DEFENSE_INFRA was implemented in an odd way: sct_defense was used
regardless of the option, but forced to sct_effic when disabled. This screws up sct_defense when you disable DEFENSE_INFRA. Implement it more like FALLOUT: use sct_defense if enabled, else sct_effic. The change should be invisible except in xdump, which shows the real sct_defense. Closes #804641. (SCT_DEFENSE): New. (dump, sinfra, sector_strength): Use it. (eff_bomb, build_bridge, build_tower, new, buildeff, sect_damage) (put_combat, checksect, produce_sect): Don't force sct_defense to sct_effic when DEFENSE_INFRA is disabled.
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parent
499e19f97b
commit
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11 changed files with 7 additions and 23 deletions
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@ -615,8 +615,6 @@ build_bridge(struct sctstr *sp, short *vec)
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sect.sct_road = 0;
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sect.sct_rail = 0;
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sect.sct_defense = 0;
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if (!opt_DEFENSE_INFRA)
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sect.sct_defense = sect.sct_effic;
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if (opt_MOB_ACCESS) {
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time(§.sct_access);
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sect.sct_mobil = -(etu_per_update / sect_mob_neg_factor);
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@ -915,8 +913,6 @@ build_tower(struct sctstr *sp, short *vec)
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} else {
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sect.sct_mobil = 0;
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}
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if (!opt_DEFENSE_INFRA)
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sect.sct_defense = sect.sct_effic;
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sect.sct_mines = 0;
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map_set(player->cnum, sect.sct_x, sect.sct_y, dchr[SCT_BTOWER].d_mnem, 2);
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writemap(player->cnum);
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