Import of Empire 4.2.12
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src/lib/subs/rej.c
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167
src/lib/subs/rej.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* rej.c: Various relations setting routines
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*
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* Known contributors to this file:
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* Dave Pare, 1994
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*/
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#include "misc.h"
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#include "nat.h"
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#include "file.h"
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#include "news.h"
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#include "player.h"
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#include "prototypes.h"
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#include "optlist.h"
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extern s_char *relates[];
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extern int update_pending;
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int
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setrel(natid us, natid them, int rel)
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{
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struct natstr *mynp;
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struct natstr *themnp;
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s_char *myname = cname(us);
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s_char *themname;
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int oldrel;
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s_char *whichway;
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int n_up = 0;
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int n_down = 0;
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s_char *addendum = 0;
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int theirrel;
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extern int War_Cost;
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if (rel < AT_WAR)
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rel = AT_WAR;
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if (rel > ALLIED)
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rel = ALLIED;
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if (!(mynp = getnatp(us)))
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return RET_FAIL;
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if (!(themnp = getnatp(them)))
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return RET_FAIL;
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if ((oldrel = getrel(mynp, them)) == rel)
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return RET_FAIL;
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themname = cname(them);
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if (rel > oldrel)
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whichway = "upgraded";
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else
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whichway = "downgraded";
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if (rel == ALLIED) {
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addendum = "Congratulations!";
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n_up = N_DECL_ALLY;
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} else if (rel == FRIENDLY) {
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n_up = N_UP_FRIENDLY;
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n_down = N_DOWN_FRIENDLY;
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} else if (rel == NEUTRAL) {
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n_up = N_UP_NEUTRAL;
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n_down = N_DOWN_NEUTRAL;
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} else if (rel == HOSTILE) {
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addendum = "Another cold war...";
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n_up = N_UP_HOSTILE;
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n_down = N_DOWN_HOSTILE;
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} else if (rel < HOSTILE) {
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if (opt_SLOW_WAR) {
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struct natstr *natp2;
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double cost;
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if (!player->god) {
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natp2 = themnp;
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theirrel = getrel(natp2,us);
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if (theirrel <= MOBILIZATION) {
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rel = theirrel;
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cost = 0;
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} else if (us == player->cnum && !update_pending) {
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if (mynp->nat_money < War_Cost){
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mpr(us, "You don't have the money!\n");
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return RET_FAIL;
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}
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rel = MOBILIZATION;
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cost = War_Cost;
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} else { /* nreport is forcing us to decl war */
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return RET_FAIL;
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}
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if (rel >= oldrel) {
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if (us == player->cnum && !update_pending)
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mpr(us, "No change required for that!\n");
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return RET_FAIL;
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}
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player->dolcost += cost;
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}
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}
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addendum = "Declaration made (give 'em hell).";
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n_down = N_DECL_WAR;
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}
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if (addendum && us == player->cnum && !update_pending)
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pr("%s\n", addendum);
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mpr(us, "Diplomatic relations with %s %s to \"%s\".\n", themname, whichway, relates[rel]);
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if(!(getrejects(us, themnp) & REJ_TELE))
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mpr(them,
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"Country %s (#%d) has %s their relations with you to \"%s\"!\n", myname, us, whichway, relates[rel]);
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putrel(mynp, them, rel);
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putnat(mynp);
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if (!player->god) {
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if (oldrel == ALLIED)
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nreport(us, N_DIS_ALLY, them, 1);
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else if (oldrel < HOSTILE && rel >= HOSTILE)
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nreport(us, N_DIS_WAR, them, 1);
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if (rel > oldrel)
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nreport(us, n_up, them, 1);
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else
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nreport(us, n_down, them, 1);
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}
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return RET_OK;
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}
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int
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setcont(natid us, natid them, int contact)
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{
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struct natstr *np;
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if ((np = getnatp(us)) == 0)
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return 0;
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putcontact(np, them, contact);
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putnat(np);
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return 1;
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}
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int
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setrej(natid us, natid them, int how, int what)
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{
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struct natstr *np;
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if ((np = getnatp(us)) == 0)
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return 0;
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putreject(np, them, how, what);
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putnat(np);
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return 1;
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}
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