From dc41544a8f0acf7db8ca4e9837bca840cf5d24d6 Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Sun, 6 Jul 2008 14:34:41 -0400 Subject: [PATCH] Document retreat condition help in info retreat While there, layout the table more nicely. --- info/retreat.t | 44 ++++++++++++++++++++++---------------------- 1 file changed, 22 insertions(+), 22 deletions(-) diff --git a/info/retreat.t b/info/retreat.t index 2e01fde7..8c511938 100644 --- a/info/retreat.t +++ b/info/retreat.t @@ -37,8 +37,8 @@ what conditions the ship will retreat under For example: .EX retreat * .NF -shp# ship type x,y fl path as flt? flags - 0 battleship 4 2,0 jjuuj I +shp# ship type x,y fl path as flt? flags + 0 battleship 4 2,0 jjuuj I 1 ship .FI .s1 @@ -58,34 +58,34 @@ same sector, if any exist. .s1 Retreat orders are wiped when a ship navigates. .s1 -Retreat conditions at present include: +Retreat conditions are: .nf - Condition Meaning - I Retreat when the ship is injured, - i.e. whenever the ship is damaged - by fire, bombs, or torping. - T Retreat when a sub torpedos or tries - to torpedo the ship. - B Retreat when a plane bombs or tries - to bomb the ship. - S Retreat when the ship detects a sonar - ping. - D Retreat when the ship is depth-charged. - H Retreat when helpless. A ship is helpless - when it is fired upon, and no friendly - ships/sectors (including the ship itself) - are able to fire back at the aggressor. - U Retreat upon a failed boarding attempt. - C Clear the flags + Condition Meaning + I Retreat when the ship is injured, + i.e. whenever the ship is damaged by fire, + bombs, or torping + T Retreat when a sub torpedos or tries to + torpedo the ship + B Retreat when a plane bombs or tries to bomb + the ship + S Retreat when the ship detects a sonar ping + D Retreat when the ship is depth-charged + H Retreat when helpless --- a ship is helpless + when it is fired upon, and no friendly + ships/sectors (including the ship itself) are + able to fire back at the aggressor + U Retreat upon a failed boarding attempt + C Cancel retreat order + ? List the conditions .fi .s1 For example, if the battleship above was fired at, it would attempt to retreat 2 sectors, jj, using the normal amount of mobility for moving 2 sectors. It would then look like: .NF -shp# ship type x,y fl path as flt? flags - 0 battleship 4 2,0 uuj I +shp# ship type x,y fl path as flt? flags + 0 battleship 4 2,0 uuj I 1 ship .FI .s1