Import of Empire 4.2.12
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src/lib/update/nat.c
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309
src/lib/update/nat.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* nat.c: Accumulate tech, edu, research and happiness.
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*
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* Known contributors to this file:
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* Dave Pare, 1989
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* Steve McClure, 1997
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*/
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#include <math.h>
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#include "misc.h"
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#include "var.h"
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#include "sect.h"
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#include "nat.h"
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#include "item.h"
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#include "news.h"
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#include "file.h"
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#include "xy.h"
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#include "optlist.h"
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#include "update.h"
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#include "subs.h"
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float levels[MAXNOC][4];
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/*
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* hap and edu avg mean that the weight on current happiness is
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* (cur_hap * hap_avg + hap_prod * etu) / (hap_avg + etu);
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* same for education.
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* right now, happiness has 1 day (48 etu) average, prod of 10 from
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* initial level of 0 yields (1) 1.42, (6) 6.03, (12) 8.42, (18) 9.37
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*
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* education has 4 day (192 etu) average, prod of 10 from initial
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* level of 0 yields (1) 0.4, (6) 2.2, (12) 3.9, (18) 5.2.
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*/
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extern float hap_avg;
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extern float edu_avg;
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extern float ally_factor;
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/*
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* for values below the "easy level" values, production is
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* as normal. For values above "easy", production gets harder
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* based on an equation in "limit_level()" in update/nat.c.
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* Basically, the smaller the the values for "level_log", the
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* smaller return on investment above level_easy[] values.
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*/
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/*
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* Damn! I hate this, but ...
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* The values here for tech are *not* the real ones.
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* They are changed later in the limit_level routine.
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*/
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/*tech res edu hap */
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float level_easy[4] = { 0.75, 0.75, 5.00, 5.00 };
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float level_log[4] = { 1.75, 2.00, 4.00, 6.00 };
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/*
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* technique to limit the sharpers who turn entire countries
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* into tech plants overnight...
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*/
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double
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logx(double d, double base)
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{
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if (base == 1.0)
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return d;
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return log10(d) / log10(base);
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}
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double
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limit_level(double level, int type, int flag)
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{
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double above_easy;
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double above;
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double logbase;
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double easy;
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/*
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* Begin ugly hack.
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*/
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extern float easy_tech, tech_log_base;
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level_easy[0] = easy_tech;
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level_log[0] = tech_log_base;
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/*
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* End ugly hack.
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*/
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if (level > level_easy[type]) {
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logbase = level_log[type];
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easy = level_easy[type];
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above_easy = level - easy;
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if (flag)
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above = above_easy / logx(logbase + above_easy,logbase);
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else
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above = logx(above_easy + 1.0, logbase);
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if (above > 250) above = 250;
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return ((above) < 0) ? easy : (easy + above);
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} else
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return level;
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}
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void
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prod_nat(int etu)
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{
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extern long money[MAXNOC];
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extern long pops[MAXNOC];
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extern double hap_cons, edu_cons;
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extern long sea_money[MAXNOC];
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extern long lnd_money[MAXNOC];
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extern long air_money[MAXNOC];
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struct natstr *np;
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float hap;
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float edu;
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float hap_edu;
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long pop;
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double rlev;
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double tlev;
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double tech[MAXNOC];
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double res[MAXNOC];
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double newvalue;
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natid n;
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int cn,cont;
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for (n=0; NULL != (np = getnatp(n)); n++) {
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if ((np->nat_stat & STAT_NORM) == 0)
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continue;
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/*
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* hap_edu: the more education people have, the
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* more happiness they want.
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*/
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hap_edu = np->nat_level[NAT_ELEV];
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hap_edu = 1.5 - ((hap_edu + 10.0) / (hap_edu + 20.0));
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pop = pops[n] + 1;
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/*
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* get per-population happiness and education
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* see what the total per-civilian production is
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* for this time period.
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*/
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hap = levels[n][NAT_HLEV] * hap_edu * hap_cons /
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((float)pop * etu);
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edu = levels[n][NAT_ELEV] * edu_cons /
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((float)pop * etu);
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wu((natid)0, n, "%3.0f happiness, %3.0f education produced\n",
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levels[n][NAT_HLEV], levels[n][NAT_ELEV]);
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hap = limit_level(hap, NAT_HLEV, 1);
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edu = limit_level(edu, NAT_ELEV, 1);
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/*
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* change the "moving average"...old happiness and
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* education levels are weighted heavier than current
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* production.
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*/
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newvalue = (np->nat_level[NAT_HLEV] * hap_avg + hap * etu) /
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(hap_avg + etu);
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np->nat_level[NAT_HLEV] = newvalue;
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newvalue = (np->nat_level[NAT_ELEV] * edu_avg + edu * etu) /
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(edu_avg + etu);
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np->nat_level[NAT_ELEV] = newvalue;
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/*
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* limit tech/research production
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*/
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levels[n][NAT_TLEV] =
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limit_level(levels[n][NAT_TLEV] / 1,
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NAT_TLEV, 0) * 1;
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levels[n][NAT_RLEV] =
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limit_level(levels[n][NAT_RLEV] / 1,
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NAT_RLEV, 0) * 1;
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wu((natid)0, n,
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"total pop is %d, yielding %4.2f hap, %4.2f edu\n",
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pop - 1, hap, edu);
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}
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if (ally_factor > 0.0)
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share_incr(res, tech);
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else {
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bzero((s_char *)res, sizeof(res));
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bzero((s_char *)tech, sizeof(tech));
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}
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for (n=0; NULL != (np = getnatp(n)); n++) {
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if ((np->nat_stat & STAT_NORM) == 0)
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continue;
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tlev = levels[n][NAT_TLEV];
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rlev = levels[n][NAT_RLEV];
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if (tech[n] != 0.0 || res[n] != 0.0) {
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wu((natid)0, n,
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"%5.4f technology (%5.4f + %5.4f), ",
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tlev + tech[n], tlev, tech[n]);
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wu((natid)0, n,
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"%5.4f research (%5.4f + %5.4f) produced\n",
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rlev + res[n], rlev, res[n]);
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} else
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wu((natid)0, n,
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"%5.4f tech, %5.4f research produced\n",
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tlev, rlev);
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rlev += res[n];
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tlev += tech[n];
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if (rlev != 0.0)
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np->nat_level[NAT_RLEV] += rlev;
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if (tlev != 0.0)
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np->nat_level[NAT_TLEV] += tlev;
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if ((sea_money[n] != 0) || (air_money[n] != 0) ||
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(lnd_money[n] != 0))
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wu((natid)0, n,
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"Army delta $%d, Navy delta $%d, Air force delta $%d\n",
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lnd_money[n], sea_money[n], air_money[n]);
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wu((natid)0, n, "money delta was $%d for this update\n",
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np->nat_money - money[n]);
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if (opt_LOSE_CONTACT) {
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for (cn=0; cn <= MAXNOC; cn++) {
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cont = getcontact(np, cn);
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if (cont > 0) {
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logerror ("country %d at level %d with country %d.\n", n, cont, cn);
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setcont(n, cn, cont-1);
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}
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}
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}
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}
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}
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/*
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* find out everyones increment
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*/
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void
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share_incr(register double *res, register double *tech)
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{
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register struct natstr *np;
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register struct natstr *other;
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register natid i;
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register natid j;
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int rnc;
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int tnc;
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for (i=0; NULL != (np = getnatp(i)); i++) {
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res[i] = tech[i] = 0.0;
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if ((np->nat_stat & STAT_INUSE) == 0)
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continue;
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if (np->nat_stat & STAT_GOD)
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continue;
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if (np->nat_stat == VIS)
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continue;
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rnc = tnc = 0;
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for (j=0; NULL != (other = getnatp(j)); j++) {
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if (j == i)
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continue;
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if (other->nat_stat & STAT_GOD)
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continue;
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if (other->nat_stat == VIS)
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continue;
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if ((other->nat_stat & STAT_INUSE) == 0)
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continue;
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if (opt_HIDDEN) {
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if (!getcontact(np, j))
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continue;
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}
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if (!opt_ALL_BLEED) {
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if (getrel(np, j) != ALLIED)
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continue;
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if (getrel(other, i) != ALLIED)
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continue;
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res[i] += levels[j][NAT_RLEV];
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tech[i] += levels[j][NAT_TLEV];
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rnc++;
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tnc++;
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} else {
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if (levels[j][NAT_TLEV] > 0.001) {
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tech[i] += levels[j][NAT_TLEV];
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tnc++;
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}
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if (levels[j][NAT_RLEV] > 0.001) {
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res[i] += levels[j][NAT_RLEV];
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rnc++;
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}
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}
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}
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if (rnc == 0 && tnc == 0)
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continue;
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if (rnc > 0) {
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res[i] /= rnc * ally_factor;
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}
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if (tnc > 0) {
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tech[i] /= tnc * ally_factor;
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}
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/* logerror("Country #%d gets %g res from %d allies, %g tech from %d allies", i, res[i], rnc, tech[i], tnc);*/
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}
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}
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