(pln_mine, pln_dropoff): Split off aerial mining into new pln_mine().
Callers changed. (drop): Do not disclose anything about target sector before planes actually got there, unless the target sector is owned by the player or an ally. This plugs a major loophole. Consequently, the command can no longer always refuse to attempt to drop stuff where it won't work. Instead, the planes fly out to try. Other plane commands (para, bomb) behave exactly the same. Also closes #909859. (pln_dropoff): Cope with planes trying to drop where they can't. (drop): Refuse to drop civilians into allied sectors, for consistency with other means to move around stuff.
This commit is contained in:
parent
003e068615
commit
d993fdef90
3 changed files with 76 additions and 36 deletions
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@ -400,6 +400,7 @@ extern int can_be_on_ship(int, int);
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extern int put_plane_on_ship(struct plnstr *, struct shpstr *);
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extern void pln_dropoff(struct emp_qelem *, struct ichrstr *,
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coord, coord, void *, int);
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extern void pln_mine(struct emp_qelem *list, struct sctstr *sectp);
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extern void pln_sel(struct nstr_item *, struct emp_qelem *,
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struct sctstr *, int, int, int, int);
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extern int pln_arm(struct emp_qelem *, int, int, struct ichrstr *,
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@ -50,7 +50,6 @@
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int
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drop(void)
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{
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int rel;
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s_char *p;
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int mission_flags;
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int tech;
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@ -87,28 +86,37 @@ drop(void)
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}
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ax = x;
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ay = y;
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if (getpath(flightpath, player->argp[4], ax, ay, 0, 0,
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0, P_FLYING) == 0 || *flightpath == 0)
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if (getpath(flightpath, player->argp[4], ax, ay, 0, 0, 0, P_FLYING) == 0
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|| *flightpath == 0)
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return RET_SYN;
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tx = ax;
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ty = ay;
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(void)pathtoxy(flightpath, &tx, &ty, fcost);
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pr("target is %s\n", xyas(tx, ty, player->cnum));
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getsect(tx, ty, &target);
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rel = getrel(getnatp(target.sct_own), player->cnum);
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if (rel != ALLIED && target.sct_own != player->cnum
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&& target.sct_type != SCT_WATER) {
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pr("You don't own %s!\n", xyas(tx, ty, player->cnum));
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return RET_FAIL;
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}
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if ((ip = whatitem(player->argp[5], "Drop off what? ")) == 0)
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return RET_SYN;
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if (ip->i_vtype == V_CIVIL && target.sct_own != target.sct_oldown) {
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getsect(tx, ty, &target);
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if (target.sct_own == player->cnum
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|| getrel(getnatp(target.sct_own), player->cnum) == ALLIED) {
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if (ip->i_vtype == V_CIVIL) {
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if (target.sct_own != player->cnum) {
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pr("Your civilians refuse to emigrate!\n");
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return RET_FAIL;
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} else if (target.sct_own != target.sct_oldown) {
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pr("Can't drop civilians into occupied sectors.\n");
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return RET_FAIL;
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}
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}
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} else {
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/* into the unknown... */
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if (ip->i_vtype != V_SHELL) {
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pr("You don't own %s!\n", xyas(tx, ty, player->cnum));
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return RET_FAIL;
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}
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wantflags = P_MINE;
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}
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ap_to_target = strlen(flightpath);
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if (*(flightpath + strlen(flightpath) - 1) == 'h')
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ap_to_target--;
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@ -119,6 +127,10 @@ drop(void)
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mission_flags = 0;
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pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target,
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2, wantflags, P_M | P_O);
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if (QEMPTY(&bomb_list)) {
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pr("No planes could be equipped for the mission.\n");
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return RET_FAIL;
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}
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pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target,
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2, P_ESC | P_F, P_M | P_O);
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/*
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@ -130,27 +142,24 @@ drop(void)
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mission_flags |= P_X; /* stealth (shhh) */
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mission_flags |= P_H; /* gets turned off if not all choppers */
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mission_flags |= P_MINE;
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mission_flags =
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pln_arm(&bomb_list, 2 * ap_to_target, 'd', ip, 0, mission_flags,
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&tech);
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if (rel != ALLIED && target.sct_own != player->cnum
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&& target.sct_type == SCT_WATER && !(mission_flags & P_MINE)) {
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pr("You don't own %s!\n", xyas(tx, ty, player->cnum));
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return RET_FAIL;
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}
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mission_flags = pln_arm(&bomb_list, 2 * ap_to_target, 'd',
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ip, 0, mission_flags, &tech);
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if (QEMPTY(&bomb_list)) {
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pr("No planes could be equipped for the mission.\n");
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return RET_FAIL;
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}
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mission_flags =
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pln_arm(&esc_list, 2 * ap_to_target, 'd', ip, P_ESC | P_F,
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mission_flags, &tech);
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mission_flags = pln_arm(&esc_list, 2 * ap_to_target, 'd',
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ip, P_ESC | P_F, mission_flags, &tech);
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ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, mission_flags,
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0, 0, 0);
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if (QEMPTY(&bomb_list)) {
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pr("No planes got through fighter defenses\n");
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} else {
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getsect(tx, ty, &target);
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if (target.sct_type == SCT_WATER && (mission_flags & P_MINE)
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&& ip->i_vtype == V_SHELL)
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pln_mine(&bomb_list, &target);
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else
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pln_dropoff(&bomb_list, ip, tx, ty, (s_char *)&target, EF_SECTOR);
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}
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pln_put(&bomb_list);
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@ -279,15 +279,22 @@ pln_dropoff(struct emp_qelem *list, struct ichrstr *ip, coord tx, coord ty,
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}
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if (type == EF_SECTOR) {
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sectp = ptr;
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if (sectp->sct_type == SCT_WATER && ip->i_vtype == V_SHELL) {
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/* aerial mining */
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sectp->sct_mines = min(sectp->sct_mines + amt, MINES_MAX);
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pr("%d mines laid in %s.\n", amt,
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xyas(sectp->sct_x, sectp->sct_y, player->cnum));
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if (amt > 0
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&& map_set(player->cnum, sectp->sct_x, sectp->sct_y, 'X', 0))
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writemap(player->cnum);
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putsect(sectp);
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if (!sectp->sct_own) {
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if (sectp->sct_type == SCT_WATER)
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pr("Your %s sink like a rock!\n", ip->i_name);
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else
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pr("Your %s vanish without a trace.\n", ip->i_name);
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return;
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}
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if (sectp->sct_own != player->cnum
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&& getrel(getnatp(sectp->sct_own), player->cnum) != ALLIED) {
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pr("You don't own %s! Cargo jettisoned...\n",
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xyas(tx, ty, player->cnum));
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return;
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}
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if (ip->i_vtype == V_CIVIL && sectp->sct_own != sectp->sct_oldown) {
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pr("%s is occupied. Your civilians suffer from identity crisis and die.\n",
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xyas(tx, ty, player->cnum));
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return;
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}
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there = sectp->sct_item[ip->i_vtype];
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@ -326,6 +333,29 @@ pln_dropoff(struct emp_qelem *list, struct ichrstr *ip, coord tx, coord ty,
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}
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}
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void
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pln_mine(struct emp_qelem *list, struct sctstr *sectp)
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{
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struct emp_qelem *qp;
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struct plist *plp;
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int amt;
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amt = 0;
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for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
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plp = (struct plist *)qp;
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amt += plp->misc;
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}
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if (amt > 0) {
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sectp->sct_mines = min(sectp->sct_mines + amt, MINES_MAX);
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pr("%d mines laid in %s.\n", amt,
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xyas(sectp->sct_x, sectp->sct_y, player->cnum));
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if (map_set(player->cnum, sectp->sct_x, sectp->sct_y, 'X', 0))
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writemap(player->cnum);
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putsect(sectp);
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}
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}
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void
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pln_sel(struct nstr_item *ni, struct emp_qelem *list, struct sctstr *ap,
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int ap_to_target, int rangemult, int wantflags, int nowantflags)
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