update: Don't let stopped ships produce
Ships fish and drill for oil even when stopped. Fix that. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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da14a03231
4 changed files with 13 additions and 15 deletions
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@ -126,7 +126,7 @@ upd_ship(struct shpstr *sp, int etus, struct bp *bp, int build)
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sectp = getsectp(sp->shp_x, sp->shp_y);
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/* produce oil */
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if (budget->money >= 0
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if (!sp->shp_off && budget->money >= 0
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&& (mp->m_flags & M_OIL) && sectp->sct_type == SCT_WATER) {
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product = &pchr[dchr[SCT_OIL].d_prd];
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oil_gained = roundavg(total_work(100, etus,
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@ -152,7 +152,7 @@ upd_ship(struct shpstr *sp, int etus, struct bp *bp, int build)
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sp->shp_item[I_OIL] += oil_gained;
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}
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/* produce fish */
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if (budget->money >= 0
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if (!sp->shp_off && budget->money >= 0
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&& (mp->m_flags & M_FOOD) && sectp->sct_type == SCT_WATER) {
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sp->shp_item[I_FOOD]
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+= roundavg(total_work(100, etus,
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