Import of Empire 4.2.12
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src/lib/subs/nuke.c
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src/lib/subs/nuke.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* nuke.c: Nuke post-read and pre-write data massage
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*
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* Known contributors to this file:
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* Dave Pare, 1989
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* Steve McClure, 1996
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*/
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#include "misc.h"
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#include "player.h"
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#include "var.h"
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#include "nuke.h"
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#include "sect.h"
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#include "xy.h"
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#include "nsc.h"
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#include "file.h"
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#include "nat.h"
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#include "deity.h"
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#include "prototypes.h"
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/*ARGSUSED*/
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int
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nuk_postread(int n, s_char *ptr)
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{
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struct nukstr *np = (struct nukstr *) ptr;
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if (np->nuk_uid != n) {
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logerror("nuk_postread: Error - %d != %d, zeroing.\n", np->nuk_uid, n);
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bzero(ptr, sizeof(struct nukstr));
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}
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player->owner = (player->god || np->nuk_own == player->cnum);
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return 1;
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}
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/*ARGSUSED*/
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int
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nuk_prewrite(int n, s_char *ptr)
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{
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struct nukstr *np = (struct nukstr *) ptr;
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struct nukstr nuke;
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np->ef_type = EF_NUKE;
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np->nuk_uid = n;
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time(&np->nuk_timestamp);
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getnuke(n, &nuke);
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return 1;
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}
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void
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nuk_init(int n, s_char *ptr)
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{
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struct nukstr *np = (struct nukstr *) ptr;
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np->ef_type = EF_NUKE;
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np->nuk_uid = n;
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np->nuk_own = 0;
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}
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void
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nuk_add(coord x, coord y, int type, int num)
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{
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struct nukstr nuke;
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struct sctstr sect;
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int nuk_uid;
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natid own;
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int n;
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/* getsect in case of world wraparound */
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getsect(x, y, §);
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if (!(own = sect.sct_own))
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return;
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x = sect.sct_x;
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y = sect.sct_y;
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/*
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* either find a stockpile in x,y or add a new one
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*/
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nuk_uid = -1;
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for (n = 0; getnuke(n, &nuke); n++) {
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if (nuke.nuk_own == own) {
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if (nuke.nuk_x == x && nuke.nuk_y == y) {
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nuk_uid = n;
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break;
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}
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} else if (nuke.nuk_own == 0 && nuk_uid == -1)
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nuk_uid = n;
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}
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if (nuk_uid == -1)
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nuk_uid = n;
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if (getnuke(nuk_uid, &nuke) == 0) {
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ef_extend(EF_NUKE, 10);
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bzero((s_char *)&nuke, sizeof(struct nukstr));
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nuke.nuk_uid = nuk_uid;
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nuke.nuk_ship = -1;
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nuke.nuk_n = 0;
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makenotlost(EF_NUKE, nuke.nuk_own, nuke.nuk_uid, nuke.nuk_x, nuke.nuk_y);
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}
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nuke.nuk_x = x;
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nuke.nuk_y = y;
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nuke.nuk_own = own;
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nuke.nuk_types[type] += num;
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nuke.nuk_n += num;
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if (!putnuke(nuke.nuk_uid, &nuke))
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pr("Problem with the nuclear stockpiles, tell the deity.\n");
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}
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void
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nuk_delete(struct nukstr *np, int type, int num)
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{
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if (np->nuk_types[type] < num)
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num = np->nuk_types[type];
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np->nuk_types[type] -= num;
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np->nuk_n -= num;
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if (np->nuk_n <= 0) {
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makelost(EF_NUKE, np->nuk_own, np->nuk_uid, np->nuk_x, np->nuk_y);
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np->nuk_own = 0;
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}
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putnuke(np->nuk_uid, np);
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}
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