Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
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src/lib/subs/landgun.c Normal file
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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* landgun.c: Return values for land and ship gun firing damages
*
* Known contributors to this file:
*
*/
#include "misc.h"
#include "ship.h"
#include "land.h"
#include "sect.h"
#include "prototypes.h"
double
landgun(int effic, int guns)
{
double d;
double g = (double)min(guns,7);
d = ((double)(random() % 30) + 20.0) * ((double)g / 7.0);
d *= ((double)effic);
d /= 100.0;
return d;
}
double
seagun(int effic, int guns)
{
double d;
d = 0.0;
while (guns--)
d += 10.0 + (double)(random() % 6);
d *= ((double)effic) * 0.01;
return d;
}
double
landunitgun(int effic, int shots, int guns, int ammo, int shells)
{
double d = 0.0;
shots = min(shots, guns);
while (shots-- > 0)
d += 5.0 + (double)(random() % 6);
d *= ((double)effic) * 0.01;
if (shells < ammo && ammo != 0)
d *= (double)((double)shells / (double)ammo);
return d;
}
int
roundrange(double r)
{
double f;
f = r - ((int)r);
if (chance(f))
return (((int)r) + 1);
else
return ((int)r);
}