Update for 4.3.8.
This commit is contained in:
parent
fd49704a74
commit
dc6168f782
2 changed files with 36 additions and 0 deletions
|
@ -1,3 +1,21 @@
|
|||
Changes to Empire 4.3.8 - Fri Oct 13 18:22:42 UTC 2006
|
||||
* Fix land unit casualties in revolts.
|
||||
* Fix security units not to raid friendly che.
|
||||
* Fix update sequence to ensure stopped sectors don't work on the
|
||||
ships, planes and land units in the sector. Before 4.3.6, this bug
|
||||
bit only when you fooled around with budget priorities.
|
||||
* Fix canal loading (was broken in 4.3.0).
|
||||
* Fix tend not to tend land units that could not be loaded.
|
||||
* Make xdump command available before break, but deny access to game
|
||||
state.
|
||||
* Lock game files to prevent concurrent access by multiple programs.
|
||||
fairland does not yet obey the lock.
|
||||
* Fix production to consider sector item limit.
|
||||
* Fix swapsector to update coastal flag correctly (broken in 4.3.0).
|
||||
* Enhanced mapping sub-commands in move, test, explore and transport.
|
||||
* Code cleanup.
|
||||
* Info file fixes.
|
||||
|
||||
Changes to Empire 4.3.7 - Fri Jul 14 23:05:19 UTC 2006
|
||||
* Sanctuaries are again fully populated with civilians (4.3.6 changed
|
||||
the limit, but not the population). Food is now spread evenly
|
||||
|
|
|
@ -7,6 +7,24 @@ new Empire4 Server. This outlines the various changes and how they
|
|||
will affect you, the player. These were coded as the Wolfpack project,
|
||||
and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
|
||||
.NF
|
||||
Changes to Empire 4.3.8 - Fri Oct 13 18:22:42 UTC 2006
|
||||
* Fix land unit casualties in revolts.
|
||||
* Fix security units not to raid friendly che.
|
||||
* Fix update sequence to ensure stopped sectors don't work on the
|
||||
ships, planes and land units in the sector. Before 4.3.6, this bug
|
||||
bit only when you fooled around with budget priorities.
|
||||
* Fix canal loading (was broken in 4.3.0).
|
||||
* Fix tend not to tend land units that could not be loaded.
|
||||
* Make xdump command available before break, but deny access to game
|
||||
state.
|
||||
* Lock game files to prevent concurrent access by multiple programs.
|
||||
fairland does not yet obey the lock.
|
||||
* Fix production to consider sector item limit.
|
||||
* Fix swapsector to update coastal flag correctly (broken in 4.3.0).
|
||||
* Enhanced mapping sub-commands in move, test, explore and transport.
|
||||
* Code cleanup.
|
||||
* Info file fixes.
|
||||
|
||||
Changes to Empire 4.3.7 - Fri Jul 14 23:05:19 UTC 2006
|
||||
* Sanctuaries are again fully populated with civilians (4.3.6 changed
|
||||
the limit, but not the population). Food is now spread evenly
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue