Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
817 changed files with 126589 additions and 0 deletions

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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* update.c: Update scheduler
*
* Known contributors to this file:
* Dave Pare, 1994
* Steve McClure, 1996
*/
#include "misc.h"
#include "player.h"
#include "keyword.h"
#include "empthread.h"
#include "prototypes.h"
#include "optlist.h"
empth_sem_t *update_sem;
extern void update_main();
extern void update_wait();
time_t update_time;
/*ARGSUSED*/
void
update_sched(argv)
void *argv;
{
extern int s_p_etu;
extern int etu_per_update;
extern int adj_update;
extern int update_window;
s_char *kw;
int hour[2];
int wind;
time_t now, delta;
update_sem = empth_sem_create("Update", 0);
empth_create(PP_SCHED, update_wait, (50*1024), 0, "UpdateWait",
"Waits until players idle", 0);
time(&now);
(void) gamehours(now, hour);
if (NULL != (kw = kw_find("s_p_etu")))
kw_parse(CF_VALUE, kw, &s_p_etu);
if (NULL != (kw = kw_find("etu_per_update")))
kw_parse(CF_VALUE, kw, &etu_per_update);
if (NULL != (kw = kw_find("adj_update")))
kw_parse(CF_VALUE, kw, &adj_update);
if (NULL != (kw = kw_find("update_window")))
kw_parse(CF_VALUE, kw, &update_window);
if (s_p_etu <= 0) {
logerror("bad value for s_p_etu (%d)", s_p_etu);
s_p_etu = 2 * 60;
logerror("setting s_p_etu to %d", s_p_etu);
}
while (1) {
time(&now);
next_update_time(&now, &update_time, &delta);
if (update_window > 0) {
wind = (random() % update_window);
update_time += wind;
delta += wind;
}
logerror("Next update at %s", ctime(&update_time));
logerror("Next update in %d seconds", delta);
/* sleep until update is scheduled to go off */
empth_sleep(update_time);
time(&now);
now += adj_update;
if (!gamehours(now, hour)) {
logerror("No update permitted (hours restriction)");
continue;
}
if (!updatetime(&now)) {
logerror("No update wanted");
continue;
}
if (updates_disabled()) {
logerror("Updates disabled...skipping update");
continue;
}
empth_sem_signal(update_sem);
}
/*NOTREACHED*/
}
/*ARGSUSED*/
void
update_wait(argv)
void *argv;
{
struct player *p;
int running;
time_t now;
int stacksize;
struct player *dp;
while (1) {
empth_sem_wait(update_sem);
running = 0;
for (p = player_next(0); p != 0; p = player_next(p)) {
if (p->state != PS_PLAYING)
continue;
if (p->command) {
pr_flash(p, "Update aborting command\n");
p->aborted = 1;
empth_wakeup(p->proc);
running++;
}
}
time(&now);
if (running) {
/* sleep a few, wait for aborts to take effect */
empth_sleep(now + 2);
}
/*
* we rely on the fact that update's priority is the highest
* in the land so it can finish before it yields.
*/
dp = player_new(0, 0);
stacksize= 100000 +
/* finish_sects */ WORLD_X*WORLD_Y*(2*sizeof(double)+sizeof(s_char *));
empth_create(PP_UPDATE, update_main, stacksize, 0,
"UpdateRun", "Updates the world", dp);
}
/*NOTREACHED*/
}