subs: Simplify MOB_ACCESS mobility update

The do_upd_checking recursion guard is superfluous: do_mob_sect()
doesn't call anything.  Has been that way since MOB_ACCESS was added
in Empire 3.

Inline the remaining code of sct_do_upd_mob(), shp_do_upd_mob(),
pln_do_upd_mob(), lnd_do_upd_mob() in their only callers
sct_postread(), shp_postread(), pln_postread(), lnd_postread().
Rename do_mob_sect(), do_mob_ship(), do_mob_plane(), do_mob_land() to
mob_sect, mob_ship(), mob_plane(), mob_land() and give them external
linkage.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2016-06-20 20:13:32 +02:00
parent 25d48124d0
commit dd9e393b38
6 changed files with 46 additions and 113 deletions

View file

@ -36,6 +36,7 @@
#include <ctype.h>
#include "file.h"
#include "game.h"
#include "lost.h"
#include "misc.h"
#include "nsc.h"
@ -43,6 +44,7 @@
#include "player.h"
#include "prototypes.h"
#include "sect.h"
#include "server.h"
#include "update.h"
#include "xy.h"
@ -52,8 +54,10 @@ sct_postread(int id, void *ptr)
struct sctstr *sp = ptr;
player->owner = (player->god || sp->sct_own == player->cnum);
if (opt_MOB_ACCESS)
sct_do_upd_mob(sp);
if (opt_MOB_ACCESS && sp->sct_own && sp->sct_type != SCT_SANCT
&& !update_running)
mob_inc_sect(sp, game_tick_to_now(&sp->sct_access));
}
void