Import of Empire 4.2.12
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src/lib/subs/snxtitem.c
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136
src/lib/subs/snxtitem.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* snxtitem.c: Arrange item selection using one of many criteria.
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*
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* Known contributors to this file:
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* Dave Pare, 1989
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*/
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#include "misc.h"
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#include "player.h"
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#include "var.h"
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#include "xy.h"
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#include "sect.h"
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#include "nsc.h"
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#include "file.h"
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#include "com.h"
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#include "prototypes.h"
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/*
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* setup the nstr structure for sector selection.
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* can select on NS_ALL, NS_AREA, NS_DIST, and NS_LIST.
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* iterate thru the "condarg" string looking
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* for arguments to compile into the nstr.
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*/
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int
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snxtitem(register struct nstr_item *np, int type, s_char *str)
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{
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register s_char *cp;
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struct range range;
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int list[NS_LSIZE];
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int n;
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coord cx, cy;
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int dist;
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int flags;
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s_char natnumber[16];
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s_char prompt[128];
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s_char buf[1024];
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np->type = NS_UNDEF;
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np->sel = NS_UNDEF;
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if (str == 0) {
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sprintf(prompt, "%s(s)? ", ef_nameof(type));
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str = getstring(prompt, buf);
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if (str == 0)
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return 0;
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}
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if (*str == 0) {
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/* str present, but only <cr>: nil string passed by player */
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return 0;
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}
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if (type == EF_NATION && isalpha(*str)) {
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sprintf(natnumber, "%d", natarg(str, ""));
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str = natnumber;
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}
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flags = ef_flags(type);
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switch (sarg_type(str)) {
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case NS_AREA:
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if (!(flags & EFF_XY))
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return 0;
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if (!sarg_area(str, &range))
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return 0;
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snxtitem_area(np, type, &range);
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break;
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case NS_DIST:
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if (!(flags & EFF_XY))
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return 0;
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if (!sarg_range(str, &cx, &cy, &dist))
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return 0;
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snxtitem_dist(np, type, cx, cy, dist);
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break;
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case NS_ALL:
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snxtitem_all(np, type);
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break;
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case NS_LIST:
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if ((n = sarg_list(str, list, NS_LSIZE)) == 0)
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return 0;
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if (!snxtitem_list(np, type, list, n))
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return 0;
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break;
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case NS_XY:
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if (!(flags & EFF_XY))
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return 0;
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if (!sarg_xy(str, &cx, &cy))
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return 0;
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snxtitem_xy(np, type, cx, cy);
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break;
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case NS_GROUP:
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if (!(flags & EFF_GROUP))
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return 0;
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snxtitem_group(np, type, *str);
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break;
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default:
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return 0;
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}
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np->flags = flags;
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if (player->condarg == 0)
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return 1;
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cp = player->condarg;
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while ((cp = nstr_comp(np->cond, &np->ncond, type, cp)) && *cp)
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;
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if (cp == 0)
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return 0;
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return 1;
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}
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/*
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* The rest of these (snxtitem_area, snxtitem_dist, etc, have been moved
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* into the common lib, since they don't use condargs, and are useful
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* elsewhere (update, chiefly). ---ts
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*
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*/
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