Import of Empire 4.2.12
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src/lib/update/material.c
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src/lib/update/material.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* material.c: Tries to find materials for production
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*
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* Known contributors to this file:
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* Ville Virrankoski, 1996
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*/
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#include "misc.h"
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#include "var.h"
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#include "sect.h"
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#include "file.h"
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#include "optlist.h"
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#include "budg.h"
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#include "player.h"
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#include "update.h"
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#include "common.h"
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#include "subs.h"
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#ifndef MIN
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#define MIN(x,y) ((x) > (y) ? (y) : (x))
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#endif
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void
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get_materials(struct sctstr *sp, int *bp, int *mvec, int check)
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/* only check if found=0, remove them=1 */
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{
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struct sctstr *usp;
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int i;
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int used_already;
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int still_left;
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int svec[I_MAX+1];
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getvec(VT_ITEM, svec, (s_char *)sp, EF_SECTOR);
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for(i=1;i<=I_MAX;i++) {
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if (mvec[i]==0)
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continue;
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usp = sp;
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if (check) {
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still_left = gt_bg_nmbr(bp, sp, i);
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if ((still_left - mvec[i])<0)
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still_left = 0;
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else
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still_left -= mvec[i];
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if (opt_GRAB_THINGS)
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mvec[i] = supply_commod(usp->sct_own, usp->sct_x, usp->sct_y,
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i, mvec[i]);
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pt_bg_nmbr(bp, sp, i, still_left);
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svec[i] = still_left;
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if (!player->simulation)
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putvec(VT_ITEM, svec, (s_char *)sp, EF_SECTOR);
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} else {
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if (opt_GRAB_THINGS) {
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used_already = svec[i] - gt_bg_nmbr(bp, sp, i);
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mvec[i] = try_supply_commod(usp->sct_own, usp->sct_x, usp->sct_y,
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i, (mvec[i] + used_already));
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mvec[i] -= used_already;
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} else { /* ! GRAB_THINGS */
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still_left = gt_bg_nmbr(bp, sp, i);
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mvec[i] = MIN(mvec[i], still_left);
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}
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}
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}
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}
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