Import of Empire 4.2.12
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src/server/marketup.c
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src/server/marketup.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* marketup.c: Market updater thread
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*
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* Known contributors to this file:
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* Steve McClure, 1996
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*/
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#include "options.h"
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#include "misc.h"
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#include "player.h"
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#include "keyword.h"
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#include "empthread.h"
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#include "file.h"
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#include <stdio.h>
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#include "prototypes.h"
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/*ARGSUSED*/
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void
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check_all_markets(argv)
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void *argv;
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{
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player->proc = empth_self();
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player->cnum = 0;
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player->god = 1;
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check_market();
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check_trade();
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ef_flush(EF_NATION);
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ef_flush(EF_SECTOR);
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ef_flush(EF_PLANE);
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ef_flush(EF_SHIP);
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ef_flush(EF_LAND);
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ef_flush(EF_COMM);
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ef_flush(EF_TRADE);
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player_delete(player);
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empth_exit();
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/*NOTREACHED*/
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}
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/*ARGSUSED*/
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void
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market_update(argv)
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void *argv;
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{
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time_t now;
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struct player *dp;
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while (1) {
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time(&now);
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/* logerror("Checking the world markets at %s", ctime(&now));*/
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dp = player_new(0, 0);
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empth_create(PP_UPDATE, check_all_markets, (50*1024), 0,
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"MarketCheck", "Checks the world markets", dp);
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now = now + 300; /* Every 5 minutes */
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empth_sleep(now);
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}
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/*NOTREACHED*/
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}
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