Import of Empire 4.2.12
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src/server/idle.c
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83
src/server/idle.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* idle.c: Stamps out idle players. Runs at low priority
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*
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* Known contributors to this file:
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* Dave Pare, 1994
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*/
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#include "misc.h"
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#include "player.h"
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#include "empio.h"
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#include "empthread.h"
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#include "proto.h"
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#include "prototypes.h"
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/*ARGSUSED*/
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void
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player_kill_idle(argv)
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void *argv;
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{
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extern int max_idle;
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struct player *p;
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time_t now;
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time(&now);
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while (1) {
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empth_sleep(now + 60);
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time(&now);
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/*if (update_pending)*/
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/*continue;*/
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for (p = player_next(0); p != 0; p = player_next(p)) {
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if (p->state == PS_SHUTDOWN) {
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/* no more mr. nice guy */
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p->state = PS_KILL;
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p->aborted++;
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empth_terminate(p->proc);
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p = player_delete(p);
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continue;
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}
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if (p->curup + max_idle * 60 < now) {
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p->state = PS_SHUTDOWN;
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/* giving control to another thread while
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* in the middle of walking player list is
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* not a good idea at all. Sasha */
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p->aborted++;
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pr_flash(p,
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"idle connection terminated\n");
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empth_wakeup(p->proc);
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/* go to sleep because player thread
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could vandalize a player list */
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break;
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}
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}
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}
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/*NOTREACHED*/
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}
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