Update for 4.3.8.
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2 changed files with 36 additions and 0 deletions
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Changes to Empire 4.3.8 - Fri Oct 13 18:22:42 UTC 2006
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* Fix land unit casualties in revolts.
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* Fix security units not to raid friendly che.
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* Fix update sequence to ensure stopped sectors don't work on the
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ships, planes and land units in the sector. Before 4.3.6, this bug
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bit only when you fooled around with budget priorities.
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* Fix canal loading (was broken in 4.3.0).
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* Fix tend not to tend land units that could not be loaded.
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* Make xdump command available before break, but deny access to game
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state.
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* Lock game files to prevent concurrent access by multiple programs.
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fairland does not yet obey the lock.
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* Fix production to consider sector item limit.
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* Fix swapsector to update coastal flag correctly (broken in 4.3.0).
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* Enhanced mapping sub-commands in move, test, explore and transport.
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* Code cleanup.
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* Info file fixes.
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Changes to Empire 4.3.7 - Fri Jul 14 23:05:19 UTC 2006
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Changes to Empire 4.3.7 - Fri Jul 14 23:05:19 UTC 2006
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* Sanctuaries are again fully populated with civilians (4.3.6 changed
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* Sanctuaries are again fully populated with civilians (4.3.6 changed
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the limit, but not the population). Food is now spread evenly
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the limit, but not the population). Food is now spread evenly
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@ -7,6 +7,24 @@ new Empire4 Server. This outlines the various changes and how they
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will affect you, the player. These were coded as the Wolfpack project,
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will affect you, the player. These were coded as the Wolfpack project,
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and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
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and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
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.NF
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.NF
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Changes to Empire 4.3.8 - Fri Oct 13 18:22:42 UTC 2006
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* Fix land unit casualties in revolts.
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* Fix security units not to raid friendly che.
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* Fix update sequence to ensure stopped sectors don't work on the
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ships, planes and land units in the sector. Before 4.3.6, this bug
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bit only when you fooled around with budget priorities.
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* Fix canal loading (was broken in 4.3.0).
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* Fix tend not to tend land units that could not be loaded.
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* Make xdump command available before break, but deny access to game
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state.
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* Lock game files to prevent concurrent access by multiple programs.
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fairland does not yet obey the lock.
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* Fix production to consider sector item limit.
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* Fix swapsector to update coastal flag correctly (broken in 4.3.0).
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* Enhanced mapping sub-commands in move, test, explore and transport.
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* Code cleanup.
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* Info file fixes.
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Changes to Empire 4.3.7 - Fri Jul 14 23:05:19 UTC 2006
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Changes to Empire 4.3.7 - Fri Jul 14 23:05:19 UTC 2006
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* Sanctuaries are again fully populated with civilians (4.3.6 changed
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* Sanctuaries are again fully populated with civilians (4.3.6 changed
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the limit, but not the population). Food is now spread evenly
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the limit, but not the population). Food is now spread evenly
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