Import of Empire 4.2.12

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Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* retreat.c: Retreat subroutines
*
* Known contributors to this file:
* Steve McClure, 2000
*
*/
#include "misc.h"
#include "player.h"
#include "nat.h"
#include "var.h"
#include "retreat.h"
#include "ship.h"
#include "land.h"
#include "sect.h"
#include "news.h"
#include "xy.h"
#include "nsc.h"
#include "path.h"
#include "deity.h"
#include "file.h"
#include "options.h"
#include "damage.h"
#include "prototypes.h"
#include "optlist.h"
struct ccode{
s_char code;
s_char *desc[2];
} conditions[] = {
{ 'i', {
"retreated with a damaged friend",
"was damaged",
}, },
{ 't', {
"retreated with a torpedoed ship",
"was hit by a torpedo",
}, },
{ 's', {
"retreated with a ship scared by sonar",
"detected a sonar ping",
}, },
{ 'h', {
"retreated with a helpless ship",
"was fired upon with no one able to defend it",
}, },
{ 'b', {
"retreated with a bombed friend",
"was bombed",
}, },
{ 'd', {
"retreated with a depth-charged ship",
"was depth-charged",
}, },
{ 'u', {
"retreated with a boared ship",
"was boarded",
}, },
{ 0, {"",""} },
};
int
check_retreat_and_do_shipdamage(struct shpstr *sp, int dam)
{
if (dam <=0)
return 0;
shipdamage(sp,dam);
if (sp->shp_rflags & RET_INJURED)
retreat_ship(sp, 'i');
return 1;
}
void
retreat_ship(struct shpstr *sp, s_char code)
{
struct nstr_item ni;
struct shpstr ship;
s_char buf[2];
if (sp->shp_rflags & RET_GROUP){
bzero(buf,2);
buf[0] = sp->shp_fleet;
snxtitem(&ni, EF_SHIP, buf);
while(nxtitem(&ni,(s_char *)&ship))
if ((ship.shp_fleet == buf[0]) &&
(ship.shp_own == sp->shp_own)) {
if (ship.shp_uid == sp->shp_uid){
retreat_ship1(sp,code,1);
if (sp->shp_rpath[0] == 0)
sp->shp_rflags = 0;
} else {
retreat_ship1(&ship,code,0);
getship(ship.shp_uid,&ship);
if (ship.shp_rpath[0] == 0){
ship.shp_rflags = 0;
putship(ship.shp_uid,&ship);
}
}
}
} else {
retreat_ship1(sp,code,1);
if (sp->shp_rpath[0] == 0)
sp->shp_rflags = 0;
}
}
int
retreat_ship1(struct shpstr *sp, s_char code, int orig)
/* Is this the originally scared ship, or a follower */
{
extern double techfact(int, double);
struct sctstr sect;
register int n;
register int m;
int max;
int dir;
coord newx;
coord newy;
coord dx;
coord dy;
int stopping;
int mines;
int shells;
double mobcost;
struct mchrstr *mcp;
int vec[I_MAX+1];
int time_to_stop;
s_char buf[RET_LEN-1];
sp->shp_mission = 0;
if (sp->shp_own == 0)
return 0;
if (isupper(code))
code = tolower(code);
n = 0;
if (sp->shp_effic < SHIP_MINEFF){
wu(0, sp->shp_own, "%s %s,\nbut it died in the attack, and so couldn't retreat!\n", prship(sp),
conditions[findcondition(code)].desc[orig]);
if (!orig) putship(sp->shp_uid,sp);
return 0;
}
if (opt_SAIL) {
/* can't retreat a ship that's sailin, bad things happend */
if (*sp->shp_path){
wu(0, sp->shp_own, "%s %s,\nbut had sailing orders, and couldn't retreat!\n", prship(sp),
conditions[findcondition(code)].desc[orig]);
if (!orig) putship(sp->shp_uid,sp);
return 0;
}
}
/* check crew - uws don't count */
getvec(VT_ITEM, vec, (s_char *)sp, EF_SHIP);
if (vec[I_MILIT] == 0 && vec[I_CIVIL] == 0){
wu(0, sp->shp_own, "%s %s,\nbut had no crew, and couldn't retreat!\n", prship(sp),
conditions[findcondition(code)].desc[orig]);
if (!orig) putship(sp->shp_uid,sp);
return 0;
}
getsect(sp->shp_x,sp->shp_y,&sect);
switch (check_nav(&sect)) {
case CN_CONSTRUCTION:
wu(0, sp->shp_own, "%s %s,\nbut was caught in a construction zone, and couldn't retreat!\n", prship(sp),
conditions[findcondition(code)].desc[orig]);
if (!orig) putship(sp->shp_uid,sp);
return 0;
case CN_LANDLOCKED:
wu(0, sp->shp_own, "%s %s,\nbut was landlocked, and couldn't retreat!\n", prship(sp),
conditions[findcondition(code)].desc[orig]);
if (!orig) putship(sp->shp_uid,sp);
return 0;
/*NOTREACHED*/
case CN_NAVIGABLE:
break;
case CN_ERROR:
default:
wu(0, sp->shp_own, "%s %s,\nbut was subject to an empire error, and couldn't retreat!\n", prship(sp),
conditions[findcondition(code)].desc[orig]);
if (!orig) putship(sp->shp_uid,sp);
return 0;
/*NOTREACHED*/
}
if (sp->shp_mobil <= 0.0) {
wu(0, sp->shp_own, "%s %s,\nbut had no mobility, and couldn't retreat!\n", prship(sp),
conditions[findcondition(code)].desc[orig]);
if (!orig) putship(sp->shp_uid,sp);
return 0;
}
n=(-1*MAX_RETREAT);
stopping = 0;
time_to_stop = 0;
while ((!stopping) && n){
dx = dy = 0;
if (sp->shp_rpath[0] == 0 || sp->shp_rpath[0] == 0){
stopping=1;
continue;
}
if (sp->shp_mobil <= 0.0) {
wu(0, sp->shp_own, "%s %s,\nbut ran out of mobility, and couldn't retreat fully!\n", prship(sp),
conditions[findcondition(code)].desc[orig]);
if (!orig) putship(sp->shp_uid,sp);
return 0;
}
dir = chkdir(sp->shp_rpath[0], DIR_STOP, DIR_VIEW);
bzero(buf,RET_LEN-1);
bcopy(&sp->shp_rpath[1],buf,RET_LEN-1);
bzero(sp->shp_rpath,RET_LEN);
bcopy(buf,sp->shp_rpath,RET_LEN-1);
if (dir == -1)
continue;
if (dir == DIR_STOP)
stopping++;
else {
dx = diroff[dir][0];
dy = diroff[dir][1];
}
n++;
mcp = &mchr[(int)sp->shp_type];
newx = xnorm(sp->shp_x + dx);
newy = ynorm(sp->shp_y + dy);
mobcost = sp->shp_effic * 0.01 * sp->shp_speed;
mobcost = 480.0 / (mobcost + techfact(sp->shp_tech, mobcost));
getsect(newx, newy, &sect);
if (check_nav(&sect) != CN_NAVIGABLE ||
(sect.sct_own && !player->owner &&
getrel(getnatp(sect.sct_own), sp->shp_own) < FRIENDLY)) {
wu(0, sp->shp_own, "%s %s,\nbut could not retreat to %s!\n", prship(sp),
conditions[findcondition(code)].desc[orig],
xyas(newx, newy, sp->shp_own));
if (!orig) putship(sp->shp_uid,sp);
return 0;
}
sp->shp_x = newx;
sp->shp_y = newy;
sp->shp_mobil -= mobcost;
if (stopping)
continue;
mines = getvar(V_MINE, (s_char *)&sect, EF_SECTOR);
if ((mcp->m_flags & M_SWEEP) && mines > 0 && !player->owner) {
max = vl_find(V_SHELL, mcp->m_vtype,
mcp->m_vamt, (int) mcp->m_nv);
shells = getvar(V_SHELL, (s_char *)sp, EF_SHIP);
for (m=0; mines > 0 && m < 5; m++) {
if (chance(0.66)) {
mines--;
shells = min(max, shells + 1);
}
}
putvar(V_MINE, mines, (s_char *)&sect, EF_SECTOR);
putvar(V_SHELL, shells, (s_char *)sp, EF_SHIP);
putsect(&sect);
}
if (mines > 0 && !player->owner &&
chance(DMINE_HITCHANCE(mines))) {
wu(0, sp->shp_own, "%s %s,\nand hit a mine in %s while retreating!\n", prship(sp),
conditions[findcondition(code)].desc[orig],
xyas(newx, newy, sp->shp_own));
nreport(sp->shp_own, N_HIT_MINE, 0, 1);
m = MINE_DAMAGE();
shipdamage(sp, m);
mines--;
putvar(V_MINE, mines, (s_char *)&sect, EF_SECTOR);
putsect(&sect);
if (sp->shp_effic < SHIP_MINEFF)
time_to_stop = 1;
if (!orig) putship(sp->shp_uid,sp);
return 0;
}
if (time_to_stop)
stopping = 1;
}
if (orig) {
wu(0, sp->shp_own, "%s %s, and retreated to %s\n", prship(sp),
conditions[findcondition(code)].desc[orig],
xyas(sp->shp_x, sp->shp_y, sp->shp_own));
}else{
wu(0, sp->shp_own, "%s %s, and ended up at %s\n",
prship(sp),
conditions[findcondition(code)].desc[orig],
xyas(sp->shp_x, sp->shp_y, sp->shp_own));
}
if (!orig) putship(sp->shp_uid,sp);
return 1;
}
#if 0
static int
check_nav(sect)
struct sctstr *sect;
{
extern struct dchrstr dchr[];
switch (dchr[sect->sct_type].d_flg & 03) {
case NAVOK:
break;
case NAV_02:
if (sect->sct_effic < 2)
return CN_CONSTRUCTION;
break;
case NAV_60:
if (sect->sct_effic < 60)
return CN_CONSTRUCTION;
break;
default:
return CN_LANDLOCKED;
}
return CN_NAVIGABLE;
}
#endif
int
findcondition(s_char code)
{
int x;
x=0;
while (conditions[x].code){
if (conditions[x].code == code)
return(x);
x++;
}
return(x);
}
int
check_retreat_and_do_landdamage(struct lndstr *lp, int dam)
{
if (dam <=0)
return 0;
landdamage(lp,dam);
if (lp->lnd_rflags & RET_INJURED)
retreat_land(lp, 'i');
return 1;
}
void
retreat_land(struct lndstr *lp, s_char code)
{
struct nstr_item ni;
struct lndstr land;
s_char buf[2];
if (lp->lnd_rflags & RET_GROUP){
bzero(buf,2);
buf[0] = lp->lnd_army;
snxtitem(&ni, EF_SHIP, buf);
while(nxtitem(&ni,(s_char *)&land))
if ((land.lnd_army == buf[0]) &&
(land.lnd_own == lp->lnd_own)) {
if (land.lnd_uid == lp->lnd_uid){
retreat_land1(lp,code,1);
if (lp->lnd_rpath[0] == 0)
lp->lnd_rflags = 0;
}else{
retreat_land1(&land,code,0);
getland(land.lnd_uid,&land);
if (land.lnd_rpath[0] == 0){
land.lnd_rflags = 0;
putland(land.lnd_uid,&land);
}
}
}
}else{
retreat_land1(lp,code,1);
if (lp->lnd_rpath[0] == 0)
lp->lnd_rflags = 0;
}
}
int
retreat_land1(struct lndstr *lp, s_char code, int orig)
/* Is this the originally scared unit, or a follower */
{
extern double techfact(int, double);
struct sctstr sect;
register int n;
register int m;
int max;
int dir;
coord newx;
coord newy;
coord dx;
coord dy;
int stopping;
int mines;
int shells;
double mobcost;
struct lchrstr *lcp;
int time_to_stop;
s_char buf[RET_LEN-1];
lp->lnd_mission = 0;
if (lp->lnd_own == 0)
return 0;
if (isupper(code))
code = tolower(code);
n = 0;
if (lp->lnd_effic < LAND_MINEFF){
wu(0, lp->lnd_own, "%s %s,\nbut it died in the attack, and so couldn't retreat!\n", prland(lp),
conditions[findcondition(code)].desc[orig]);
if (!orig) putland(lp->lnd_uid,lp);
return 0;
}
getsect(lp->lnd_x,lp->lnd_y,&sect);
if (lp->lnd_mobil <= 0.0) {
wu(0, lp->lnd_own, "%s %s,\nbut had no mobility, and couldn't retreat!\n",
prland(lp),
conditions[findcondition(code)].desc[orig]);
if (!orig) putland(lp->lnd_uid,lp);
return 0;
}
n=(-1*MAX_RETREAT);
stopping = 0;
time_to_stop = 0;
while ((!stopping) && n){
dx = dy = 0;
if (lp->lnd_rpath[0] == 0 || lp->lnd_rpath[0] == 0){
stopping=1;
continue;
}
if (lp->lnd_mobil <= 0.0) {
wu(0, lp->lnd_own, "%s %s,\nbut ran out of mobility, and couldn't retreat fully!\n",
prland(lp),
conditions[findcondition(code)].desc[orig]);
if (!orig) putland(lp->lnd_uid,lp);
return 0;
}
dir = chkdir(lp->lnd_rpath[0], DIR_STOP, DIR_VIEW);
bzero(buf,RET_LEN-1);
bcopy(&lp->lnd_rpath[1],buf,RET_LEN-1);
bzero(lp->lnd_rpath,RET_LEN);
bcopy(buf,lp->lnd_rpath,RET_LEN-1);
if (dir == -1)
continue;
if (dir == DIR_STOP)
stopping++;
else {
dx = diroff[dir][0];
dy = diroff[dir][1];
}
n++;
lcp = &lchr[(int)lp->lnd_type];
newx = xnorm(lp->lnd_x + dx);
newy = ynorm(lp->lnd_y + dy);
getsect(newx, newy, &sect);
if ((sect.sct_type == SCT_WATER) ||
(sect.sct_type == SCT_MOUNT) ||
(sect.sct_type == SCT_SANCT) ||
(sect.sct_type == SCT_WASTE) ||
(sect.sct_own != lp->lnd_own)){
wu(0, lp->lnd_own, "%s %s,\nbut could not retreat to %s!\n",
prland(lp),
conditions[findcondition(code)].desc[orig],
xyas(newx, newy, lp->lnd_own));
if (!orig) putland(lp->lnd_uid,lp);
return 0;
}
mobcost = lnd_mobcost(lp, &sect, MOB_ROAD);
lp->lnd_x = newx;
lp->lnd_y = newy;
lp->lnd_mobil -= mobcost;
if (stopping)
continue;
mines = getvar(V_MINE, (s_char *)&sect, EF_SECTOR);
if ((lcp->l_flags & L_ENGINEER) && mines > 0 &&
(sect.sct_oldown != lp->lnd_own)){
max = vl_find(V_SHELL, lcp->l_vtype,
lcp->l_vamt, (int) lcp->l_nv);
shells = getvar(V_SHELL, (s_char *)lp, EF_LAND);
for (m=0; mines > 0 && m < 5; m++) {
if (chance(0.66)) {
mines--;
shells = min(max, shells + 1);
}
}
putvar(V_MINE, mines, (s_char *)&sect, EF_SECTOR);
putvar(V_SHELL, shells, (s_char *)lp, EF_LAND);
putsect(&sect);
}
if (mines > 0 && (sect.sct_oldown != lp->lnd_own) &&
chance(DMINE_HITCHANCE(mines))) {
wu(0, lp->lnd_own, "%s %s,\nand hit a mine while retreating!\n",
prland(lp),
conditions[findcondition(code)].desc[orig],
xyas(newx, newy, lp->lnd_own));
nreport(lp->lnd_own, N_LHIT_MINE, 0, 1);
m = MINE_LDAMAGE();
landdamage(lp, m);
mines--;
putvar(V_MINE, mines, (s_char *)&sect, EF_SECTOR);
putsect(&sect);
if (lp->lnd_effic < LAND_MINEFF)
time_to_stop = 1;
if (!orig) putland(lp->lnd_uid,lp);
return 0;
}
if (time_to_stop)
stopping = 1;
}
if (orig){
wu(0, lp->lnd_own, "%s %s, and retreated to %s\n",
prland(lp),
conditions[findcondition(code)].desc[orig],
xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
}else{
wu(0, lp->lnd_own, "%s %s, and ended up at %s\n",
prland(lp),
conditions[findcondition(code)].desc[orig],
xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
}
if (!orig) putland(lp->lnd_uid,lp);
return 1;
}