Import of Empire 4.2.12
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src/lib/subs/lostsub.c
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118
src/lib/subs/lostsub.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* lostsub.c: Subroutines for lost items
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*
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* Known contributors to this file:
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* Steve McClure, 1997
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*/
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#include "misc.h"
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#include "player.h"
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#include "var.h"
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#include "file.h"
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#include "land.h"
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#include "ship.h"
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#include "xy.h"
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#include "nat.h"
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#include "deity.h"
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#include "nsc.h"
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#include "plane.h"
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#include "lost.h"
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#include "prototypes.h"
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void
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makelost(char type, natid owner, short int id, coord x, coord y)
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{
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struct loststr lost;
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int n;
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n = findlost(type, owner, id, x, y, 1);
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if (n < 0) {
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ef_extend(EF_LOST, 25);
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n = findlost(type, owner, id, x, y, 1);
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if (n < 0)
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return;
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}
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getlost(n, &lost);
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lost.lost_type = type;
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lost.lost_owner = owner;
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lost.lost_id = id;
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lost.lost_x = x;
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lost.lost_y = y;
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lost.lost_uid = n;
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time(&lost.lost_timestamp);
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putlost(n, &lost);
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}
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void
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makenotlost(char type, natid owner, short int id, coord x, coord y)
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{
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struct loststr lost;
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int n;
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n = findlost(type, owner, id, x, y, 0);
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if (n < 0)
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return;
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getlost(n, &lost);
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lost.lost_owner = 0;
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lost.lost_timestamp = 0;
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putlost(n, &lost);
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}
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int
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findlost(char type, natid owner, short int id, coord x, coord y, int free)
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/* Give me the item of a free slot */
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{
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struct loststr lost;
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int n;
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int freeslot = -1;
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/* Find a free slot, or find this item again */
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for (n = 0; getlost(n, &lost); n++) {
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if (!lost.lost_owner && freeslot == -1 && free == 1)
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freeslot = n;
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if (!lost.lost_owner)
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continue;
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if (lost.lost_owner == owner && type == lost.lost_type) {
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if (type == EF_SECTOR && lost.lost_x == x && lost.lost_y == y) {
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freeslot = n;
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break;
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} else if (lost.lost_id == id) {
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freeslot = n;
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break;
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}
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}
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}
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return freeslot;
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}
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