Import of Empire 4.2.12
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src/lib/update/nav_util.c
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src/lib/update/nav_util.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* nav_util.c: Utilities for autonav and sail
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*
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* Known contributors to this file:
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*
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*/
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#include "misc.h"
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#include <ctype.h>
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#include "var.h"
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#include "ship.h"
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#include "plane.h"
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#include "land.h"
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#include "nuke.h"
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#include "sect.h"
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#include "news.h"
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#include "xy.h"
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#include "nsc.h"
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#include "nat.h"
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#include "path.h"
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#include "deity.h"
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#include "file.h"
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#include "item.h"
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#include "optlist.h"
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#include "player.h"
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#include "update.h"
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#include "subs.h"
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#include "common.h"
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#include "gen.h"
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/* Format a ship name */
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int
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check_nav(struct sctstr *sect)
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{
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extern struct dchrstr dchr[];
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switch (dchr[sect->sct_type].d_flg & 03) {
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case NAVOK:
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break;
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case NAV_02:
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if (sect->sct_effic < 2)
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return CN_CONSTRUCTION;
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break;
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case NAV_60:
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if (sect->sct_effic < 60)
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return CN_CONSTRUCTION;
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break;
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default:
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return CN_LANDLOCKED;
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}
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return CN_NAVIGABLE;
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}
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/* load a specific ship given its
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* location and what field to modify.
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* new autonav code
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* Chad Zabel 6/1/94
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*/
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int
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load_it(register struct shpstr *sp, register struct sctstr *psect, int i)
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{
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int comm, shipown, amount, ship_amt, sect_amt,
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abs_max, max_amt, transfer;
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s_char item;
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struct mchrstr *vship;
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amount = sp->shp_lend[i];
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shipown = sp->shp_own;
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item = sp->shp_tend[i]; /* commodity */
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comm = com_num(&item);
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ship_amt = getvar(comm,(s_char *) sp , EF_SHIP);
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sect_amt = getvar(comm,(s_char *) psect, EF_SECTOR);
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/* check for disloyal civilians */
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if (psect->sct_oldown != shipown && comm == V_CIVIL)
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{ wu(0,shipown,"Ship #%d - unable to load disloyal civilians at %s.",
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sp->shp_uid, xyas(psect->sct_x,psect->sct_y,psect->sct_own));
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return 0;
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}
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if (comm == V_CIVIL || comm == V_MILIT)
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sect_amt--; /* leave 1 civ or mil to hold the sector. */
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vship = &mchr[(int)sp->shp_type];
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abs_max = max_amt = (vl_find(comm,vship->m_vtype,
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vship->m_vamt,(int) vship->m_nv));
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if (!abs_max)
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return 0; /* can't load the ship, skip to the end. */
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max_amt = min (sect_amt, max_amt - ship_amt);
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if (max_amt <= 0 && (ship_amt != abs_max)) {
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sp->shp_autonav |= AN_LOADING;
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return 0;
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}
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transfer = amount - ship_amt;
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if (transfer > sect_amt) { /* not enough in the */
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transfer = sect_amt; /* sector to fill the */
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sp->shp_autonav |= AN_LOADING; /* ship, set load flag */
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}
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if (ship_amt + transfer > abs_max) /* Do not load more */
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transfer = abs_max-ship_amt; /* then the max alowed */
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/* on the ship. */
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if (transfer == 0)
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return 0; /* nothing to move */
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putvar(comm, ship_amt + transfer, (s_char *)sp, EF_SHIP);
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if (comm == V_CIVIL || comm == V_MILIT)
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sect_amt++; /*adjustment*/
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putvar(comm, sect_amt - transfer, (s_char *)psect, EF_SECTOR);
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/* deal with the plague */
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if (getvar(V_PSTAGE, (s_char *)psect, EF_SECTOR) == PLG_INFECT &&
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getvar(V_PSTAGE, (s_char *)sp , EF_SHIP) == PLG_HEALTHY)
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putvar(V_PSTAGE, PLG_EXPOSED, (s_char *)sp, EF_SHIP);
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if (getvar(V_PSTAGE, (s_char *)sp, EF_SHIP) == PLG_INFECT &&
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getvar(V_PSTAGE, (s_char *)psect, EF_SECTOR) == PLG_HEALTHY)
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putvar(V_PSTAGE, PLG_EXPOSED, (s_char *)psect, EF_SECTOR);
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return 1; /* we did someloading return 1 to keep */
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/* our loop happy in nav_ship() */
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}
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/* unload_it
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* A guess alot of this looks like load_it but because of its location
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* in the autonav code I had to split the 2 procedures up.
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* unload_it dumps all the goods from the ship to the harbor.
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* ONLY goods in the trade fields will be unloaded.
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* new autonav code
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* Chad Zabel 6/1/94
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*/
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void
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unload_it(register struct shpstr *sp)
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{
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struct sctstr *sectp;
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s_char item;
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int i;
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int landowner;
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int shipown;
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int comm;
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int sect_amt;
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int ship_amt;
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int abs_max = 99999; /* max amount a sector can hold. */
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int max_amt;
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int level;
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sectp = getsectp(sp->shp_x,sp->shp_y);
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landowner = sectp->sct_own;
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shipown = sp->shp_own;
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for(i=0;i<TMAX;++i) {
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item = sp->shp_tend[i];
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level = sp->shp_lend[i];
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if (item == ' ' || level == 0)
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continue;
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if (landowner == 0 )
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continue;
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if (sectp->sct_type != SCT_HARBR)
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continue;
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comm = com_num(&item);
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ship_amt = getvar(comm,(s_char *) sp ,EF_SHIP);
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sect_amt = getvar(comm,(s_char *) sectp ,EF_SECTOR);
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/* check for disloyal civilians */
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if (sectp->sct_oldown != shipown && comm == V_CIVIL)
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{
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wu(0,sp->shp_own,"Ship #%d - unable to unload civilians into a disloyal sector at %s.",
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sp->shp_uid, xyas(sectp->sct_x,sectp->sct_y,sectp->sct_own));
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continue;
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}
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if (comm == V_CIVIL)
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ship_amt--; /* This leaves 1 civs on board the ship */
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if (sect_amt >= abs_max)
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continue; /* The sector is full. */
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max_amt = min (ship_amt,abs_max - sect_amt);
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if (max_amt <= 0)
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continue;
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putvar(comm, ship_amt - max_amt, (s_char *) sp ,EF_SHIP);
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putvar(comm, sect_amt + max_amt, (s_char *) sectp,EF_SECTOR);
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if (getvar(V_PSTAGE, (s_char *)sectp,EF_SECTOR) == PLG_INFECT &&
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getvar(V_PSTAGE, (s_char *)sp ,EF_SHIP ) == PLG_HEALTHY)
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putvar(V_PSTAGE, PLG_EXPOSED,(s_char *)sp, EF_SHIP);
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if (getvar(V_PSTAGE, (s_char *)sp ,EF_SHIP ) == PLG_INFECT &&
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getvar(V_PSTAGE, (s_char *)sectp,EF_SECTOR) == PLG_HEALTHY)
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putvar(V_PSTAGE, PLG_EXPOSED,(s_char *)sectp, EF_SECTOR);
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}
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}
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/* com_num
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* This small but useful bit of code runs through the list
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* of commodities and return the integer value of the
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* commodity it finds if possible. Very handy when using getvar().
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* Basicly its a hacked version of whatitem.c found in the
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* /player directory.
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* new autonav code.
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* Chad Zabel 6/1/94
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*/
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int
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com_num(s_char *ptr)
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{
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struct ichrstr *ip;
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for(ip = &ichr[1];ip->i_mnem != 0; ip++) {
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if (*ptr == ip->i_mnem)
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return ip->i_vtype;
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}
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return 0; /*NOTREACHED*/
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}
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/* auto_fuel_ship
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* Assume a check for fuel=0 has already been made and passed.
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* Try to fill a ship using petro. and then oil.
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* new autonav code.
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* This should be merged with the fuel command someday.
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* Chad Zabel 6/1/94
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*/
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void
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auto_fuel_ship(register struct shpstr *sp)
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{
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double d;
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int totalfuel = 0;
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int need;
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int maxfuel;
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int newfuel = 0;
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int add_fuel = 0;
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if (opt_FUEL == 0) return;
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getship(sp->shp_uid,sp); /* refresh */
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/* fill with petro */
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maxfuel = mchr[(int)sp->shp_type].m_fuelc;
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d = (double) maxfuel / 5.0;
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if (( d-(int)d > 0.0 ))
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d++;
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need = (int)d;
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newfuel = supply_commod(sp->shp_own,sp->shp_x,
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sp->shp_y,I_PETROL,need);
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add_fuel += newfuel * 5;
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if (add_fuel > maxfuel)
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add_fuel = maxfuel;
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sp->shp_fuel += add_fuel;
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totalfuel += add_fuel;
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if (totalfuel == maxfuel) {
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putship(sp->shp_uid,sp);
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return; /* the ship is full */
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}
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add_fuel = 0;
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/* fill with oil */
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d = (double) (maxfuel - totalfuel) / 50.0;
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if ((d-(int)d > 0.0))
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d++;
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need = (int)d;
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newfuel = supply_commod(sp->shp_own,sp->shp_x,
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sp->shp_y,I_OIL,need);
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add_fuel = newfuel * 50;
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if (add_fuel > maxfuel)
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add_fuel = maxfuel;
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sp->shp_fuel += add_fuel;
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putship(sp->shp_uid,sp);
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}
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