DEFENSE_INFRA was implemented in an odd way: sct_defense was used
regardless of the option, but forced to sct_effic when disabled. This screws up sct_defense when you disable DEFENSE_INFRA. Implement it more like FALLOUT: use sct_defense if enabled, else sct_effic. The change should be invisible except in xdump, which shows the real sct_defense. Closes #804641. (SCT_DEFENSE): New. (dump, sinfra, sector_strength): Use it. (eff_bomb, build_bridge, build_tower, new, buildeff, sect_damage) (put_combat, checksect, produce_sect): Don't force sct_defense to sct_effic when DEFENSE_INFRA is disabled.
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11 changed files with 7 additions and 23 deletions
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@ -134,8 +134,6 @@ new(void)
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sect.sct_road = 0;
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sect.sct_rail = 0;
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sect.sct_defense = 0;
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if (!opt_DEFENSE_INFRA)
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sect.sct_defense = sect.sct_effic;
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sect.sct_mobil = startmob;
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sect.sct_work = 100;
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sect.sct_oldown = num;
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@ -159,8 +157,6 @@ new(void)
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sect.sct_road = 0;
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sect.sct_rail = 0;
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sect.sct_defense = 0;
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if (!opt_DEFENSE_INFRA)
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sect.sct_defense = sect.sct_effic;
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sect.sct_work = 100;
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sect.sct_oldown = num;
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sect.sct_mobil = startmob;
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