DEFENSE_INFRA was implemented in an odd way: sct_defense was used

regardless of the option, but forced to sct_effic when disabled.  This
screws up sct_defense when you disable DEFENSE_INFRA.  Implement it
more like FALLOUT: use sct_defense if enabled, else sct_effic.  The
change should be invisible except in xdump, which shows the real
sct_defense.  Closes #804641.
(SCT_DEFENSE): New.
(dump, sinfra, sector_strength): Use it.
(eff_bomb, build_bridge, build_tower, new, buildeff, sect_damage)
(put_combat, checksect, produce_sect): Don't force sct_defense to
sct_effic when DEFENSE_INFRA is disabled.
This commit is contained in:
Markus Armbruster 2006-05-20 11:53:20 +00:00
parent 499e19f97b
commit d906fd6b99
11 changed files with 7 additions and 23 deletions

View file

@ -349,8 +349,6 @@ put_combat(struct combat *com)
sect.sct_defense = 0;
}
sect.sct_effic = com->eff;
if (!opt_DEFENSE_INFRA)
sect.sct_defense = sect.sct_effic;
if (com->mobcost) {
if (opt_MOB_ACCESS) {
if ((com->mob - com->mobcost) < -127)
@ -2606,7 +2604,7 @@ sector_strength(struct sctstr *sp)
d = 2.0;
d = d + ((double)(dchr[sp->sct_type].d_dstr - d) *
((double)sp->sct_defense / 100.0));
((double)SCT_DEFENSE(sp) / 100.0));
if (d > dchr[sp->sct_type].d_dstr)
d = dchr[sp->sct_type].d_dstr;