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1 changed files with 24 additions and 5 deletions
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@ -6,7 +6,7 @@
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. sea d defense plant t technical center
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^ mountain i shell industry f fortress
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s sanctuary m mine r research lab
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\ wasteland g gold mine n nuclear plant
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\\ wasteland g gold mine n nuclear plant
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- wilderness h harbor l library/school
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~ plains w warehouse e enlistment center
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c capital/city u uranium mine ! headquarters
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@ -372,7 +372,7 @@ Lcms/Hcms for 1% are similar.
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. sea 0 0.00 0.00 1 1 1 1 1
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^ mountain 25 1.00 4.00 1 1 1 1 1
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s sanctuary 0 0.00 99.00 1 1 1 1 1
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\ wasteland 0 0.00 99.00 1 1 1 1 1
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\\ wasteland 0 0.00 99.00 1 1 1 1 1
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- wilderness 2 1.00 2.00 1 1 1 1 1
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c capital 2 1.00 2.00 1 1 1 1 1
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u uranium mine 2 1.00 2.00 1 1 1 1 1
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@ -389,9 +389,28 @@ column.
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.EX show sect capabilities
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.NF
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There is no information on sector capabilities.
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--- level --- reso
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sector type product use1 use2 use3 level min lag eff% $$$ dep c
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^ mountain dust 0 0 75 0 20 d
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u uranium mine rad tech 40 10 100 2 35 r
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p park happy 1 l 0 0 100 9 0
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d defense plant guns 1 o 5 l 10 h tech 20 10 100 30 0 g
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i shell industry shells 2 l 1 h tech 20 10 100 3 0 s
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m mine iron 0 0 100 0 0 i
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g gold mine dust 0 0 100 0 20 d
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a agribusiness food tech -10 10 900 0 0 f
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o oil field oil tech -10 10 100 0 10 o
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j light manufacturing lcm 1 i tech -10 10 100 0 0 l
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k heavy manufacturing hcm 2 i tech -10 10 100 0 0 h
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t technical center tech 1 d 5 o 10 l edu 5 10 100 300 0
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r research lab medical 1 d 5 o 10 l edu 5 10 100 90 0
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l library/school edu 1 l 0 0 100 9 0
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b bank bars 5 d 0 0 100 10 0 b
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% refinery petrol 1 o tech 20 10 1000 1 0 p
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.FI
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There may someday be a sector capabilities list.
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This shows what the sector produces, raw materials required to make
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one product, tech and edu requirements, production efficiency
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multiplier, monetary cost and resource depletion. See info
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\*QProducts\*U for details.
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.s1
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.SA "improve, designate, show, BTU, Sectors"
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