bitoff(2,-2),
bitoff(-3,-1), bitoff(-1,-1), bitoff(1,-1), bitoff(3,-1),
bitoff(-4,0), bitoff(-2,0), bitoff(0,0), bitoff(2,0), bitoff(4,0),
bitoff(-3,1), bitoff(-1,1), bitoff(1,1), bitoff(3,1),
bitoff(-2,2), bitoff(0,2), bitoff(2,2),
bitoff(9999,9999),
};
int bitmap3[] = {
bitoff(-1,-3), bitoff(1,-3),
bitoff(-4,-2), bitoff(-2,-2), bitoff(0,-2), bitoff(2,-2), bitoff(4,-2),
bitoff(-5,-1), bitoff(-3,-1), bitoff(-1,-1), bitoff(1,-1),
bitoff(3,-1), bitoff(5,-1),
bitoff(-4,0), bitoff(-2,0), bitoff(0,0), bitoff(2,0), bitoff(4,0),
bitoff(-5,1), bitoff(-3,1), bitoff(-1,1), bitoff(1,1),
bitoff(3,1), bitoff(5,1),
bitoff(-4,2), bitoff(-2,2), bitoff(0,2), bitoff(2,2), bitoff(4,2),
bitoff(-1,3), bitoff(1,3),
bitoff(9999,9999),
};
int bitmap4[] = {
bitoff(-3,-3), bitoff(-1,-3), bitoff(1,-3), bitoff(3,-3),
bitoff(-4,-2), bitoff(-2,-2), bitoff(0,-2), bitoff(2,-2), bitoff(4,-2),
bitoff(-5,-1), bitoff(-3,-1), bitoff(-1,-1), bitoff(1,-1),
bitoff(3,-1), bitoff(5,-1),
bitoff(-6,0), bitoff(-4,0), bitoff(-2,0), bitoff(0,0), bitoff(2,0),
bitoff(4,0), bitoff(6,0),
bitoff(-5,1), bitoff(-3,1), bitoff(-1,1), bitoff(1,1),
bitoff(3,1), bitoff(5,1),
bitoff(-4,2), bitoff(-2,2), bitoff(0,2), bitoff(2,2), bitoff(4,2),
bitoff(-3,3), bitoff(-1,3), bitoff(1,3), bitoff(3, 3),
bitoff(9999,9999),
};
int *bitmaps[5] = {
bitmap0,
bitmap1,
bitmap2,
bitmap3,
bitmap4,
};