Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* bp.c: Functions for build pointer (bp) handling
*
* Known contributors to this file:
* Ville Virrankoski, 1996
*/
#include "misc.h"
#include "nat.h"
#include "file.h"
#include "sect.h"
#include "var.h"
#include "budg.h"
#include "update.h"
#include "common.h"
#include "optlist.h"
static int bud_key[I_MAX+2] = {0,1,2,3,4,0,0,0,0,0,0,5,6,0,0,7};
int
*get_wp(int *bp, struct sctstr *sp, int cm)
{
return (bp + (sp->sct_x + (sp->sct_y * WORLD_X)) + WORLD_X * WORLD_Y * (cm - 1));
}
int
gt_bg_nmbr(int *bp, struct sctstr *sp, int comm)
{
int *wp;
int cm;
int svec[I_MAX+1];
if ((cm = bud_key[comm]) == 0) {
getvec(VT_ITEM, svec, (s_char *)sp, EF_SECTOR);
return svec[comm];
} else {
wp = get_wp(bp, sp, cm);
return *wp;
}
}
void pt_bg_nmbr(int *bp, struct sctstr *sp, int comm, int amount)
{
int *wp;
int cm;
if ((cm = bud_key[comm]) != 0) {
wp = get_wp(bp, sp, cm);
*wp = amount;
}
}
void
fill_update_array(int *bp, struct sctstr *sp)
{
int vec[I_MAX+1];
int i, k;
int *wp;
if (getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR) <= 0)
return;
for (i=1;i<=I_MAX;i++)
if ((k = bud_key[i]) != 0) {
wp = get_wp(bp, sp, k);
*wp = vec[i];
}
wp = get_wp(bp, sp, bud_key[I_MAX+1]);
*wp = sp->sct_avail;
}