(START_UNITS, start_unit_type, deity_build_land, new): Remove
undocumented compile-time option START_UNITS. It hasn't been used in ages; writing a quick build script is easier than recompiling the server.
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@ -99,11 +99,6 @@ double people_damage = 1.00; /* Civs/mil/uw take this fraction of damage */
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double collateral_dam = 0.10; /* Side effect damage to sector */
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double assault_penalty = 0.50; /* attack factor for para & assault troops */
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/* START_UNITS */
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#ifdef START_UNITS
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int start_unit_type[START_UNITS] = { 0, 1 }; /* type of unit */
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#endif /* START_UNITS */
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/* opt_FUEL */
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int fuel_mult = 10; /* 1 fuel = 10 mob */
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