Import of Empire 4.2.12
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d8b7fdfae1
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src/lib/update/revolt.c
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595
src/lib/update/revolt.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* revolt.c: Have disloyal populace revolt!
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*
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* Known contributors to this file:
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* Dave Pare, 1986
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* Steve McClure, 1997-2000
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*/
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#include "misc.h"
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#include "var.h"
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#include "sect.h"
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#include "nat.h"
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#include "news.h"
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#include "var.h"
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#include "file.h"
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#include "path.h"
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#include "xy.h"
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#include "land.h"
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#include "nsc.h"
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#include "plane.h"
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#include "update.h"
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#include "common.h"
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#include "gen.h"
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#include "lost.h"
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#include "subs.h"
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#define get_che_cnum(x) ((x) >> 8)
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#define set_che_cnum(x, cn) ((x) = ((x) & 0xff) | ((cn) << 8))
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#define get_che_value(x) ((x) & 0xff)
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#define set_che_value(x, n) ((x) = ((x) & 0xff00) | (n))
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#define CHE_MAX 255
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void
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revolt(struct sctstr *sp)
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{
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int che_civ;
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int che_uw;
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int civ;
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int uw;
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u_short che_combo;
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int che;
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int n;
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int target;
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che_combo = getvar(V_CHE, (s_char *)sp, EF_SECTOR);
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che = get_che_value(che_combo);
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target = get_che_cnum(che_combo);
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if (che_combo != 0 && (target != sp->sct_own || che >= CHE_MAX))
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return;
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civ = getvar(V_CIVIL, (s_char *)sp, EF_SECTOR);
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uw = getvar(V_UW, (s_char *)sp, EF_SECTOR);
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if (che > (civ + uw) * 3)
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return;
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che_uw = 0;
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che_civ = 0;
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/* che due to civilian unrest */
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n = 10 - (random() % 20);
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che_civ = 3 + (civ * n/500);
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if (che_civ < 0)
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che_civ = 0;
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else if (che_civ * 3 > civ)
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che_civ = civ / 3;
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if (che + che_civ > CHE_MAX)
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che_civ = CHE_MAX - che;
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che += che_civ;
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if (che < CHE_MAX) {
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/* che due to uw unrest */
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n = 10 + (random() % 30);
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che_uw = 5 + (uw * n/500);
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if (che_uw > uw)
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che_uw = uw;
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if (che + che_uw > CHE_MAX)
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che_uw = CHE_MAX - che_uw;
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che += che_uw;
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}
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if (che_civ + che_uw > 0) {
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civ -= che_civ;
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uw -= che_uw;
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set_che_cnum(che_combo, sp->sct_own);
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set_che_value(che_combo, che);
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putvar(V_CHE, (int)che_combo, (s_char *)sp, EF_SECTOR);
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if (che_civ > 0)
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putvar(V_CIVIL, civ, (s_char *)sp, EF_SECTOR);
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if (che_uw > 0)
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putvar(V_UW, uw, (s_char *)sp, EF_SECTOR);
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#ifdef DEBUG
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logerror("(#%d) %d che fired up in %s",
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sp->sct_own, che, ownxy(sp));
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#endif
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}
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}
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/*
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* summary of effects.
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* if there are no military in the sector, che recruit from
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* populace if pop loyalty is > 10. They spread subversion otherwise,
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* trying to lower pop loyalty.
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* if che outnumber military, they stay and shoot it out, kill the
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* military.
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* if che are outnumbered by less than 5 to 1, they blow up stuff,
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* killing innocent civilians (never uw's) and damaging commodities.
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* if che are outnumbered by more than 5 to 1, they try to leave the
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* sector for a nearby sector with fewer military.
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*
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* if the military lose any attacks, the pop loyalty in the sector
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* gets worse, representing military defeat.
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* military can "catch" che's after bombing attacks, or after they move.
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* If military catch them, then they get to shoot it out with a portion
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* of the che's depending on the # of mil in the sector. Chance to contact
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* is around 10% per every equal number of mil:che ratio in the sector.
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* "contact" is by 20% of the military in the sector, and odds are equal.
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*
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* Without a doubt this routine should be broken up, if only for readabilty.
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*/
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void
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guerrilla(struct sctstr *sp)
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{
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extern s_char *effadv();
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struct sctstr *nsp;
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int recruit;
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int move;
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int ratio;
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int che;
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int mil;
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int cc, mc;
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double odds;
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int civ;
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int n;
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int uw;
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natid target;
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struct natstr *tnat;
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int convert;
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natid actor;
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natid victim;
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u_short che_combo;
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int vec[I_MAX+1];
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int tmp;
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int min_mil;
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int val;
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int oldmob;
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struct lndstr *lp;
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s_char *nxtitemp(struct nstr_item *np, int owner);
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struct nstr_item ni;
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extern double hap_fact();
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mc = cc = 0;
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recruit = 0;
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convert = 0;
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move = 0;
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if ((n = getvar(V_CHE, (s_char *)sp, EF_SECTOR)) <= 0)
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return;
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che_combo = n;
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if (getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR) <= 0)
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return;
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civ = vec[I_CIVIL];
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uw = vec[I_UW];
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victim = sp->sct_own;
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actor = sp->sct_oldown;
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che = get_che_value(che_combo);
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mil = vec[I_MILIT];
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snxtitem_xy(&ni, EF_LAND, sp->sct_x,sp->sct_y);
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while (NULL != (lp=(struct lndstr *)nxtitemp(&ni, 0))){
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if (lp->lnd_own != sp->sct_own)
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continue;
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mil += lnd_getmil(lp);
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/* Security troops can now kill up to 1/2 their complement each
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update, before doing anything else. */
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if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY){
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int che_kill, r;
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struct lchrstr *lcp;
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lcp = &lchr[(int)lp->lnd_type];
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mil += lnd_getmil(lp);
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r = (((float)(lp->lnd_effic / 100) * (float)(lnd_getmil(lp))) / 2);
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if (r < 2)
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r = 2;
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che_kill = (roll(r) - 1);
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if (che_kill > che)
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che_kill = che;
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if (che_kill) {
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wu(0, sp->sct_own,
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"%s kills %d guerrilla%s in raid at %s!\n",
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prland(lp),
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che_kill, splur(che_kill),
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ownxy(sp));
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che -= che_kill;
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}
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}
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}
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/* Security forces killed all the che */
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if (che <= 0) {
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putvar(V_CHE, 0, (s_char *)sp, EF_SECTOR);
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return;
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}
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target = get_che_cnum(che_combo);
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if (target == 0) {
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/* the deity can't be a target! */
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return;
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}
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tnat = getnatp(target);
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if ((tnat->nat_stat & STAT_INUSE) == 0) {
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/* target nation has dissolved: che's retire. */
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logerror("%d Che targeted at country %d retiring", che, target);
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civ += che;
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putvar(V_CHE, 0, (s_char *)sp, EF_SECTOR);
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putvar(V_CIVIL, civ, (s_char *)sp, EF_SECTOR);
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return;
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}
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if (sp->sct_own != target) {
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/*logerror("own %d != target %d", sp->sct_own, target);*/
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move++;
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goto domove;
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}
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ratio = mil / che;
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odds = (double) che / (mil+che);
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odds /= hap_fact(tnat,getnatp(sp->sct_oldown));
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if (mil == 0) {
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wu(0, sp->sct_own, "Revolutionary subversion reported in %s!\n",
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ownxy(sp));
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recruit++;
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convert++;
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} else if (che > mil && mil > 0) {
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/*logerror("guerrilla shootout with military");*/
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/*
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* shoot it out with the military, and kill them off.
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* If loyalty bad enough, then take the sector over,
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* and enlist 5% of civ as military force.
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*/
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while (che > 0 && mil > 0) {
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if (chance(odds)) {
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mc++;
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mil--;
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} else {
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cc++;
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che--;
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}
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}
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if (mil > 0) {
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/* military won. */
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n = sp->sct_loyal - (random() % 15);
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if (n < 0)
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n = 0;
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sp->sct_loyal = n;
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/*logerror("(#%d) mil beat che in %s", sp->sct_own,*/
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/*ownxy(sp));*/
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} else {
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convert++;
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recruit++;
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/*logerror("(#%d) che beat mil in %s", sp->sct_own,*/
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/*ownxy(sp));*/
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}
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take_casualties(sp,mc);
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} else if (ratio < 5) {
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/*
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* guerrillas have to resort to blowing things up.
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* Note this disrupts work in the sector.
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*/
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n = 0;
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n = (random() % 10) + (random() % che);
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if (n > 100)
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n = 100;
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tmp = sp->sct_work - n;
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if (tmp < 0)
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tmp = 0;
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sp->sct_work = tmp;
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wu(0, sp->sct_own,
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"Production %s disrupted by terrorists in %s\n",
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effadv(n), ownxy(sp));
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sect_damage(sp, n/10, 0);
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/*logerror("(#%d) che blew up %s for %d", sp->sct_own,*/
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/*ownxy(sp), n);*/
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recruit++;
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} else {
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/* ratio >= 5 */
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/*logerror("(#%d) %d che fleeing %d mil in %s", sp->sct_own,*/
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/*che, mil, ownxy(sp));*/
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move++;
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}
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if (mil > 0 && che > 0) {
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/*
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* we only get here if we haven't had combat previously.
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* Chance to catch them.
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* 20% of mil involved in attacking the che's.
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*/
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if (chance(ratio*0.10)) {
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n = (mil/5) + 1;
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if ((n+che) == 0){
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logerror("n=%d che=%d\n",n,che);
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if (che == 0)
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return;
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}
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odds = (double) che / (n + che);
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odds /= hap_fact(tnat,getnatp(sp->sct_oldown));
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while (che > 0 && n > 0) {
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if (chance(odds)) {
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mc++;
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n--;
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} else {
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cc++;
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che--;
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}
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}
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take_casualties(sp,mc);
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recruit = 0;
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/*logerror("Caught che; mc: %d, cc: %d", cc, mc);*/
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}
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}
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if (convert && sp->sct_loyal >= 50) {
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register int n;
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/* new owner gets to keep the mobility there */
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oldmob = sp->sct_mobil;
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/* che won, and sector converts. */
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if (sp->sct_own == sp->sct_oldown)
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sp->sct_oldown = 0;
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else
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takeover(sp, sp->sct_oldown);
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sp->sct_mobil = oldmob;
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civ += uw;
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uw = 0;
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/*
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* so we can't keep losing money by having
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* our cap retaken
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*/
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if (sp->sct_type == SCT_CAPIT &&
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sp->sct_newtype == SCT_CAPIT)
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sp->sct_newtype = SCT_AGRI;
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n = civ / 20;
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civ -= n;
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putvar(V_CIVIL, civ, (s_char *)sp, EF_SECTOR);
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putvar(V_UW, uw, (s_char *)sp, EF_SECTOR);
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putvar(V_MILIT, n, (s_char *)sp, EF_SECTOR);
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move++;
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recruit = 0;
|
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if (sp->sct_own)
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wu(0, sp->sct_own, "Sector %s has been retaken!\n",
|
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xyas(sp->sct_x, sp->sct_y, sp->sct_own));
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}
|
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if (recruit && che > 0) {
|
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/* loyalty drops during recruitment efforts */
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n = sp->sct_loyal;
|
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if (n < 30)
|
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n += (random() % 5) + 1;
|
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else if (n < 70)
|
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n += (random() % 10) + 4;
|
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if (n > 127)
|
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n = 127;
|
||||
sp->sct_loyal = n;
|
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if (sp->sct_oldown != sp->sct_own || n > 100) {
|
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n = civ * (random() % 3) / 200;
|
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n /= hap_fact(tnat,getnatp(sp->sct_oldown));
|
||||
if (n + che > CHE_MAX)
|
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n = CHE_MAX - che;
|
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che += n;
|
||||
civ -= n;
|
||||
putvar(V_CIVIL, civ, (s_char *)sp, EF_SECTOR);
|
||||
}
|
||||
n = uw * (random() % 3) / 200;
|
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if (n + che > CHE_MAX)
|
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n = CHE_MAX - che;
|
||||
che += n;
|
||||
uw -= n;
|
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putvar(V_UW, uw, (s_char *)sp, EF_SECTOR);
|
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}
|
||||
domove:
|
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if (move && che > 0) {
|
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struct sctstr *maybe_sp = 0;
|
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if (convert)
|
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min_mil = 999;
|
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else
|
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min_mil = mil;
|
||||
for (n=1; n<=6; n++) {
|
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nsp = getsectp(sp->sct_x+diroff[n][0],
|
||||
sp->sct_y+diroff[n][1]);
|
||||
if (dchr[nsp->sct_type].d_mcst == 0)
|
||||
continue;
|
||||
if (nsp->sct_own != target)
|
||||
continue;
|
||||
if ((val = getvar(V_CHE, (s_char *)nsp, EF_SECTOR)) > 0) {
|
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che_combo = val;
|
||||
if (get_che_cnum(che_combo) != target)
|
||||
continue;
|
||||
if (get_che_value(che_combo) + che > CHE_MAX)
|
||||
continue;
|
||||
}
|
||||
val = getvar(V_MILIT, (s_char *)nsp, EF_SECTOR);
|
||||
if (val >= min_mil)
|
||||
continue;
|
||||
maybe_sp = nsp;
|
||||
min_mil = val;
|
||||
}
|
||||
/*
|
||||
* if n <= 6, we found a sector owned by TARGET which
|
||||
* is a nice sector. Otherwise, we move to the first
|
||||
* one we find ("maybe_sp").
|
||||
*/
|
||||
if (maybe_sp != 0) {
|
||||
che_combo = getvar(V_CHE, (s_char *)maybe_sp, EF_SECTOR);
|
||||
che += get_che_value(che_combo);
|
||||
set_che_value(che_combo, che);
|
||||
set_che_cnum(che_combo, target);
|
||||
putvar(V_CHE, (int) che_combo, (s_char *)maybe_sp, EF_SECTOR);
|
||||
che = 0;
|
||||
}
|
||||
}
|
||||
if (che > 0) {
|
||||
set_che_value(che_combo, che);
|
||||
set_che_cnum(che_combo, target);
|
||||
putvar(V_CHE, (int) che_combo, (s_char *)sp, EF_SECTOR);
|
||||
} else
|
||||
putvar(V_CHE, 0, (s_char *)sp, EF_SECTOR);
|
||||
if (mc > 0 || cc > 0) {
|
||||
/* don't tell who won just to be mean */
|
||||
wu(0, target,
|
||||
"Guerrilla warfare in %s\n",
|
||||
xyas(sp->sct_x, sp->sct_y, target));
|
||||
wu(0, target, " body count: troops: %d, rebels: %d\n", mc, cc);
|
||||
nreport(actor, N_FREEDOM_FIGHT, victim, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
take_casualties(struct sctstr *sp, int mc)
|
||||
{
|
||||
int orig_mil;
|
||||
int cantake;
|
||||
int nunits=0, each, deq;
|
||||
struct lndstr *lp;
|
||||
s_char *nxtitemp(struct nstr_item *np, int owner);
|
||||
struct nstr_item ni;
|
||||
|
||||
/* casualties come out of mil first */
|
||||
orig_mil = getvar(V_MILIT, (s_char *)sp, EF_SECTOR);
|
||||
|
||||
if (mc <= orig_mil){
|
||||
putvar(V_MILIT, (orig_mil-mc), (s_char *)sp, EF_SECTOR);
|
||||
return;
|
||||
}
|
||||
putvar(V_MILIT, 0, (s_char *)sp, EF_SECTOR);
|
||||
|
||||
/* remaining casualites */
|
||||
mc -= orig_mil;
|
||||
|
||||
/*
|
||||
* Need to take total_casualties and divide
|
||||
* them amongst the land units in the sector
|
||||
* Do security troops first, then others.
|
||||
* Try not to kill any unit.
|
||||
*/
|
||||
snxtitem_xy(&ni, EF_LAND, sp->sct_x,sp->sct_y);
|
||||
while(NULL != (lp=(struct lndstr *)nxtitemp(&ni, 0))){
|
||||
nunits++;
|
||||
if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
|
||||
nunits++;
|
||||
}
|
||||
|
||||
if (nunits==0)
|
||||
return;
|
||||
|
||||
each = (mc/nunits)+2;
|
||||
|
||||
/* kill some security troops */
|
||||
snxtitem_xy(&ni, EF_LAND, sp->sct_x,sp->sct_y);
|
||||
while(NULL != (lp=(struct lndstr *)nxtitemp(&ni, 0))){
|
||||
if (!(lchr[(int)lp->lnd_type].l_flags & L_SECURITY))
|
||||
continue;
|
||||
|
||||
cantake = (((float)(lp->lnd_effic-40)/100.0)*
|
||||
(float)lnd_getmil(lp))*2;
|
||||
/* (float)lchr[lp->lnd_type].l_mil)*2;*/
|
||||
|
||||
if (cantake >= each){
|
||||
/* deq = (((float)each/(float)(lchr[lp->lnd_type].l_mil*2))*/
|
||||
deq = (((float)each/(float)(lnd_getmil(lp)*2))
|
||||
*100.0);
|
||||
mc -= each;
|
||||
}else if (cantake > 0){
|
||||
deq = (((float)cantake/
|
||||
(float)(lnd_getmil(lp)*2)) * 100.0);
|
||||
/* (float)(lchr[lp->lnd_type].l_mil*2)) * 100.0);*/
|
||||
mc -= (((float)deq/100.0)*
|
||||
(float)lnd_getmil(lp))*2;
|
||||
/* (float)lchr[lp->lnd_type].l_mil)*2;*/
|
||||
}else
|
||||
deq = 0;
|
||||
|
||||
lp->lnd_effic -= deq;
|
||||
lp->lnd_mobil -= deq/2;
|
||||
deq = (double)lchr[(int)lp->lnd_type].l_mil * (deq / 100.0);
|
||||
lnd_submil(lp, deq);
|
||||
if (mc<=0) return;
|
||||
}
|
||||
|
||||
/* kill some normal troops */
|
||||
snxtitem_xy(&ni, EF_LAND, sp->sct_x,sp->sct_y);
|
||||
while(NULL != (lp=(struct lndstr *)nxtitemp(&ni, 0))){
|
||||
if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
|
||||
continue;
|
||||
|
||||
cantake = (((float)(lp->lnd_effic-40)/100.0)*
|
||||
(float)lnd_getmil(lp));
|
||||
|
||||
if (cantake >= each){
|
||||
deq = (((float)each/(float)(lnd_getmil(lp)*2))
|
||||
*100.0);
|
||||
mc -= each;
|
||||
}else if (cantake > 0){
|
||||
deq = (((float)cantake/(float)lnd_getmil(lp))
|
||||
* 100.0);
|
||||
mc -= (((float)deq/100.0)*
|
||||
(float)lnd_getmil(lp));
|
||||
}else
|
||||
deq = 0;
|
||||
lp->lnd_effic -= deq;
|
||||
lp->lnd_mobil -= deq/2;
|
||||
deq = (double)lchr[(int)lp->lnd_type].l_mil * (deq / 100.0);
|
||||
lnd_submil(lp, deq);
|
||||
if (mc<=0) return;
|
||||
}
|
||||
|
||||
/* Hmm.. still some left.. kill off units now */
|
||||
/* kill some normal troops */
|
||||
snxtitem_xy(&ni, EF_LAND, sp->sct_x,sp->sct_y);
|
||||
while(NULL != (lp=(struct lndstr *)nxtitemp(&ni, 0))){
|
||||
if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
|
||||
continue;
|
||||
|
||||
mc -= (((float)lp->lnd_effic/100.0) *
|
||||
(float)lnd_getmil(lp));
|
||||
lp->lnd_effic = 0;
|
||||
lnd_submil(lp, 1000); /* Remove 'em all */
|
||||
wu(0,lp->lnd_own,"%s dies fighting guerrillas in %s\n",
|
||||
prland(lp),
|
||||
xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
|
||||
makelost(EF_LAND, lp->lnd_own, lp->lnd_uid, lp->lnd_x, lp->lnd_y);
|
||||
lp->lnd_own = 0;
|
||||
if (mc<=0) return;
|
||||
}
|
||||
|
||||
/* Hmm.. still some left.. kill off units now */
|
||||
/* kill some security troops */
|
||||
snxtitem_xy(&ni, EF_LAND, sp->sct_x,sp->sct_y);
|
||||
while(NULL != (lp = (struct lndstr *)nxtitemp(&ni, 0))){
|
||||
if (!(lchr[(int)lp->lnd_type].l_flags & L_SECURITY))
|
||||
continue;
|
||||
|
||||
mc -= (((float)lp->lnd_effic / 100.0) * (float)lnd_getmil(lp)) * 2;
|
||||
lp->lnd_effic = 0;
|
||||
lnd_submil(lp, 1000); /* Kill 'em all */
|
||||
wu(0, lp->lnd_own, "%s dies fighting guerrillas in %s\n",
|
||||
prland(lp),
|
||||
xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
|
||||
makelost(EF_LAND, lp->lnd_own, lp->lnd_uid, lp->lnd_x, lp->lnd_y);
|
||||
lp->lnd_own = 0;
|
||||
if (mc <= 0)
|
||||
return;
|
||||
}
|
||||
|
||||
/* Hmm.. everyone dead.. too bad */
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue