(sect_ca, genitem_ca, ship_ca, plane_ca, land_ca, nuke_ca, treaty_ca,
loan_ca, news_ca, lost_ca, commodity_ca, trade_ca, nat_ca, map_ca): NSC_OFF was lost during Empire3, rendering the codes confusing and harder to use. Tack it back on. (encode, code_char): No need to fool around with NSC_OFF anymore.
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3 changed files with 186 additions and 188 deletions
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@ -147,8 +147,6 @@ code_char(long int coding, struct sctstr *sp)
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int amt;
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int n;
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if (!(coding & NSC_VAR))
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coding |= NSC_OFF;
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amt = decode(player->cnum, coding, (s_char *)sp, EF_SECTOR);
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n = 0;
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if ((coding & NSC_CMASK) == NSC_VAR) {
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