Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* land.c: Land unit post-read and pre-write
*
* Known contributors to this file:
* Steve McClure, 1996
*/
#include "misc.h"
#include "player.h"
#include "var.h"
#include "file.h"
#include "land.h"
#include "ship.h"
#include "xy.h"
#include "nat.h"
#include "deity.h"
#include "nsc.h"
#include "plane.h"
#include "prototypes.h"
#include "optlist.h"
int
lnd_postread(int n, s_char *ptr)
{
struct lndstr *llp = (struct lndstr *) ptr;
struct shpstr theship;
struct lndstr theland;
if (llp->lnd_uid != n) {
logerror("lnd_postread: Error - %d != %d, zeroing.\n", llp->lnd_uid, n);
bzero(ptr, sizeof(struct lndstr));
}
if (llp->lnd_ship >= 0 && llp->lnd_own && llp->lnd_effic >= LAND_MINEFF) {
if (getship(llp->lnd_ship, &theship) &&
(theship.shp_effic >= SHIP_MINEFF)) {
/* wooof! Carriers are a pain */
if (llp->lnd_mission){
/*
* If the unit is on a mission centered
* on it's loc, the op-area travels with
* the unit.
*/
if ((llp->lnd_opx == llp->lnd_x) &&
(llp->lnd_opy == llp->lnd_y)) {
llp->lnd_opx = theship.shp_x;
llp->lnd_opy = theship.shp_y;
}
}
if (llp->lnd_x != theship.shp_x || llp->lnd_y != theship.shp_y)
time(&llp->lnd_timestamp);
llp->lnd_x = theship.shp_x;
llp->lnd_y = theship.shp_y;
}
}
if (llp->lnd_land >= 0 && llp->lnd_own && llp->lnd_effic >= LAND_MINEFF) {
if (getland(llp->lnd_land, &theland) &&
(theland.lnd_effic >= LAND_MINEFF)) {
/* wooof! Carriers are a pain */
if (llp->lnd_mission){
/*
* If the unit is on a mission centered
* on it's loc, the op-area travels with
* the unit.
*/
if ((llp->lnd_opx == llp->lnd_x) &&
(llp->lnd_opy == llp->lnd_y)){
llp->lnd_opx = theland.lnd_x;
llp->lnd_opy = theland.lnd_y;
}
}
if (llp->lnd_x != theland.lnd_x || llp->lnd_y != theland.lnd_y)
time(&llp->lnd_timestamp);
llp->lnd_x = theland.lnd_x;
llp->lnd_y = theland.lnd_y;
}
}
if (opt_MOB_ACCESS)
lnd_do_upd_mob(llp);
player->owner = (player->god || llp->lnd_own == player->cnum);
return 1;
}
/*ARGSUSED*/
int
lnd_prewrite(int n, s_char *ptr)
{
struct lndstr *llp = (struct lndstr *) ptr;
struct lndstr land;
struct lndstr *lp;
struct plnstr *pp;
int i;
llp->ef_type = EF_LAND;
llp->lnd_uid = n;
time(&llp->lnd_timestamp);
if (llp->lnd_own && llp->lnd_effic < LAND_MINEFF) {
makelost(EF_LAND, llp->lnd_own, llp->lnd_uid, llp->lnd_x, llp->lnd_y);
llp->lnd_own = 0;
getland(n, &land);
for (i = 0; NULL != (lp = getlandp(i)); i++) {
if (lp->lnd_own && lp->lnd_land == n) {
mpr(lp->lnd_own, "%s MIA!\n", prland(lp));
makelost(EF_LAND, lp->lnd_own, lp->lnd_uid, lp->lnd_x, lp->lnd_y);
lp->lnd_own = 0;
lp->lnd_effic = 0;
lp->lnd_ship = -1;
lp->lnd_land = -1;
putland(lp->lnd_uid, lp);
}
}
for (i = 0; NULL != (pp = getplanep(i)); i++) {
if (pp->pln_own && pp->pln_land == n) {
mpr(pp->pln_own, "%s MIA!\n", prplane(pp));
makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y);
pp->pln_own = 0;
pp->pln_effic = 0;
pp->pln_ship = -1;
pp->pln_land = -1;
putplane(pp->pln_uid, pp);
}
}
} else
getland(n, &land);
return 1;
}
void
lnd_init(int n, s_char *ptr)
{
struct lndstr *lp = (struct lndstr *) ptr;
lp->ef_type = EF_LAND;
lp->lnd_uid = n;
lp->lnd_own = 0;
}
s_char *
prland(struct lndstr *lp)
{
return prbuf("%s #%d", lchr[(int)lp->lnd_type].l_name, lp->lnd_uid);
}