Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* supply.c: Supply subroutines
*
* Known contributors to this file:
*
*/
#include "misc.h"
#include "nat.h"
#include "var.h"
#include "retreat.h"
#include "ship.h"
#include "land.h"
#include "sect.h"
#include "news.h"
#include "xy.h"
#include "nsc.h"
#include "path.h"
#include "deity.h"
#include "item.h"
#include "file.h"
#include "options.h"
#include "optlist.h"
#include "player.h"
#include "prototypes.h"
/*
* We want to get enough guns to be maxed out, enough shells to
* fire once, one update's worth of food, enough fuel for
* one update.
*
* Firts, try to forage in the sector
* Second look for a warehouse or headquarters to leech
* Third, look for a ship we own in a harbor
* Fourth, look for supplies in a supply unit we own
* (one good reason to do this last is that the supply
* unit will then call resupply, taking more time)
*
* May want to put code to resupply with SAMs here, later --ts
*
*/
void
resupply_all(struct lndstr *lp)
{
if (!opt_NOFOOD)
resupply_commod(lp,I_FOOD);
resupply_commod(lp,I_SHELL);
if (opt_FUEL)
resupply_commod(lp,I_PETROL);
}
/*
* If the unit has less than it's minimum level of a
* certain commodity, fill it, to the best of our abilities.
*/
void
resupply_commod(struct lndstr *lp, int type)
{
int vec[I_MAX+1];
int svec[I_MAX+1];
int amt;
struct lchrstr *lcp;
struct shpstr ship;
lcp = &lchr[(int)lp->lnd_type];
getvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
/* Ok, do we now have enough? */
if (vec[type] < get_minimum(lp,type)) {
vec[type] += supply_commod(lp->lnd_own,lp->lnd_x,lp->lnd_y,type,
get_minimum(lp,type)-vec[type]);
putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
}
/* Now, check again to see if we have enough. */
if (vec[type] < get_minimum(lp,type)) {
/* Nope. How much do we need? */
amt = (get_minimum(lp, type) - vec[type]);
/* Are we on a ship? if so, try to get it from the ship first. */
if (lp->lnd_ship >= 0) {
getship(lp->lnd_ship, &ship);
getvec(VT_ITEM, svec, (s_char *)&ship, EF_SHIP);
/* Now, determine how much we can get */
amt = (amt < svec[type]) ? amt : svec[type];
/* Now, add and subtract */
vec[type] += amt;
svec[type] -= amt;
putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
putvec(VT_ITEM, svec, (s_char *)&ship, EF_SHIP);
putship(lp->lnd_ship, &ship);
}
}
if (opt_FUEL && type == I_PETROL) {
extern float land_mob_scale;
extern int etu_per_update;
int fuel_needed = (lp->lnd_fuelu * (((float)etu_per_update
* land_mob_scale))/10.0);
while((lp->lnd_fuel < fuel_needed) && vec[I_PETROL]){
lp->lnd_fuel += 10;
if (lp->lnd_fuel > lp->lnd_fuelc)
lp->lnd_fuel = lp->lnd_fuelc;
vec[I_PETROL]--;
putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
}
}
}
/*
* Actually get the commod
*/
int
supply_commod(int own, int x, int y, int type, int total_wanted)
{
if (total_wanted < 0)
return 0;
return s_commod(own, x, y, type,total_wanted,!player->simulation);
}
/*
* Just return the number you COULD get, without doing it
*/
int
try_supply_commod(int own, int x, int y, int type, int total_wanted)
{
if (total_wanted < 0)
return 0;
return s_commod(own, x, y, type,total_wanted,0);
}
/* Get supplies of a certain type */
int
s_commod(int own, int x, int y, int type, int total_wanted, int actually_doit)
{
int wanted=total_wanted;
int gotten=0, lookrange;
struct sctstr sect, dest;
int vec[I_MAX+1];
struct nstr_sect ns;
struct nstr_item ni;
struct lchrstr *lcp;
struct shpstr ship;
struct lndstr land;
/* leave at least 1 military in sectors/ships */
int minimum=(type == I_MILIT ? 1 : 0);
int can_move;
double move_cost, weight, mobcost;
int packing;
extern double eatrate;
extern int etu_per_update;
struct dchrstr *dp;
struct ichrstr *ip;
s_char buf[1024];
/* try to get it from sector we're in */
getsect(x,y,&dest);
getsect(x,y,&sect);
if (sect.sct_own == own){
getvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
if ((vec[type]-minimum) >= wanted){
vec[type] -= wanted;
if (actually_doit){
putvec(VT_ITEM,vec,(s_char *)&sect,EF_SECTOR);
putsect(&sect);
}
return total_wanted;
}else if ((vec[type]-minimum) > 0){
gotten += (vec[type]-minimum);
wanted -= (vec[type]-minimum);
vec[type] = minimum;
if (actually_doit){
putvec(VT_ITEM,vec,(s_char *)&sect,EF_SECTOR);
putsect(&sect);
}
}
}
/* look for a headquarters or warehouse */
lookrange = tfact(own,(double)10.0);
snxtsct_dist(&ns, x, y, lookrange);
while (nxtsct(&ns, &sect) && wanted){
if (sect.sct_own != own)
continue;
if ((sect.sct_type != SCT_WAREH) &&
(sect.sct_type != SCT_HEADQ) &&
(sect.sct_type != SCT_HARBR))
continue;
if ((sect.sct_type == SCT_HEADQ) &&
(sect.sct_dist_x == sect.sct_x) &&
(sect.sct_dist_y == sect.sct_y))
continue;
if (sect.sct_effic < 60)
continue;
if (BestLandPath(buf, &dest,&sect,&move_cost,MOB_ROAD) == (s_char *)0)
continue;
getvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
if (!opt_NOFOOD && type == I_FOOD) {
minimum=(((double)etu_per_update * eatrate) *
(double)(vec[I_CIVIL]+vec[I_MILIT]+vec[I_UW]))
+2;
}
if (vec[type] <= minimum) {
/* Don't bother... */
continue;
}
ip = &ichr[type];
dp = &dchr[sect.sct_type];
packing = ip->i_pkg[dp->d_pkg];
if (packing > 1 && sect.sct_effic < 60)
packing = 1;
weight = ((double)ip->i_lbs / (double)packing);
mobcost = move_cost * weight;
if (mobcost > 0)
can_move = ((double)sect.sct_mobil / mobcost);
else
can_move = vec[type]-minimum;
if (can_move > (vec[type]-minimum))
can_move = (vec[type]-minimum);
if (can_move >= wanted){
int n;
vec[type] -= wanted;
/* take off mobility for delivering sect */
n = roundavg(total_wanted*weight*move_cost);
if (n < 0)
n = 0;
if (n > sect.sct_mobil)
n = sect.sct_mobil;
sect.sct_mobil -= (u_char)n;
if (actually_doit){
putvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
putsect(&sect);
}
return total_wanted;
}else if (can_move > 0){
int n;
gotten += can_move;
wanted -= can_move;
vec[type] -= can_move;
/* take off mobility for delivering sect */
n = roundavg(can_move*weight*move_cost);
if (n < 0)
n = 0;
if (n > sect.sct_mobil)
n = sect.sct_mobil;
sect.sct_mobil -= (u_char)n;
if (actually_doit){
putvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
putsect(&sect);
}
}
}
/* look for an owned ship in a harbor */
snxtitem_dist(&ni, EF_SHIP, x, y, lookrange);
while (nxtitem(&ni, (s_char *)&ship) && wanted){
if (ship.shp_own != own)
continue;
if (!(mchr[(int)ship.shp_type].m_flags & M_SUPPLY))
continue;
getsect(ship.shp_x,ship.shp_y,&sect);
if (sect.sct_type != SCT_HARBR)
continue;
if (sect.sct_effic < 2)
continue;
if (BestLandPath(buf, &dest,&sect,&move_cost,MOB_ROAD) == (s_char *)0)
continue;
getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
if (!opt_NOFOOD && type == I_FOOD)
minimum=(((double)etu_per_update * eatrate) *
(double)(vec[I_CIVIL]+vec[I_MILIT]+vec[I_UW]))
+2;
if (vec[type] <= minimum) {
/* Don't bother... */
continue;
}
ip = &ichr[type];
dp = &dchr[sect.sct_type];
packing = ip->i_pkg[dp->d_pkg];
if (packing > 1 && sect.sct_effic < 60)
packing = 1;
weight = ((double)ip->i_lbs / (double)packing);
mobcost = move_cost * weight;
if (mobcost > 0)
can_move = ((double)sect.sct_mobil / mobcost);
else
can_move = vec[type]-minimum;
if (can_move > (vec[type]-minimum))
can_move = (vec[type]-minimum);
if (can_move >= wanted){
int n;
vec[type] -= wanted;
n = roundavg(wanted*weight*move_cost);
if (n < 0)
n = 0;
if (n > sect.sct_mobil)
n = sect.sct_mobil;
sect.sct_mobil -= (u_char)n;
if (actually_doit){
putvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
putship(ship.shp_uid,&ship);
putsect(&sect);
}
return total_wanted;
}else if (can_move > 0){
int n;
gotten += can_move;
wanted -= can_move;
vec[type] -= can_move;
n = roundavg(can_move*weight*move_cost);
if (n < 0)
n = 0;
if (n > sect.sct_mobil)
n = sect.sct_mobil;
sect.sct_mobil -= (u_char)n;
if (actually_doit){
putvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
putship(ship.shp_uid,&ship);
putsect(&sect);
}
}
}
/* look for an owned supply unit */
snxtitem_dist(&ni, EF_LAND, x, y, lookrange);
while (nxtitem(&ni, (s_char *)&land) && wanted){
int min;
if (land.lnd_own != own)
continue;
lcp = &lchr[(int)land.lnd_type];
if (!(lcp->l_flags & L_SUPPLY))
continue;
getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
if (vec[type] <= get_minimum(&land,type))
continue;
getsect(land.lnd_x,land.lnd_y,&sect);
if (BestLandPath(buf, &dest,&sect,&move_cost,MOB_ROAD) == (s_char *)0)
continue;
if ((land.lnd_ship >= 0) && (sect.sct_type != SCT_HARBR))
continue;
if ((land.lnd_ship >= 0) && (sect.sct_effic < 2))
continue;
if ((vec[type]-wanted) < get_minimum(&land,type)){
int hold;
struct lndstr l2;
bcopy((s_char *)&land,(s_char *)&l2,sizeof(struct lndstr));
hold = vec[type];
vec[type] = 0;
putvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
land.lnd_fuel = 0;
putland(land.lnd_uid,&land);
hold += s_commod(own,land.lnd_x,land.lnd_y,type,wanted, actually_doit);
vec[type] = hold;
putvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
putland(land.lnd_uid,&land);
if (!actually_doit)
putland(l2.lnd_uid,&l2);
}
getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
ip = &ichr[type];
weight = ((double)ip->i_lbs);
mobcost = move_cost * weight;
if (mobcost > 0)
can_move = ((double)land.lnd_mobil / mobcost);
else
can_move = vec[type]-min;
min = get_minimum(&land,type);
if (can_move > (vec[type]-min))
can_move = (vec[type]-min);
if (can_move >= wanted){
vec[type] -= wanted;
/* resupply the supply unit */
resupply_commod(&land, type);
land.lnd_mobil -= roundavg(wanted*weight*move_cost);
if (actually_doit){
putvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
putland(land.lnd_uid,&land);
}
return total_wanted;
}else if (can_move > 0){
gotten += can_move;
wanted -= can_move;
vec[type] -= can_move;
land.lnd_mobil -= roundavg(can_move*weight*move_cost);
if (actually_doit){
putvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
putland(land.lnd_uid,&land);
}
}
}
/* We've done the best we could */
/* return the number gotten */
return gotten;
}
s_char *
itemname(int type)
{
register int t;
register struct ichrstr *ip;
t=V_ITEM(type);
for (ip = &ichr[1]; ip->i_mnem != 0; ip++) {
if (t == ip->i_vtype)
return ip->i_name;
}
return 0;
}
int
at_minimum(struct lndstr *lp, int type)
{
int vec[I_MAX+1];
getvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
if (vec[type] <= get_minimum(lp,type))
return 1;
return 0;
}
/*
* We want to get enough shells to fire once,
* one update's worth of food, enough fuel for
* one update.
*/
int
get_minimum(struct lndstr *lp, int type)
{
struct lchrstr *lcp;
int max, want=0;
extern double eatrate;
extern int etu_per_update;
extern float land_mob_scale;
lcp = &lchr[(int)lp->lnd_type];
max = vl_find(V_ITEM(type), lcp->l_vtype, lcp->l_vamt, (int) lcp->l_nv);
switch (type) {
case I_FOOD:
if (opt_NOFOOD)
return 0; /* no food reqd, get out */
want = (((double)etu_per_update * eatrate) *
(double)total_mil(lp))+1;
break;
case I_SHELL:
want = lp->lnd_ammo;
break;
/*
* return the amount of pet we'd need to get to
* enough fuel for 1 update
*
*/
case I_PETROL:
if (opt_FUEL == 0) return 0;
want = (lp->lnd_fuelu * (((float)etu_per_update *
land_mob_scale))/10.0);
want -= lp->lnd_fuel;
if (want > 0){
double d;
d = (double)want/10.0;
want = (int)d;
if (want == 0)
want++;
}
max = want;
break;
default: return 0;
}
if (want > max)
want = max;
return want;
}
int
has_supply(struct lndstr *lp)
{
struct lchrstr *lcp;
int vec[I_MAX+1], shells_needed, shells, keepshells;
int food, food_needed, keepfood;
int fuel_needed, fuel, petrol_needed, petrol, keeppetrol;
lcp = &lchr[(int)lp->lnd_type];
getvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
if (!opt_NOFOOD) {
food_needed = get_minimum(lp,I_FOOD);
food = keepfood = vec[I_FOOD];
if (food < food_needed){
vec[I_FOOD]=0;
putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
food += try_supply_commod(lp->lnd_own,lp->lnd_x,lp->lnd_y,
I_FOOD,(food_needed-food));
vec[I_FOOD]=keepfood;
putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
}
if (food < food_needed)
return 0;
}
shells_needed = lp->lnd_ammo;
shells = keepshells = vec[I_SHELL];
if (shells < shells_needed){
vec[I_SHELL]=0;
putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
shells += try_supply_commod(lp->lnd_own,lp->lnd_x,lp->lnd_y,
I_SHELL,(shells_needed-shells));
vec[I_SHELL]=keepshells;
putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
}
if (shells < shells_needed)
return 0;
if (opt_FUEL) {
fuel_needed = lp->lnd_fuelu;
fuel = lp->lnd_fuel;
petrol=petrol_needed = 0;
if (fuel < fuel_needed){
petrol_needed =
ldround(((double)(fuel_needed-fuel)/10.0),1);
petrol = keeppetrol = vec[I_PETROL];
}
if (petrol < petrol_needed){
vec[I_PETROL]=0;
putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
petrol += try_supply_commod(lp->lnd_own,
lp->lnd_x,lp->lnd_y,
I_PETROL,(petrol_needed-petrol));
vec[I_PETROL]=keeppetrol;
putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
fuel += petrol*10;
}
if (fuel < fuel_needed)
return 0;
} /* end opt_FUEL */
return 1;
}
int
use_supply(struct lndstr *lp)
{
struct lchrstr *lcp;
int vec[I_MAX+1], shells_needed, shells, food, food_needed;
int fuel_needed, fuel, petrol_needed, petrol;
lcp = &lchr[(int)lp->lnd_type];
getvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
shells_needed = lp->lnd_ammo;
shells = vec[I_SHELL];
if (shells < shells_needed){
vec[I_SHELL] = 0;
putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
shells += supply_commod(lp->lnd_own,lp->lnd_x,lp->lnd_y,I_SHELL,
(shells_needed-shells));
vec[I_SHELL] = shells;
}
vec[I_SHELL] = max(vec[I_SHELL] - shells_needed, 0);
if (lp->lnd_frg) /* artillery */
goto artillery;
food_needed = get_minimum(lp,I_FOOD);
food = vec[I_SHELL];
if (food < food_needed){
vec[I_FOOD]=0;
putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
food += supply_commod(lp->lnd_own,lp->lnd_x,lp->lnd_y,I_FOOD,
(food_needed-food));
vec[I_FOOD]=food;
}
vec[I_FOOD] = max(vec[I_FOOD]-food_needed,0);
if (opt_FUEL) {
fuel_needed = lp->lnd_fuelu;
fuel = lp->lnd_fuel;
petrol=petrol_needed = 0;
if (fuel < fuel_needed){
petrol_needed =
ldround(((double)(fuel_needed-fuel)/10.0),1);
petrol = vec[I_PETROL];
}
if (petrol < petrol_needed){
vec[I_PETROL]=0;
putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
petrol += supply_commod(lp->lnd_own,
lp->lnd_x,lp->lnd_y,
I_PETROL,(petrol_needed-petrol));
vec[I_PETROL]=petrol;
}
if (petrol_needed){
if (petrol>=petrol_needed){
vec[I_PETROL]=
max(vec[I_PETROL]-petrol_needed,0);
lp->lnd_fuel += petrol_needed * 10;
}
else{
lp->lnd_fuel += vec[I_PETROL]*10;
vec[I_PETROL]=0;
}
}
lp->lnd_fuel = max(lp->lnd_fuel - fuel_needed, 0);
} /* end opt_FUEL */
artillery:
putvec(VT_ITEM, vec, (s_char *)lp, EF_LAND);
putland(lp->lnd_uid,lp);
return 1;
}