config: Generalize unit build materials storage

Use a single array member instead of multiple scalar members.  Only
the array elements that replace scalar members are can be non-zero for
now.

This is a first step to permitting more build materials.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2016-05-27 14:17:08 +02:00
parent 68c7c08a58
commit da05484d8b
17 changed files with 79 additions and 100 deletions

View file

@ -213,9 +213,7 @@ build_ship(struct sctstr *sp, int type, int tlev)
short mat[I_MAX+1];
struct shpstr ship;
memset(mat, 0, sizeof(mat));
mat[I_LCM] = mp->m_lcm;
mat[I_HCM] = mp->m_hcm;
memcpy(mat, mp->m_mat, sizeof(mat));
if (sp->sct_type != SCT_HARBR && !player->god) {
pr("Ships must be built in harbours.\n");
@ -264,9 +262,7 @@ build_land(struct sctstr *sp, int type, int tlev)
short mat[I_MAX+1];
struct lndstr land;
memset(mat, 0, sizeof(mat));
mat[I_LCM] = lp->l_lcm;
mat[I_HCM] = lp->l_hcm;
memcpy(mat, lp->l_mat, sizeof(mat));
if (sp->sct_type != SCT_HEADQ && !player->god) {
pr("Land units must be built in headquarters.\n");
@ -323,11 +319,7 @@ build_nuke(struct sctstr *sp, int type, int tlev)
* make them start at 20%. Since they don't have efficiency
* now, we charge all the work right away.
*/
memset(mat, 0, sizeof(mat));
mat[I_LCM] = np->n_lcm;
mat[I_HCM] = np->n_hcm;
mat[I_OIL] = np->n_oil;
mat[I_RAD] = np->n_rad;
memcpy(mat, np->n_mat, sizeof(mat));
if (!sector_can_build(sp, mat, np->n_bwork, 100, np->n_name))
return 0;
@ -358,10 +350,7 @@ build_plane(struct sctstr *sp, int type, int tlev)
short mat[I_MAX+1];
struct plnstr plane;
memset(mat, 0, sizeof(mat));
mat[I_MILIT] = pp->pl_crew;
mat[I_LCM] = pp->pl_lcm;
mat[I_HCM] = pp->pl_hcm;
memcpy(mat, pp->pl_mat, sizeof(mat));
if (sp->sct_type != SCT_AIRPT && !player->god) {
pr("Planes must be built in airports.\n");