Add sequence numbers to game state (experimental)
This catches output dependency violations, e.g. two threads doing a read-modify-write without synchronization. New struct emptypedstr member seqno. Make sure all members of unit empobj_storage share it. Set it in ef_blank() and ef_set_uid(), step it in ef_write(). fairland and files don't use ef_set_uid(); need to set it manually in files.c's main() and file_sct_init(). Factor do_read() out of fillcache() to make it available for new get_seqno().
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20 changed files with 124 additions and 18 deletions
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@ -67,6 +67,7 @@ struct empfile {
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struct emptypedstr {
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short ef_type;
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short uid;
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unsigned seqno;
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time_t timestamp;
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};
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@ -187,6 +188,7 @@ extern int ef_close(int);
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extern int ef_flush(int);
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extern void ef_blank(int, int, void *);
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extern int ef_write(int, int, void *);
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extern void ef_set_uid(int, void *, int);
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extern int ef_extend(int, int);
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extern int ef_ensure_space(int, int, int);
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extern int ef_truncate(int, int);
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