Update for 4.3.8.

This commit is contained in:
Markus Armbruster 2006-10-13 18:29:22 +00:00
parent fd49704a74
commit dc6168f782
2 changed files with 36 additions and 0 deletions

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@ -1,3 +1,21 @@
Changes to Empire 4.3.8 - Fri Oct 13 18:22:42 UTC 2006
* Fix land unit casualties in revolts.
* Fix security units not to raid friendly che.
* Fix update sequence to ensure stopped sectors don't work on the
ships, planes and land units in the sector. Before 4.3.6, this bug
bit only when you fooled around with budget priorities.
* Fix canal loading (was broken in 4.3.0).
* Fix tend not to tend land units that could not be loaded.
* Make xdump command available before break, but deny access to game
state.
* Lock game files to prevent concurrent access by multiple programs.
fairland does not yet obey the lock.
* Fix production to consider sector item limit.
* Fix swapsector to update coastal flag correctly (broken in 4.3.0).
* Enhanced mapping sub-commands in move, test, explore and transport.
* Code cleanup.
* Info file fixes.
Changes to Empire 4.3.7 - Fri Jul 14 23:05:19 UTC 2006
* Sanctuaries are again fully populated with civilians (4.3.6 changed
the limit, but not the population). Food is now spread evenly

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@ -7,6 +7,24 @@ new Empire4 Server. This outlines the various changes and how they
will affect you, the player. These were coded as the Wolfpack project,
and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
.NF
Changes to Empire 4.3.8 - Fri Oct 13 18:22:42 UTC 2006
* Fix land unit casualties in revolts.
* Fix security units not to raid friendly che.
* Fix update sequence to ensure stopped sectors don't work on the
ships, planes and land units in the sector. Before 4.3.6, this bug
bit only when you fooled around with budget priorities.
* Fix canal loading (was broken in 4.3.0).
* Fix tend not to tend land units that could not be loaded.
* Make xdump command available before break, but deny access to game
state.
* Lock game files to prevent concurrent access by multiple programs.
fairland does not yet obey the lock.
* Fix production to consider sector item limit.
* Fix swapsector to update coastal flag correctly (broken in 4.3.0).
* Enhanced mapping sub-commands in move, test, explore and transport.
* Code cleanup.
* Info file fixes.
Changes to Empire 4.3.7 - Fri Jul 14 23:05:19 UTC 2006
* Sanctuaries are again fully populated with civilians (4.3.6 changed
the limit, but not the population). Food is now spread evenly