Import of Empire 4.2.12
This commit is contained in:
commit
d8b7fdfae1
817 changed files with 126589 additions and 0 deletions
118
src/server/Makefile
Normal file
118
src/server/Makefile
Normal file
|
@ -0,0 +1,118 @@
|
|||
#
|
||||
# Empire - A multi-player, client/server Internet based war game.
|
||||
# Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
||||
# Ken Stevens, Steve McClure
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software
|
||||
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
#
|
||||
# ---
|
||||
#
|
||||
# See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
|
||||
# related information and legal notices. It is expected that any future
|
||||
# projects/authors will amend these files as needed.
|
||||
#
|
||||
# Makefile - Wolfpack, 1996
|
||||
|
||||
# Note that these could have been listed 1 per line, but I chose to just
|
||||
# stick them all together this way to shorten the file.
|
||||
|
||||
include ../../build.conf
|
||||
include ../make.src
|
||||
include ../make.defs
|
||||
|
||||
OBJS = main.o idle.o lostitem.o marketup.o shutdown.o timestamp.o update.o
|
||||
|
||||
NTOBJS = main.obj idle.obj lostitem.obj marketup.obj shutdown.obj \
|
||||
timestamp.obj update.obj
|
||||
|
||||
LIBDIR = $(SRCDIR)/lib
|
||||
|
||||
LIBS = $(LIBDIR)/libplayer.a \
|
||||
$(LIBDIR)/libupdate.a \
|
||||
$(LIBDIR)/libcommands.a \
|
||||
$(LIBDIR)/libsubs.a \
|
||||
$(LIBDIR)/libcommon.a \
|
||||
$(LIBDIR)/libgen.a \
|
||||
$(LIBDIR)/libglobal.a \
|
||||
$(LIBDIR)/libas.a \
|
||||
$(LIBDIR)/libempth.a \
|
||||
$(LIBDIR)/liblwp.a
|
||||
|
||||
OSXLIBS = $(LIBDIR)/libplayer.a \
|
||||
$(LIBDIR)/libupdate.a \
|
||||
$(LIBDIR)/libcommands.a \
|
||||
$(LIBDIR)/libsubs.a \
|
||||
$(LIBDIR)/libcommon.a \
|
||||
$(LIBDIR)/libgen.a \
|
||||
$(LIBDIR)/libglobal.a \
|
||||
$(LIBDIR)/libas.a \
|
||||
$(LIBDIR)/libempth.a
|
||||
|
||||
NTLIBS = $(LIBDIR)\libplayer.lib \
|
||||
$(LIBDIR)\libupdate.lib \
|
||||
$(LIBDIR)\libcommands.lib \
|
||||
$(LIBDIR)\libsubs.lib \
|
||||
$(LIBDIR)\libcommon.lib \
|
||||
$(LIBDIR)\libgen.lib \
|
||||
$(LIBDIR)\libglobal.lib \
|
||||
$(LIBDIR)\libas.lib \
|
||||
$(LIBDIR)\libempth.lib
|
||||
|
||||
all: emp_server
|
||||
|
||||
osx: empX_server
|
||||
|
||||
nt: emp_server.exe
|
||||
|
||||
emp_server.exe: $(NTOBJS) $(NTLIBS)
|
||||
link /OUT:emp_server.exe \
|
||||
/PDB:emp_server.pdb /NOLOGO \
|
||||
/NOD /DEBUG:full /DEBUGTYPE:cv /MACHINE:IX86 /NOLOGO \
|
||||
$(NTOBJS) $(NTLIBS) \
|
||||
kernel32.lib \
|
||||
wsock32.lib \
|
||||
libcmt.lib \
|
||||
oldnames.lib
|
||||
|
||||
emp_server: $(OBJS) $(LIBS)
|
||||
$(CC) -o emp_server $(OBJS) $(LIBS) $(LFLAGS) $(GLOBALPFLAGS) -lm -lc
|
||||
|
||||
empX_server: $(OBJS) $(OSXLIBS)
|
||||
$(CC) -o emp_server $(OBJS) $(OSXLIBS) $(LFLAGS) $(GLOBALPFLAGS) -lm -lc
|
||||
|
||||
clean:
|
||||
-(del /q $(NTOBJS))
|
||||
-(del /q emp_server.exe)
|
||||
-(del /q emp_server.ilk)
|
||||
-(del /q emp_server.pdb)
|
||||
-(rm -f $(OBJS))
|
||||
-(rm -f emp_server)
|
||||
-(rm -f $(OSXOBJS))
|
||||
-(rm -f empX_server)
|
||||
|
||||
install:
|
||||
-(mkdir $(EMPDIR)/bin)
|
||||
-(cp emp_server $(EMPDIR)/bin)
|
||||
|
||||
OSXinstall:
|
||||
-(mkdir $(EMPDIR)/bin)
|
||||
-(cp empX_server $(EMPDIR)/bin)
|
||||
|
||||
ntinstall:
|
||||
-(mkdir $(NTINSTDIR)\bin)
|
||||
-(copy emp_server.exe $(NTINSTDIR)\bin)
|
||||
|
||||
include ../make.rules
|
||||
include Makedepend
|
83
src/server/idle.c
Normal file
83
src/server/idle.c
Normal file
|
@ -0,0 +1,83 @@
|
|||
/*
|
||||
* Empire - A multi-player, client/server Internet based war game.
|
||||
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
||||
* Ken Stevens, Steve McClure
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
|
||||
* related information and legal notices. It is expected that any future
|
||||
* projects/authors will amend these files as needed.
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* idle.c: Stamps out idle players. Runs at low priority
|
||||
*
|
||||
* Known contributors to this file:
|
||||
* Dave Pare, 1994
|
||||
*/
|
||||
|
||||
#include "misc.h"
|
||||
#include "player.h"
|
||||
#include "empio.h"
|
||||
#include "empthread.h"
|
||||
#include "proto.h"
|
||||
#include "prototypes.h"
|
||||
|
||||
/*ARGSUSED*/
|
||||
void
|
||||
player_kill_idle(argv)
|
||||
void *argv;
|
||||
{
|
||||
extern int max_idle;
|
||||
struct player *p;
|
||||
time_t now;
|
||||
|
||||
time(&now);
|
||||
while (1) {
|
||||
empth_sleep(now + 60);
|
||||
time(&now);
|
||||
/*if (update_pending)*/
|
||||
/*continue;*/
|
||||
for (p = player_next(0); p != 0; p = player_next(p)) {
|
||||
if (p->state == PS_SHUTDOWN) {
|
||||
/* no more mr. nice guy */
|
||||
p->state = PS_KILL;
|
||||
p->aborted++;
|
||||
empth_terminate(p->proc);
|
||||
p = player_delete(p);
|
||||
continue;
|
||||
}
|
||||
if (p->curup + max_idle * 60 < now) {
|
||||
p->state = PS_SHUTDOWN;
|
||||
/* giving control to another thread while
|
||||
* in the middle of walking player list is
|
||||
* not a good idea at all. Sasha */
|
||||
p->aborted++;
|
||||
pr_flash(p,
|
||||
"idle connection terminated\n");
|
||||
empth_wakeup(p->proc);
|
||||
/* go to sleep because player thread
|
||||
could vandalize a player list */
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*NOTREACHED*/
|
||||
}
|
||||
|
75
src/server/lostitem.c
Normal file
75
src/server/lostitem.c
Normal file
|
@ -0,0 +1,75 @@
|
|||
/*
|
||||
* Empire - A multi-player, client/server Internet based war game.
|
||||
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
||||
* Ken Stevens, Steve McClure
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
|
||||
* related information and legal notices. It is expected that any future
|
||||
* projects/authors will amend these files as needed.
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* lostitem.c: This deletes the old lost items
|
||||
*
|
||||
* Known contributors to this file:
|
||||
* Steve McClure, 1997
|
||||
*/
|
||||
|
||||
#include "options.h"
|
||||
#include "misc.h"
|
||||
#include "player.h"
|
||||
#include "keyword.h"
|
||||
#include "empthread.h"
|
||||
#include "file.h"
|
||||
#include "lost.h"
|
||||
#include <stdio.h>
|
||||
#include "prototypes.h"
|
||||
|
||||
/*ARGSUSED*/
|
||||
void
|
||||
delete_lostitems(argv)
|
||||
void *argv;
|
||||
{
|
||||
extern int lost_items_timeout;
|
||||
time_t now;
|
||||
struct loststr lost;
|
||||
int n;
|
||||
int ncnt;
|
||||
|
||||
while (1) {
|
||||
time(&now);
|
||||
/* logerror("Deleting lost items at %s", ctime(&now));*/
|
||||
ncnt = 0;
|
||||
for (n = 0; getlost(n, &lost); n++) {
|
||||
if (!lost.lost_owner)
|
||||
continue;
|
||||
if (lost.lost_timestamp > (now - lost_items_timeout))
|
||||
continue;
|
||||
lost.lost_owner = 0;
|
||||
lost.lost_timestamp = 0;
|
||||
putlost(n, &lost);
|
||||
ncnt++;
|
||||
}
|
||||
/* logerror("Deleted %d lost items", ncnt, ctime(&now));*/
|
||||
now = now + 900; /* Every 15 minutes */
|
||||
empth_sleep(now);
|
||||
}
|
||||
/*NOTREACHED*/
|
||||
}
|
||||
|
486
src/server/main.c
Normal file
486
src/server/main.c
Normal file
|
@ -0,0 +1,486 @@
|
|||
/*
|
||||
* Empire - A multi-player, client/server Internet based war game.
|
||||
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
||||
* Ken Stevens, Steve McClure
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
|
||||
* related information and legal notices. It is expected that any future
|
||||
* projects/authors will amend these files as needed.
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* main.c: Thread and signal initialization for Empire Server
|
||||
*
|
||||
* Known contributors to this file:
|
||||
* Dave Pare, 1994
|
||||
* Steve McClure, 1996, 1998
|
||||
* Doug Hay, 1998
|
||||
*/
|
||||
|
||||
#if defined(aix) || defined(linux)
|
||||
#include <unistd.h>
|
||||
#endif /* aix or linux */
|
||||
|
||||
#include <signal.h>
|
||||
#include <errno.h>
|
||||
#if !defined(_WIN32)
|
||||
#include <sys/ioctl.h>
|
||||
#endif
|
||||
#include <fcntl.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#if defined(_WIN32)
|
||||
#include <winsock.h>
|
||||
#endif
|
||||
|
||||
#include "misc.h"
|
||||
#include "nat.h"
|
||||
#include "file.h"
|
||||
#include "player.h"
|
||||
#include "empthread.h"
|
||||
#include "plane.h"
|
||||
#include "nuke.h"
|
||||
#include "land.h"
|
||||
#include "ship.h"
|
||||
#include "sect.h"
|
||||
#include "var.h"
|
||||
#include "product.h"
|
||||
#include "optlist.h"
|
||||
#include "global.h"
|
||||
#include "prototypes.h"
|
||||
|
||||
s_char program[] = "server";
|
||||
|
||||
extern void player_accept();
|
||||
extern void player_kill_idle();
|
||||
extern void update_sched();
|
||||
extern void delete_lostitems();
|
||||
void nullify_objects(void);
|
||||
void init_files(void);
|
||||
void close_files(void);
|
||||
|
||||
#if defined(_WIN32)
|
||||
static void loc_NTInit(void);
|
||||
static void loc_NTTerm(void);
|
||||
#endif
|
||||
|
||||
extern void mobility_init();
|
||||
extern void mobility_check();
|
||||
extern void market_update();
|
||||
|
||||
#if !defined(_WIN32)
|
||||
static int mainpid = 0;
|
||||
#endif
|
||||
|
||||
int
|
||||
main(argc, argv)
|
||||
int argc;
|
||||
char *argv[];
|
||||
{
|
||||
time_t now;
|
||||
int hour[2];
|
||||
int flags = 0;
|
||||
int debug = 0;
|
||||
int op;
|
||||
char *config_file = NULL;
|
||||
extern s_char *datadir;
|
||||
extern char *optarg;
|
||||
s_char tbuf[256];
|
||||
#ifdef POSIXSIGNALS
|
||||
struct sigaction act;
|
||||
#endif /* POSIXSIGNALS */
|
||||
|
||||
#if !defined(_WIN32)
|
||||
mainpid = getpid();
|
||||
|
||||
while ((op = getopt(argc, argv, "D:de:psh")) != EOF) {
|
||||
switch (op) {
|
||||
case 'D':
|
||||
datadir = optarg;
|
||||
break;
|
||||
case 'd':
|
||||
debug++;
|
||||
break;
|
||||
case 'e':
|
||||
config_file = optarg;
|
||||
break;
|
||||
case 'p':
|
||||
flags |= EMPTH_PRINT;
|
||||
break;
|
||||
case 's':
|
||||
flags |= EMPTH_PRINT|EMPTH_STACKCHECK;
|
||||
break;
|
||||
case 'h':
|
||||
default:
|
||||
printf("Usage: %s -d -p -s\n",argv[0]);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (config_file == NULL) {
|
||||
sprintf (tbuf, "%s/econfig", datadir);
|
||||
config_file = tbuf;
|
||||
}
|
||||
|
||||
logerror("------------------------------------------------------");
|
||||
#if !defined(_WIN32)
|
||||
logerror("Empire server (pid %d) started", getpid());
|
||||
#else
|
||||
logerror("Empire server started");
|
||||
#endif /* _WIN32 */
|
||||
|
||||
#if defined(_WIN32)
|
||||
loc_NTInit();
|
||||
#endif
|
||||
emp_config (config_file);
|
||||
update_policy_check();
|
||||
|
||||
nullify_objects();
|
||||
|
||||
#if !defined(_WIN32)
|
||||
/* signal() should not be used with mit pthreads. Anyway if u
|
||||
have a posix threads u definitly have posix signals -- Sasha */
|
||||
#if defined (POSIXSIGNALS) || defined (_EMPTH_POSIX)
|
||||
#ifdef SA_SIGINFO
|
||||
act.sa_flags = SA_SIGINFO;
|
||||
#endif
|
||||
sigemptyset (&act.sa_mask);
|
||||
if (debug == 0 && flags == 0) {
|
||||
disassoc();
|
||||
}
|
||||
act.sa_handler = shutdwn;
|
||||
/* pthreads on Linux use SIGUSR1 (*shrug*) so only catch it if not on
|
||||
a Linux box running POSIX threads -- STM */
|
||||
#if !(defined(__linux__) && defined(_EMPTH_POSIX))
|
||||
sigaction (SIGUSR1, &act, NULL);
|
||||
#endif
|
||||
sigaction (SIGTERM, &act, NULL);
|
||||
sigaction (SIGINT, &act, NULL);
|
||||
act.sa_handler = panic;
|
||||
sigaction (SIGBUS, &act, NULL);
|
||||
sigaction (SIGSEGV, &act, NULL);
|
||||
sigaction (SIGILL, &act, NULL);
|
||||
sigaction (SIGFPE, &act, NULL);
|
||||
act.sa_handler = SIG_IGN;
|
||||
sigaction(SIGPIPE, &act, NULL);
|
||||
#else
|
||||
if (debug == 0 && flags == 0) {
|
||||
disassoc();
|
||||
/* pthreads on Linux use SIGUSR1 (*shrug*) so only catch it if not on
|
||||
a Linux box running POSIX threads -- STM */
|
||||
#if !(defined(__linux__) && defined(_EMPTH_POSIX))
|
||||
signal(SIGUSR1, shutdwn);
|
||||
#endif
|
||||
signal(SIGTERM, shutdwn);
|
||||
signal(SIGBUS, panic);
|
||||
signal(SIGSEGV, panic);
|
||||
signal(SIGILL, panic);
|
||||
signal(SIGFPE, panic);
|
||||
signal(SIGINT, shutdwn);
|
||||
}
|
||||
signal(SIGPIPE, SIG_IGN);
|
||||
#endif /* POSIXSIGNALS */
|
||||
#endif /* _WIN32 */
|
||||
empth_init((char **)&player, flags);
|
||||
time(&now);
|
||||
#if !defined(_WIN32)
|
||||
srandom(now);
|
||||
#else
|
||||
srand(now);
|
||||
#endif /* _WIN32 */
|
||||
setfdtablesize(32, 256);
|
||||
global_init();
|
||||
shutdown_init();
|
||||
player_init();
|
||||
ef_init();
|
||||
init_files();
|
||||
io_init();
|
||||
gamehours(now, hour);
|
||||
|
||||
if (opt_MOB_ACCESS) {
|
||||
/* This fixes up mobility upon restart */
|
||||
mobility_init();
|
||||
}
|
||||
|
||||
empth_create(PP_ACCEPT, player_accept, (50*1024), flags, "AcceptPlayers",
|
||||
"Accept network connections", 0);
|
||||
empth_create(PP_KILLIDLE, player_kill_idle, (50*1024), flags, "KillIdle",
|
||||
"Kills idle player connections", 0);
|
||||
empth_create(PP_SCHED, update_sched, (50*1024), flags, "UpdateSched",
|
||||
"Schedules updates to occur", 0);
|
||||
empth_create(PP_TIMESTAMP, delete_lostitems, (50*1024), flags, "DeleteItems",
|
||||
"Deletes old lost items", 0);
|
||||
if (opt_MOB_ACCESS) {
|
||||
/* Start the mobility access check thread */
|
||||
empth_create(PP_TIMESTAMP, mobility_check, (50*1024), flags, "MobilityCheck",
|
||||
"Writes the timestamp file", 0);
|
||||
}
|
||||
|
||||
if (opt_MARKET) {
|
||||
empth_create(PP_TIMESTAMP, market_update, (50*1024), flags, "MarketUpdate",
|
||||
"Updates the market", 0);
|
||||
}
|
||||
#if defined(__linux__) && defined(_EMPTH_POSIX)
|
||||
strcpy(tbuf, argv[0]);
|
||||
for (op = 1; op < argc; op++) {
|
||||
strcat(tbuf, " ");
|
||||
strcat(tbuf, argv[op]);
|
||||
}
|
||||
sprintf(argv[0], "%s (main pid: %d)", tbuf, getpid());
|
||||
#endif
|
||||
|
||||
empth_exit();
|
||||
|
||||
/* We should never get here. But, just in case... */
|
||||
close_files();
|
||||
|
||||
#if defined(_WIN32)
|
||||
loc_NTTerm();
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
init_files(void)
|
||||
{
|
||||
ef_open(EF_NATION, O_RDWR, EFF_MEM);
|
||||
ef_open(EF_SECTOR, O_RDWR, EFF_MEM);
|
||||
ef_open(EF_SHIP, O_RDWR, EFF_MEM);
|
||||
ef_open(EF_PLANE, O_RDWR, EFF_MEM);
|
||||
ef_open(EF_LAND, O_RDWR, EFF_MEM);
|
||||
ef_open(EF_NEWS, O_RDWR, 0);
|
||||
ef_open(EF_LOAN, O_RDWR, 0);
|
||||
ef_open(EF_TREATY, O_RDWR, 0);
|
||||
ef_open(EF_NUKE, O_RDWR, EFF_MEM);
|
||||
ef_open(EF_POWER, O_RDWR, 0);
|
||||
ef_open(EF_TRADE, O_RDWR, 0);
|
||||
ef_open(EF_MAP, O_RDWR, EFF_MEM);
|
||||
ef_open(EF_BMAP, O_RDWR, EFF_MEM);
|
||||
ef_open(EF_COMM, O_RDWR, 0);
|
||||
ef_open(EF_LOST, O_RDWR, 0);
|
||||
}
|
||||
|
||||
void
|
||||
close_files(void)
|
||||
{
|
||||
ef_close(EF_NATION);
|
||||
ef_close(EF_SECTOR);
|
||||
ef_close(EF_SHIP);
|
||||
ef_close(EF_PLANE);
|
||||
ef_close(EF_LAND);
|
||||
ef_close(EF_NEWS);
|
||||
ef_close(EF_LOAN);
|
||||
ef_close(EF_TREATY);
|
||||
ef_close(EF_NUKE);
|
||||
ef_close(EF_POWER);
|
||||
ef_close(EF_TRADE);
|
||||
ef_close(EF_MAP);
|
||||
ef_close(EF_COMM);
|
||||
ef_close(EF_BMAP);
|
||||
ef_close(EF_LOST);
|
||||
}
|
||||
|
||||
/* we're going down. try to close the files at least */
|
||||
emp_sig_t
|
||||
panic(int sig)
|
||||
{
|
||||
#if !defined(_WIN32)
|
||||
#ifdef POSIXSIGNALS
|
||||
struct sigaction act;
|
||||
|
||||
act.sa_flags = 0;
|
||||
sigemptyset (&act.sa_mask);
|
||||
act.sa_handler = SIG_DFL;
|
||||
sigaction (SIGBUS, &act, NULL);
|
||||
sigaction (SIGSEGV, &act, NULL);
|
||||
sigaction (SIGILL, &act, NULL);
|
||||
sigaction (SIGFPE, &act, NULL);
|
||||
#else
|
||||
signal(SIGBUS, SIG_DFL);
|
||||
signal(SIGSEGV, SIG_DFL);
|
||||
signal(SIGILL, SIG_DFL);
|
||||
signal(SIGFPE, SIG_DFL);
|
||||
#endif /* POSIXSIGNALS */
|
||||
#endif /* _WIN32 */
|
||||
logerror("server received fatal signal %d", sig);
|
||||
log_last_commands();
|
||||
close_files();
|
||||
_exit(0);
|
||||
}
|
||||
|
||||
emp_sig_t
|
||||
shutdwn(int sig)
|
||||
{
|
||||
struct player *p;
|
||||
time_t now;
|
||||
|
||||
#if defined(__linux__) && defined(_EMPTH_POSIX)
|
||||
/* This is a hack to get around the way pthreads work on Linux. This
|
||||
may be useful on other platforms too where threads are turned into
|
||||
processes. */
|
||||
if (getpid() != mainpid) {
|
||||
empth_t *me;
|
||||
|
||||
me = empth_self();
|
||||
if (me && me->name) {
|
||||
if (strlen(me->name) > 5) {
|
||||
/* Player threads are cleaned up below, so just have
|
||||
them return. This should work. */
|
||||
if (!strncmp("Player", me->name, 6)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
/* Not a player thread - must be server thread, so exit */
|
||||
empth_exit();
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
logerror("Shutdown commencing (cleaning up threads.)");
|
||||
|
||||
for (p = player_next(0); p != 0; p = player_next(p)) {
|
||||
if (p->state != PS_PLAYING)
|
||||
continue;
|
||||
pr_flash(p, "Server shutting down...\n");
|
||||
p->state = PS_SHUTDOWN;
|
||||
p->aborted++;
|
||||
if (p->command) {
|
||||
pr_flash(p, "Shutdown aborting command\n");
|
||||
}
|
||||
empth_wakeup(p->proc);
|
||||
}
|
||||
|
||||
if (!sig) {
|
||||
/* Sleep and let some cleanup happen - note this doesn't work
|
||||
when called from a signal handler, since we may or may not
|
||||
be in the right thread. So we just pass by and kill 'em
|
||||
all. */
|
||||
time(&now);
|
||||
empth_sleep(now + 1);
|
||||
}
|
||||
|
||||
for (p = player_next(0); p != 0; p = player_next(p)) {
|
||||
p->state = PS_KILL;
|
||||
p->aborted++;
|
||||
empth_terminate(p->proc);
|
||||
p = player_delete(p);
|
||||
}
|
||||
if (sig)
|
||||
logerror("Server shutting down on signal %d", sig);
|
||||
else
|
||||
logerror("Server shutting down at Deity's request");
|
||||
close_files();
|
||||
_exit(0);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
nullify_objects(void)
|
||||
{
|
||||
int i, j;
|
||||
|
||||
if (opt_BIG_CITY) {
|
||||
dchr[SCT_CAPIT].d_flg = bigcity_dchr.d_flg;
|
||||
dchr[SCT_CAPIT].d_pkg = bigcity_dchr.d_pkg;
|
||||
dchr[SCT_CAPIT].d_build = bigcity_dchr.d_build;
|
||||
dchr[SCT_CAPIT].d_lcms = bigcity_dchr.d_lcms;
|
||||
dchr[SCT_CAPIT].d_hcms = bigcity_dchr.d_hcms;
|
||||
dchr[SCT_CAPIT].d_name = bigcity_dchr.d_name;
|
||||
}
|
||||
for (i = 0; i < pln_maxno; i++) {
|
||||
if (opt_NO_HCMS)
|
||||
plchr[i].pl_hcm = 0;
|
||||
if (opt_NO_LCMS)
|
||||
plchr[i].pl_lcm = 0;
|
||||
if (opt_NO_OIL)
|
||||
plchr[i].pl_fuel = 0;
|
||||
if (opt_PLANENAMES)
|
||||
plchr[i].pl_name = plchr[i].pl_planename;
|
||||
}
|
||||
for (i = 0; i < lnd_maxno; i++) {
|
||||
if (opt_NO_HCMS)
|
||||
lchr[i].l_hcm = 0;
|
||||
if (opt_NO_LCMS)
|
||||
lchr[i].l_lcm = 0;
|
||||
/* Fix up the military values */
|
||||
for (j = 0; j < lchr[i].l_nv; j++) {
|
||||
if (lchr[i].l_vtype[j] == V_MILIT)
|
||||
lchr[i].l_mil = lchr[i].l_vamt[j];
|
||||
}
|
||||
}
|
||||
for (i = 0; i < shp_maxno; i++) {
|
||||
if (opt_NO_HCMS)
|
||||
mchr[i].m_hcm = 0;
|
||||
if (opt_NO_LCMS)
|
||||
mchr[i].m_lcm = 0;
|
||||
if (opt_NO_OIL) {
|
||||
if (mchr[i].m_flags & M_OIL)
|
||||
mchr[i].m_name = 0;
|
||||
}
|
||||
}
|
||||
for (i = 0; i < nuk_maxno; i++) {
|
||||
if (opt_NO_HCMS)
|
||||
nchr[i].n_hcm = 0;
|
||||
if (opt_NO_LCMS)
|
||||
nchr[i].n_lcm = 0;
|
||||
}
|
||||
for (i = 0; i < sct_maxno; i++) {
|
||||
if (opt_NO_HCMS)
|
||||
dchr[i].d_hcms = 0;
|
||||
if (opt_NO_LCMS)
|
||||
dchr[i].d_lcms = 0;
|
||||
}
|
||||
for (i = 0; i < prd_maxno; i++) {
|
||||
for (j = 0; j < pchr[i].p_nv; j++) {
|
||||
if (opt_NO_HCMS && pchr[i].p_vtype[j] == V_HCM)
|
||||
pchr[i].p_vamt[j] = 0;
|
||||
if (opt_NO_LCMS && pchr[i].p_vtype[j] == V_LCM)
|
||||
pchr[i].p_vamt[j] = 0;
|
||||
if (opt_NO_OIL && pchr[i].p_vtype[j] == V_OIL)
|
||||
pchr[i].p_vamt[j] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(_WIN32)
|
||||
static void
|
||||
loc_NTInit()
|
||||
{
|
||||
int rc;
|
||||
WORD wVersionRequested;
|
||||
WSADATA wsaData;
|
||||
|
||||
wVersionRequested = MAKEWORD(2, 0);
|
||||
rc = WSAStartup(wVersionRequested, &wsaData);
|
||||
if (rc != 0) {
|
||||
logerror("WSAStartup failed. %d", rc);
|
||||
_exit(1);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(_WIN32)
|
||||
static void
|
||||
loc_NTTerm()
|
||||
{
|
||||
WSACleanup();
|
||||
}
|
||||
#endif
|
||||
|
87
src/server/marketup.c
Normal file
87
src/server/marketup.c
Normal file
|
@ -0,0 +1,87 @@
|
|||
/*
|
||||
* Empire - A multi-player, client/server Internet based war game.
|
||||
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
||||
* Ken Stevens, Steve McClure
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
|
||||
* related information and legal notices. It is expected that any future
|
||||
* projects/authors will amend these files as needed.
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* marketup.c: Market updater thread
|
||||
*
|
||||
* Known contributors to this file:
|
||||
* Steve McClure, 1996
|
||||
*/
|
||||
|
||||
#include "options.h"
|
||||
#include "misc.h"
|
||||
#include "player.h"
|
||||
#include "keyword.h"
|
||||
#include "empthread.h"
|
||||
#include "file.h"
|
||||
#include <stdio.h>
|
||||
#include "prototypes.h"
|
||||
|
||||
/*ARGSUSED*/
|
||||
void
|
||||
check_all_markets(argv)
|
||||
void *argv;
|
||||
{
|
||||
player->proc = empth_self();
|
||||
player->cnum = 0;
|
||||
player->god = 1;
|
||||
|
||||
check_market();
|
||||
check_trade();
|
||||
|
||||
ef_flush(EF_NATION);
|
||||
ef_flush(EF_SECTOR);
|
||||
ef_flush(EF_PLANE);
|
||||
ef_flush(EF_SHIP);
|
||||
ef_flush(EF_LAND);
|
||||
ef_flush(EF_COMM);
|
||||
ef_flush(EF_TRADE);
|
||||
|
||||
player_delete(player);
|
||||
empth_exit();
|
||||
/*NOTREACHED*/
|
||||
}
|
||||
|
||||
/*ARGSUSED*/
|
||||
void
|
||||
market_update(argv)
|
||||
void *argv;
|
||||
{
|
||||
time_t now;
|
||||
struct player *dp;
|
||||
|
||||
while (1) {
|
||||
time(&now);
|
||||
/* logerror("Checking the world markets at %s", ctime(&now));*/
|
||||
dp = player_new(0, 0);
|
||||
empth_create(PP_UPDATE, check_all_markets, (50*1024), 0,
|
||||
"MarketCheck", "Checks the world markets", dp);
|
||||
now = now + 300; /* Every 5 minutes */
|
||||
empth_sleep(now);
|
||||
}
|
||||
/*NOTREACHED*/
|
||||
}
|
||||
|
96
src/server/shutdown.c
Normal file
96
src/server/shutdown.c
Normal file
|
@ -0,0 +1,96 @@
|
|||
/*
|
||||
* Empire - A multi-player, client/server Internet based war game.
|
||||
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
||||
* Ken Stevens, Steve McClure
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
|
||||
* related information and legal notices. It is expected that any future
|
||||
* projects/authors will amend these files as needed.
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* shutdown.c: Shuts down server. Runs at low priority.
|
||||
*
|
||||
* Known contributors to this file:
|
||||
* Ken Stevens, 1995
|
||||
*/
|
||||
|
||||
#include "misc.h"
|
||||
#include "player.h"
|
||||
#include "empio.h"
|
||||
#include "empthread.h"
|
||||
#include "proto.h"
|
||||
#include "nat.h"
|
||||
#include "file.h"
|
||||
#include <time.h>
|
||||
#include "prototypes.h"
|
||||
|
||||
int shutdown_pending;
|
||||
|
||||
void
|
||||
shutdown_init(void)
|
||||
{
|
||||
shutdown_pending = 0;
|
||||
}
|
||||
|
||||
void
|
||||
shutdown_sequence(argc, argv)
|
||||
int argc;
|
||||
s_char **argv;
|
||||
{
|
||||
struct natstr *god;
|
||||
struct tm *tm;
|
||||
time_t now;
|
||||
s_char header[100];
|
||||
|
||||
if (shutdown_pending <= 0) {
|
||||
shutdown_pending = 0;
|
||||
logerror("shutdown called with 0 shutdown_pending");
|
||||
empth_exit();
|
||||
return;
|
||||
}
|
||||
god = getnatp(0);
|
||||
while (shutdown_pending > 0) {
|
||||
--shutdown_pending;
|
||||
time(&now);
|
||||
if (shutdown_pending <= 1440) { /* one day */
|
||||
tm = localtime(&now);
|
||||
sprintf(header, "BROADCAST from %s @ %02d:%02d: ",
|
||||
god->nat_cnam, tm->tm_hour, tm->tm_min);
|
||||
if (!shutdown_pending) {
|
||||
pr_wall("%sServer shutting down NOW!\n", header);
|
||||
shutdwn(0);
|
||||
} else if (shutdown_pending == 1) {
|
||||
pr_wall("%sServer shutting down in 1 minute!\n", header);
|
||||
} else if (shutdown_pending <= 5) {
|
||||
pr_wall("%sServer shutting down in %d minutes!\n", header, shutdown_pending);
|
||||
} else if (shutdown_pending <= 60 &&
|
||||
shutdown_pending%10 == 0) {
|
||||
pr_wall("%sThe server will be shutting down in %d minutes!\n", header, shutdown_pending);
|
||||
} else if (shutdown_pending%60 == 0) {
|
||||
pr_wall("%sThe server will be shutting down %d hours from now.\n", header, (int)(shutdown_pending/60));
|
||||
}
|
||||
}
|
||||
empth_sleep(now + 60);
|
||||
}
|
||||
empth_exit();
|
||||
}
|
||||
|
||||
|
||||
|
141
src/server/timestamp.c
Normal file
141
src/server/timestamp.c
Normal file
|
@ -0,0 +1,141 @@
|
|||
/*
|
||||
* Empire - A multi-player, client/server Internet based war game.
|
||||
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
||||
* Ken Stevens, Steve McClure
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
|
||||
* related information and legal notices. It is expected that any future
|
||||
* projects/authors will amend these files as needed.
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* timestamp.c: Timestamp writer/maintainer thread
|
||||
*
|
||||
* Known contributors to this file:
|
||||
* Steve McClure, 1996
|
||||
* Doug Hay, 1998
|
||||
*/
|
||||
|
||||
#include "options.h"
|
||||
#include "misc.h"
|
||||
#include "player.h"
|
||||
#include "keyword.h"
|
||||
#include "empthread.h"
|
||||
#include <stdio.h>
|
||||
#include "prototypes.h"
|
||||
|
||||
/*ARGSUSED*/
|
||||
void
|
||||
mobility_check(argv)
|
||||
void *argv;
|
||||
|
||||
{
|
||||
extern s_char *timestampfil;
|
||||
extern int updating_mob;
|
||||
struct mob_acc_globals timestamps;
|
||||
time_t now;
|
||||
FILE *fp;
|
||||
int hour[2];
|
||||
|
||||
while (1) {
|
||||
time(&now);
|
||||
/* logerror("Updating timestamp file at %s", ctime(&now));*/
|
||||
#if !defined(_WIN32)
|
||||
if ((fp = fopen(timestampfil, "r+")) == NULL) {
|
||||
#else
|
||||
if ((fp = fopen(timestampfil, "r+b")) == NULL) {
|
||||
#endif
|
||||
logerror("Unable to edit timestamp file.");
|
||||
continue;
|
||||
}
|
||||
rewind(fp);
|
||||
fread(×tamps, sizeof(timestamps), 1, fp);
|
||||
timestamps.timestamp = now;
|
||||
rewind(fp);
|
||||
fwrite(×tamps, sizeof(timestamps), 1, fp);
|
||||
fclose(fp);
|
||||
if (!gamehours(now, hour)) {
|
||||
if (updating_mob == 1) {
|
||||
update_all_mob();
|
||||
logerror("Turning off mobility updating (gamehours).");
|
||||
updating_mob = 0;
|
||||
}
|
||||
} else if (updating_mob == 1 && now < timestamps.starttime) {
|
||||
logerror("Turning off mobility updating at %s", ctime(&now));
|
||||
update_all_mob();
|
||||
updating_mob = 0;
|
||||
} else if (updating_mob == 0 && now >= timestamps.starttime) {
|
||||
logerror("Turning on mobility updating at %s", ctime(&now));
|
||||
update_all_mob();
|
||||
updating_mob = 1;
|
||||
}
|
||||
now = now + 180; /* Every 3 minutes */
|
||||
empth_sleep(now);
|
||||
|
||||
}
|
||||
/*NOTREACHED*/
|
||||
}
|
||||
|
||||
void
|
||||
mobility_init()
|
||||
{
|
||||
extern s_char *timestampfil;
|
||||
extern int updating_mob;
|
||||
struct mob_acc_globals timestamps;
|
||||
time_t now;
|
||||
time_t lastsavedtime;
|
||||
FILE *fp;
|
||||
int hour[2];
|
||||
|
||||
/* During downtime, we don't want mobility to accrue. So, we look
|
||||
at the timestamp file, and determine how far forward to push
|
||||
mobility */
|
||||
|
||||
time(&now);
|
||||
#if !defined(_WIN32)
|
||||
if ((fp = fopen(timestampfil, "r+")) == NULL) {
|
||||
#else
|
||||
if ((fp = fopen(timestampfil, "r+b")) == NULL) {
|
||||
#endif
|
||||
logerror("Unable to edit timestamp file.");
|
||||
} else {
|
||||
rewind(fp);
|
||||
fread(×tamps, sizeof(timestamps), 1, fp);
|
||||
lastsavedtime = timestamps.timestamp;
|
||||
timestamps.timestamp = now;
|
||||
rewind(fp);
|
||||
fwrite(×tamps, sizeof(timestamps), 1, fp);
|
||||
fclose(fp);
|
||||
}
|
||||
time(&now);
|
||||
logerror("Adjusting timestamps at %s",ctime(&now));
|
||||
logerror("(was %s)",ctime(&lastsavedtime));
|
||||
/* Update the timestamps to this point in time */
|
||||
update_timestamps(lastsavedtime);
|
||||
time(&now);
|
||||
logerror("Done at %s", ctime(&now));
|
||||
|
||||
if (now >= timestamps.starttime && gamehours(now, hour)) {
|
||||
logerror("Turning on mobility updating.");
|
||||
updating_mob = 1;
|
||||
} else {
|
||||
logerror("Turning off mobility updating.");
|
||||
updating_mob = 0;
|
||||
}
|
||||
}
|
152
src/server/update.c
Normal file
152
src/server/update.c
Normal file
|
@ -0,0 +1,152 @@
|
|||
/*
|
||||
* Empire - A multi-player, client/server Internet based war game.
|
||||
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
||||
* Ken Stevens, Steve McClure
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
|
||||
* related information and legal notices. It is expected that any future
|
||||
* projects/authors will amend these files as needed.
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* update.c: Update scheduler
|
||||
*
|
||||
* Known contributors to this file:
|
||||
* Dave Pare, 1994
|
||||
* Steve McClure, 1996
|
||||
*/
|
||||
|
||||
#include "misc.h"
|
||||
#include "player.h"
|
||||
#include "keyword.h"
|
||||
#include "empthread.h"
|
||||
#include "prototypes.h"
|
||||
#include "optlist.h"
|
||||
|
||||
empth_sem_t *update_sem;
|
||||
|
||||
extern void update_main();
|
||||
extern void update_wait();
|
||||
time_t update_time;
|
||||
|
||||
/*ARGSUSED*/
|
||||
void
|
||||
update_sched(argv)
|
||||
void *argv;
|
||||
{
|
||||
extern int s_p_etu;
|
||||
extern int etu_per_update;
|
||||
extern int adj_update;
|
||||
extern int update_window;
|
||||
s_char *kw;
|
||||
int hour[2];
|
||||
int wind;
|
||||
time_t now, delta;
|
||||
|
||||
update_sem = empth_sem_create("Update", 0);
|
||||
empth_create(PP_SCHED, update_wait, (50*1024), 0, "UpdateWait",
|
||||
"Waits until players idle", 0);
|
||||
time(&now);
|
||||
(void) gamehours(now, hour);
|
||||
if (NULL != (kw = kw_find("s_p_etu")))
|
||||
kw_parse(CF_VALUE, kw, &s_p_etu);
|
||||
if (NULL != (kw = kw_find("etu_per_update")))
|
||||
kw_parse(CF_VALUE, kw, &etu_per_update);
|
||||
if (NULL != (kw = kw_find("adj_update")))
|
||||
kw_parse(CF_VALUE, kw, &adj_update);
|
||||
if (NULL != (kw = kw_find("update_window")))
|
||||
kw_parse(CF_VALUE, kw, &update_window);
|
||||
if (s_p_etu <= 0) {
|
||||
logerror("bad value for s_p_etu (%d)", s_p_etu);
|
||||
s_p_etu = 2 * 60;
|
||||
logerror("setting s_p_etu to %d", s_p_etu);
|
||||
}
|
||||
while (1) {
|
||||
time(&now);
|
||||
next_update_time(&now, &update_time, &delta);
|
||||
if (update_window > 0) {
|
||||
wind = (random() % update_window);
|
||||
update_time += wind;
|
||||
delta += wind;
|
||||
}
|
||||
logerror("Next update at %s", ctime(&update_time));
|
||||
logerror("Next update in %d seconds", delta);
|
||||
/* sleep until update is scheduled to go off */
|
||||
empth_sleep(update_time);
|
||||
time(&now);
|
||||
now += adj_update;
|
||||
if (!gamehours(now, hour)) {
|
||||
logerror("No update permitted (hours restriction)");
|
||||
continue;
|
||||
}
|
||||
if (!updatetime(&now)) {
|
||||
logerror("No update wanted");
|
||||
continue;
|
||||
}
|
||||
if (updates_disabled()) {
|
||||
logerror("Updates disabled...skipping update");
|
||||
continue;
|
||||
}
|
||||
empth_sem_signal(update_sem);
|
||||
}
|
||||
/*NOTREACHED*/
|
||||
}
|
||||
|
||||
/*ARGSUSED*/
|
||||
void
|
||||
update_wait(argv)
|
||||
void *argv;
|
||||
{
|
||||
struct player *p;
|
||||
int running;
|
||||
time_t now;
|
||||
int stacksize;
|
||||
struct player *dp;
|
||||
|
||||
while (1) {
|
||||
empth_sem_wait(update_sem);
|
||||
running = 0;
|
||||
for (p = player_next(0); p != 0; p = player_next(p)) {
|
||||
if (p->state != PS_PLAYING)
|
||||
continue;
|
||||
if (p->command) {
|
||||
pr_flash(p, "Update aborting command\n");
|
||||
p->aborted = 1;
|
||||
empth_wakeup(p->proc);
|
||||
running++;
|
||||
}
|
||||
}
|
||||
time(&now);
|
||||
if (running) {
|
||||
/* sleep a few, wait for aborts to take effect */
|
||||
empth_sleep(now + 2);
|
||||
}
|
||||
/*
|
||||
* we rely on the fact that update's priority is the highest
|
||||
* in the land so it can finish before it yields.
|
||||
*/
|
||||
dp = player_new(0, 0);
|
||||
stacksize= 100000 +
|
||||
/* finish_sects */ WORLD_X*WORLD_Y*(2*sizeof(double)+sizeof(s_char *));
|
||||
|
||||
empth_create(PP_UPDATE, update_main, stacksize, 0,
|
||||
"UpdateRun", "Updates the world", dp);
|
||||
}
|
||||
/*NOTREACHED*/
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue