Import of Empire 4.2.12

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Markus Armbruster 2003-08-23 12:23:04 +00:00
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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* nat.c: Accumulate tech, edu, research and happiness.
*
* Known contributors to this file:
* Dave Pare, 1989
* Steve McClure, 1997
*/
#include <math.h>
#include "misc.h"
#include "var.h"
#include "sect.h"
#include "nat.h"
#include "item.h"
#include "news.h"
#include "file.h"
#include "xy.h"
#include "optlist.h"
#include "update.h"
#include "subs.h"
float levels[MAXNOC][4];
/*
* hap and edu avg mean that the weight on current happiness is
* (cur_hap * hap_avg + hap_prod * etu) / (hap_avg + etu);
* same for education.
* right now, happiness has 1 day (48 etu) average, prod of 10 from
* initial level of 0 yields (1) 1.42, (6) 6.03, (12) 8.42, (18) 9.37
*
* education has 4 day (192 etu) average, prod of 10 from initial
* level of 0 yields (1) 0.4, (6) 2.2, (12) 3.9, (18) 5.2.
*/
extern float hap_avg;
extern float edu_avg;
extern float ally_factor;
/*
* for values below the "easy level" values, production is
* as normal. For values above "easy", production gets harder
* based on an equation in "limit_level()" in update/nat.c.
* Basically, the smaller the the values for "level_log", the
* smaller return on investment above level_easy[] values.
*/
/*
* Damn! I hate this, but ...
* The values here for tech are *not* the real ones.
* They are changed later in the limit_level routine.
*/
/*tech res edu hap */
float level_easy[4] = { 0.75, 0.75, 5.00, 5.00 };
float level_log[4] = { 1.75, 2.00, 4.00, 6.00 };
/*
* technique to limit the sharpers who turn entire countries
* into tech plants overnight...
*/
double
logx(double d, double base)
{
if (base == 1.0)
return d;
return log10(d) / log10(base);
}
double
limit_level(double level, int type, int flag)
{
double above_easy;
double above;
double logbase;
double easy;
/*
* Begin ugly hack.
*/
extern float easy_tech, tech_log_base;
level_easy[0] = easy_tech;
level_log[0] = tech_log_base;
/*
* End ugly hack.
*/
if (level > level_easy[type]) {
logbase = level_log[type];
easy = level_easy[type];
above_easy = level - easy;
if (flag)
above = above_easy / logx(logbase + above_easy,logbase);
else
above = logx(above_easy + 1.0, logbase);
if (above > 250) above = 250;
return ((above) < 0) ? easy : (easy + above);
} else
return level;
}
void
prod_nat(int etu)
{
extern long money[MAXNOC];
extern long pops[MAXNOC];
extern double hap_cons, edu_cons;
extern long sea_money[MAXNOC];
extern long lnd_money[MAXNOC];
extern long air_money[MAXNOC];
struct natstr *np;
float hap;
float edu;
float hap_edu;
long pop;
double rlev;
double tlev;
double tech[MAXNOC];
double res[MAXNOC];
double newvalue;
natid n;
int cn,cont;
for (n=0; NULL != (np = getnatp(n)); n++) {
if ((np->nat_stat & STAT_NORM) == 0)
continue;
/*
* hap_edu: the more education people have, the
* more happiness they want.
*/
hap_edu = np->nat_level[NAT_ELEV];
hap_edu = 1.5 - ((hap_edu + 10.0) / (hap_edu + 20.0));
pop = pops[n] + 1;
/*
* get per-population happiness and education
* see what the total per-civilian production is
* for this time period.
*/
hap = levels[n][NAT_HLEV] * hap_edu * hap_cons /
((float)pop * etu);
edu = levels[n][NAT_ELEV] * edu_cons /
((float)pop * etu);
wu((natid)0, n, "%3.0f happiness, %3.0f education produced\n",
levels[n][NAT_HLEV], levels[n][NAT_ELEV]);
hap = limit_level(hap, NAT_HLEV, 1);
edu = limit_level(edu, NAT_ELEV, 1);
/*
* change the "moving average"...old happiness and
* education levels are weighted heavier than current
* production.
*/
newvalue = (np->nat_level[NAT_HLEV] * hap_avg + hap * etu) /
(hap_avg + etu);
np->nat_level[NAT_HLEV] = newvalue;
newvalue = (np->nat_level[NAT_ELEV] * edu_avg + edu * etu) /
(edu_avg + etu);
np->nat_level[NAT_ELEV] = newvalue;
/*
* limit tech/research production
*/
levels[n][NAT_TLEV] =
limit_level(levels[n][NAT_TLEV] / 1,
NAT_TLEV, 0) * 1;
levels[n][NAT_RLEV] =
limit_level(levels[n][NAT_RLEV] / 1,
NAT_RLEV, 0) * 1;
wu((natid)0, n,
"total pop is %d, yielding %4.2f hap, %4.2f edu\n",
pop - 1, hap, edu);
}
if (ally_factor > 0.0)
share_incr(res, tech);
else {
bzero((s_char *)res, sizeof(res));
bzero((s_char *)tech, sizeof(tech));
}
for (n=0; NULL != (np = getnatp(n)); n++) {
if ((np->nat_stat & STAT_NORM) == 0)
continue;
tlev = levels[n][NAT_TLEV];
rlev = levels[n][NAT_RLEV];
if (tech[n] != 0.0 || res[n] != 0.0) {
wu((natid)0, n,
"%5.4f technology (%5.4f + %5.4f), ",
tlev + tech[n], tlev, tech[n]);
wu((natid)0, n,
"%5.4f research (%5.4f + %5.4f) produced\n",
rlev + res[n], rlev, res[n]);
} else
wu((natid)0, n,
"%5.4f tech, %5.4f research produced\n",
tlev, rlev);
rlev += res[n];
tlev += tech[n];
if (rlev != 0.0)
np->nat_level[NAT_RLEV] += rlev;
if (tlev != 0.0)
np->nat_level[NAT_TLEV] += tlev;
if ((sea_money[n] != 0) || (air_money[n] != 0) ||
(lnd_money[n] != 0))
wu((natid)0, n,
"Army delta $%d, Navy delta $%d, Air force delta $%d\n",
lnd_money[n], sea_money[n], air_money[n]);
wu((natid)0, n, "money delta was $%d for this update\n",
np->nat_money - money[n]);
if (opt_LOSE_CONTACT) {
for (cn=0; cn <= MAXNOC; cn++) {
cont = getcontact(np, cn);
if (cont > 0) {
logerror ("country %d at level %d with country %d.\n", n, cont, cn);
setcont(n, cn, cont-1);
}
}
}
}
}
/*
* find out everyones increment
*/
void
share_incr(register double *res, register double *tech)
{
register struct natstr *np;
register struct natstr *other;
register natid i;
register natid j;
int rnc;
int tnc;
for (i=0; NULL != (np = getnatp(i)); i++) {
res[i] = tech[i] = 0.0;
if ((np->nat_stat & STAT_INUSE) == 0)
continue;
if (np->nat_stat & STAT_GOD)
continue;
if (np->nat_stat == VIS)
continue;
rnc = tnc = 0;
for (j=0; NULL != (other = getnatp(j)); j++) {
if (j == i)
continue;
if (other->nat_stat & STAT_GOD)
continue;
if (other->nat_stat == VIS)
continue;
if ((other->nat_stat & STAT_INUSE) == 0)
continue;
if (opt_HIDDEN) {
if (!getcontact(np, j))
continue;
}
if (!opt_ALL_BLEED) {
if (getrel(np, j) != ALLIED)
continue;
if (getrel(other, i) != ALLIED)
continue;
res[i] += levels[j][NAT_RLEV];
tech[i] += levels[j][NAT_TLEV];
rnc++;
tnc++;
} else {
if (levels[j][NAT_TLEV] > 0.001) {
tech[i] += levels[j][NAT_TLEV];
tnc++;
}
if (levels[j][NAT_RLEV] > 0.001) {
res[i] += levels[j][NAT_RLEV];
rnc++;
}
}
}
if (rnc == 0 && tnc == 0)
continue;
if (rnc > 0) {
res[i] /= rnc * ally_factor;
}
if (tnc > 0) {
tech[i] /= tnc * ally_factor;
}
/* logerror("Country #%d gets %g res from %d allies, %g tech from %d allies", i, res[i], rnc, tech[i], tnc);*/
}
}