Import of Empire 4.2.12
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src/lib/update/main.c
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src/lib/update/main.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* main.c: World update main function
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*
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* Known contributors to this file:
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* Dave Pare, 1994
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* Steve McClure, 1996
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* Doug Hay, 1998
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*/
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#include "misc.h"
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#include "nat.h"
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#include "file.h"
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#include "sect.h"
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#include "player.h"
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#include "empthread.h"
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#include "var.h"
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#include "budg.h"
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#include "product.h"
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#include "player.h"
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#include "update.h"
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#include "common.h"
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#include "optlist.h"
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#include <stdlib.h>
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#if !defined(_WIN32)
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#include <sys/time.h>
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#endif
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long money[MAXNOC];
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long pops[MAXNOC];
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long sea_money[MAXNOC];
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long lnd_money[MAXNOC];
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long air_money[MAXNOC];
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long tpops[MAXNOC];
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extern int mil_dbl_pay;
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int update_pending = 0;
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/*ARGSUSED*/
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void
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update_main(void *argv)
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{
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extern int etu_per_update;
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extern double money_res;
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int etu = etu_per_update;
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int n;
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int x;
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int *bp;
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int cn,cn2,rel;
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struct natstr *cnp;
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struct natstr *np;
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/* First, make sure all mobility is updated correctly. */
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if (opt_MOB_ACCESS) {
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mob_ship(etu);
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mob_sect(etu);
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mob_plane(etu);
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mob_land(etu);
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}
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update_pending = 1;
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player->proc = empth_self();
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player->cnum = 0;
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player->god = 1;
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/*
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* set up all the variables which get used in the
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* sector production routine (for producing education,
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* happiness, and printing out the state of the nation)
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*/
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logerror("production update (%d etus)", etu);
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bzero((s_char *)pops, sizeof(pops));
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bzero((s_char *)air_money, sizeof(air_money));
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bzero((s_char *)sea_money, sizeof(sea_money));
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bzero((s_char *)lnd_money, sizeof(lnd_money));
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bp = (int *) calloc(WORLD_X * WORLD_Y * 7, sizeof(int));
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for (n=0; n<MAXNOC; n++) {
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money[n] = 0;
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if ((np = getnatp(n)) == (struct natstr *)0)
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continue;
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money[n] = np->nat_money;
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tpops[n] = count_pop(n);
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}
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logerror("preparing sectors...");
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prepare_sects(etu, bp);
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logerror("done preparing sectors.");
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logerror("producing for countries...");
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for (x=0; x<MAXNOC; x++){
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int y,z,sb=0,sm=0,pb=0,pm=0,lm=0,lb=0;
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long p_sect[SCT_MAXDEF+1][2];
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bzero((s_char *)p_sect, sizeof(p_sect));
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mil_dbl_pay = 0;
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if ((np = getnatp(x)) == (struct natstr *)0)
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continue;
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if (np->nat_stat & STAT_SANCT ) {
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#ifdef DEBUG
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logerror("Country %i is in sanctuary and did not update",x);
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#endif
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continue;
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}
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np->nat_money += (int) (np->nat_reserve * money_res * etu);
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for(y=1; y<SCT_MAXDEF+8; y++) {
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for(z=0; z<SCT_MAXDEF+8; z++) {
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if (np->nat_priorities[z] == y) {
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do_prod(z, etu, x, bp, p_sect,
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&sb, &sm, &pb, &pm, &lb, &lm);
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}
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}
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}
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/* 0 is maintain, 1 is build */
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if (!sm) prod_ship(etu, x, bp, 0);
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if (!sb) prod_ship(etu, x, bp, 1);
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if (!pm) prod_plane(etu, x, bp, 0);
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if (!pb) prod_plane(etu, x, bp, 1);
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if (!lm) prod_land(etu, x, bp, 0);
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if (!lb) prod_land(etu, x, bp, 1);
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/* produce all sects that haven't produced yet */
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produce_sect(x, etu, bp, p_sect, -1);
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np->nat_money -= p_sect[SCT_CAPIT][1];
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}
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logerror("done producing for countries.");
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finish_sects(etu);
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prod_nat(etu);
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age_levels(etu);
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free(bp);
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/*flushwu();*/
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if (opt_SLOW_WAR) {
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/* Update war declarations */
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/* MOBILIZATION->SITZKRIEG->AT_WAR */
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for (cn=1; cn < MAXNOC; cn++) {
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if ((cnp = getnatp(cn)) == 0)
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break;
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for (cn2=1; cn2 < MAXNOC; cn2++) {
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if (cn2 == cn)
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continue;
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rel=getrel(cnp,cn2);
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if (rel == MOBILIZATION){
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rel = SITZKRIEG;
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setrel(cn,cn2,rel);
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}
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else if (rel == SITZKRIEG){
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rel = AT_WAR;
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setrel(cn,cn2,rel);
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}
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}
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}
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}
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/* Age contact */
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if (opt_LOSE_CONTACT) {
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for (cn=1; cn<MAXNOC; cn++) {
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if ((cnp = getnatp(cn)) != NULL) agecontact(cnp);
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}
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}
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/* Only update mobility for non-MOB_ACCESS here, since it doesn't
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get done for MOB_ACCESS anyway during the update */
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if (!opt_MOB_ACCESS) {
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mob_ship(etu);
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mob_sect(etu);
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mob_plane(etu);
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mob_land(etu);
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}
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if (opt_DEMANDUPDATE)
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update_removewants();
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/* flush all mem file objects to disk */
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ef_flush(EF_NATION);
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ef_flush(EF_SECTOR);
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ef_flush(EF_SHIP);
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ef_flush(EF_PLANE);
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ef_flush(EF_LAND);
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delete_old_announcements();
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/* Clear all the telegram flags */
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for (cn = 0; cn < MAXNOC; cn++)
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clear_telegram_is_new(cn);
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update_pending = 0;
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logerror("End update");
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player_delete(player);
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empth_exit();
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/*NOTREACHED*/
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}
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void
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do_prod(int sector_type, int etu, int n, int *bp, long int (*p_sect)[2], int *ship_build, int *ship_maint, int *plane_build, int *plane_maint, int *land_build, int *land_maint)
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{
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extern double money_mil;
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struct natstr *np;
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np = getnatp(n);
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if (sector_type == PRI_SMAINT){
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prod_ship(etu,n,bp,0);
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*ship_maint=1;
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}
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else
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if (sector_type == PRI_SBUILD){
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prod_ship(etu,n,bp,1);
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*ship_build=1;
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}
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else
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if (sector_type == PRI_PMAINT){
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prod_plane(etu,n,bp,0);
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*plane_maint=1;
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}
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else
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if (sector_type == PRI_PBUILD){
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prod_plane(etu,n,bp,1);
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*plane_build=1;
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}
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else
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if (sector_type == PRI_LMAINT){
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if (*land_build)
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np->nat_money -= (int) (money_mil * etu * mil_dbl_pay);
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prod_land(etu,n,bp,0);
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*land_maint=1;
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}
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else
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if (sector_type == PRI_LBUILD){
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prod_land(etu,n,bp,1);
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*land_build=1;
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}
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else {
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produce_sect(n,etu,bp,p_sect,sector_type);
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}
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}
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