caddr_t is obsolete. Replace by void *, except for struct empfile
member cache, which becomes char * to keep pointer arithmetic simple.
This commit is contained in:
parent
059353e957
commit
dcfd251f95
40 changed files with 80 additions and 82 deletions
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@ -171,10 +171,10 @@ ef_ptr(int type, int id)
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* This system won't work if item size is > sizeof buffer area.
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*/
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int
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ef_read(int type, int id, caddr_t ptr)
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ef_read(int type, int id, void *ptr)
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{
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register struct empfile *ep;
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caddr_t from;
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void *from;
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if (ef_check(type) < 0)
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return 0;
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@ -219,7 +219,7 @@ fillcache(struct empfile *ep, int start)
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* zaps read cache
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*/
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int
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ef_nbread(int type, int id, caddr_t ptr)
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ef_nbread(int type, int id, void *ptr)
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{
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register struct empfile *ep;
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int r;
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@ -256,7 +256,7 @@ ef_nbread(int type, int id, caddr_t ptr)
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* and writes through to disk.
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*/
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int
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ef_write(int type, int id, caddr_t ptr)
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ef_write(int type, int id, void *ptr)
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{
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register int r;
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register struct empfile *ep;
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@ -310,7 +310,7 @@ ef_write(int type, int id, caddr_t ptr)
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* zaps read cache
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*/
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int
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ef_nbwrite(int type, int id, caddr_t ptr)
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ef_nbwrite(int type, int id, void *ptr)
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{
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register struct empfile *ep;
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register int r;
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@ -178,7 +178,7 @@ draw_map(int bmap, s_char origin, int map_flags, struct nstr_sect *nsp,
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return RET_OK;
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if (map_flags & MAP_PLANE) {
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snxtitem_all(&ni, EF_PLANE);
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while (nxtitem(&ni, (caddr_t)&plane)) {
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while (nxtitem(&ni, &plane)) {
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if (plane.pln_own == 0)
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continue;
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if (plane.pln_own != player->cnum && !player->god)
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@ -193,7 +193,7 @@ draw_map(int bmap, s_char origin, int map_flags, struct nstr_sect *nsp,
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}
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if (map_flags & MAP_SHIP) {
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snxtitem_all(&ni, EF_SHIP);
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while (nxtitem(&ni, (caddr_t)&ship)) {
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while (nxtitem(&ni, &ship)) {
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if (ship.shp_own == 0)
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continue;
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if (ship.shp_own != player->cnum && !player->god)
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@ -208,7 +208,7 @@ draw_map(int bmap, s_char origin, int map_flags, struct nstr_sect *nsp,
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}
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if (map_flags & MAP_LAND) {
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snxtitem_all(&ni, EF_LAND);
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while (nxtitem(&ni, (caddr_t)&land)) {
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while (nxtitem(&ni, &land)) {
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if (land.lnd_own == 0)
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continue;
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if (land.lnd_own != player->cnum && !player->god)
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