Import of Empire 4.2.12
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src/lib/subs/radmap.c
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src/lib/subs/radmap.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* radmap.c: Do a radar map given an x,y location, effic, and other
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*
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* Known contributors to this file:
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* Dave Pare, 1989
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*/
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#include "misc.h"
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#include "player.h"
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#include "xy.h"
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#include "nat.h"
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#include "sect.h"
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#include "ship.h"
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#include "plane.h"
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#include "file.h"
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#include "nsc.h"
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#include "deity.h"
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#include "prototypes.h"
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#include "optlist.h"
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void
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radmap(int cx, int cy, int eff, int range, double seesub)
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{
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radmap2(player->cnum, cx, cy, eff, range, seesub, 1);
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}
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void
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radmapnopr(int cx, int cy, int eff, int range, double seesub)
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{
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radmap2(player->cnum, cx, cy, eff, range, seesub, 0);
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}
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void
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radmapupd(int own, int cx, int cy, int eff, int range, double seesub)
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{
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radmap2(own, cx, cy, eff, range, seesub, 0);
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}
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/* More dynamic world sized buffers. We create 'em once, and then
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* never again. No need to keep creating/tearint apart. We may
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* want to do this in other places too where it doesn't matter. */
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static s_char **rad;
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static s_char *radbuf;
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static s_char **vis;
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static s_char *visbuf;
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void
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radmap2(int owner,
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int cx,
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int cy,
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int eff,
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int range,
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double seesub,
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int pr_flag)
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{
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int rng;
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struct sctstr sect;
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struct shpstr ship;
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struct plnstr plane;
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struct nstr_sect ns;
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struct nstr_item ni;
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int x, y;
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int row;
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int n;
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int changed = 0;
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if (!radbuf)
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radbuf = (s_char *)malloc((WORLD_Y * (WORLD_X + 1)) *
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sizeof(s_char));
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if (!visbuf)
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visbuf = (s_char *)malloc((WORLD_Y * (WORLD_X + 1)) *
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sizeof(s_char));
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if (!rad) {
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rad = (s_char **)malloc(WORLD_Y * sizeof(s_char *));
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if (rad && radbuf) {
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for (x = 0; x < WORLD_Y; x++)
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rad[x] = &radbuf[(WORLD_X + 1) * x];
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}
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}
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if (!vis) {
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vis = (s_char **)malloc(WORLD_Y * sizeof(s_char *));
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if (vis && visbuf) {
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for (x = 0; x < WORLD_Y; x++)
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vis[x] = &visbuf[(WORLD_X + 1) * x];
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}
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}
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if (!radbuf || !visbuf || !rad || !vis) {
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pr("Memory error in radmap2, tell the deity.\n");
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return;
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}
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bzero((s_char *)visbuf, (WORLD_Y * (WORLD_X + 1)));
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range = (int) (range * (eff / 100.0));
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if (range < 1)
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range = 1;
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if (pr_flag)
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pr("%s efficiency %d%%, max range %d\n",
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xyas(cx, cy, owner), eff, range);
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snxtsct_dist(&ns, cx, cy, range);
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blankfill((s_char *)radbuf, &ns.range, 1);
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while (nxtsct(&ns, §)) {
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if (sect.sct_own == owner ||
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(sect.sct_type <= SCT_RURAL && sect.sct_type != SCT_SANCT)
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|| ns.curdist <= range/3)
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rad[ns.dy][ns.dx] = dchr[sect.sct_type].d_mnem;
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else
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rad[ns.dy][ns.dx] = '?';
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changed += map_set(owner, ns.x, ns.y, rad[ns.dy][ns.dx],0);
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}
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if (changed)
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writemap(owner);
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if (!pr_flag)
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return;
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snxtitem_dist(&ni, EF_PLANE, cx, cy, range);
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while (nxtitem(&ni, (caddr_t)&plane)) {
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if (plane.pln_own == 0)
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continue;
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/* Used to have 'ghosts' when scanning whole world --ts */
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x = deltx(&ns.range,(int)plane.pln_x);
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y = delty(&ns.range,(int)plane.pln_y);
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if ((plane.pln_flags & PLN_LAUNCHED) &&
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plane.pln_own != owner) {
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vis[y][x] = (s_char) 100;
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rad[y][x] = '$';
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}
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}
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snxtitem_dist(&ni, EF_SHIP, cx, cy, range);
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while (nxtitem(&ni, (caddr_t)&ship)) {
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if (ship.shp_own == 0)
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continue;
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/* Used to have 'ghosts' when scanning whole world --ts */
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x = deltx(&ns.range,(int)ship.shp_x);
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y = delty(&ns.range,(int)ship.shp_y);
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rng = (int) (range * ship.shp_visib / 20.0);
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if (ni.curdist > rng)
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continue;
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if ((mchr[(int)ship.shp_type].m_flags & M_SUB) &&
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ni.curdist > rng * seesub)
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continue;
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if (ship.shp_visib > vis[y][x]) {
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vis[y][x] = ship.shp_visib;
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/* &~0x20 makes it a cap letter */
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rad[y][x] = (*mchr[(int)ship.shp_type].m_name) & ~0x20;
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}
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}
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/*
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* make the center of the display 0
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* so ve et al can find it.
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*/
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rad[deltay(cy, ns.range.ly)][deltax(cx, ns.range.lx)] = '0';
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/* won't work for radar maps > WORLD_Y/2 */
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#ifdef HAY
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/* This is not correct for small, hitech worlds. */
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n = deltay(ns.range.hy, ns.range.ly);
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#else
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/* This is already available, so why not use it. */
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n = ns.range.height;
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#endif
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for (row=0; row < n; row++)
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pr("%s\n", rad[row]);
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pr("\n");
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}
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int
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deltx(struct range *r, coord x)
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{
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if (r->lx < r->hx)
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return x-r->lx;
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if (x >= r->lx)
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return x-r->lx;
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return x+WORLD_X-r->lx;
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}
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int
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delty(struct range *r, coord y)
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{
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if (r->ly < r->hy)
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return y-r->ly;
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if (y >= r->ly)
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return y-r->ly;
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return y+WORLD_Y-r->ly;
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}
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