(gamehours): All callers ignore the value assigned to hour[]. Remove
parameter. Remove calls without effect. Other callers changed.
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2df3f002e1
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6 changed files with 8 additions and 23 deletions
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@ -49,18 +49,16 @@
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/*
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* returns true if game can be played now.
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* Sets the number of minutes until the hours
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* function must be re-called.
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*/
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int
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gamehours(time_t now, int *hour)
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gamehours(time_t now)
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{
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register s_char *bp;
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register struct tm *tm;
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int day;
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int curtime;
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int okday[7];
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int tomorrow;
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int hour[2];
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tm = localtime(&now);
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curtime = tm->tm_min + tm->tm_hour * 60;
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@ -83,12 +81,6 @@ gamehours(time_t now, int *hour)
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break;
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if (bp == 0)
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return 0;
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} else {
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hour[0] = 0;
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hour[1] = 24 * 60;
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}
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tomorrow = tm->tm_wday + 1;
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if (tomorrow >= 7)
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tomorrow = 0;
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return 1;
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}
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@ -65,7 +65,6 @@ void
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player_main(struct player *p)
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{
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struct natstr *natp;
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int hour[2];
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int secs;
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s_char buf[128];
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@ -83,7 +82,7 @@ player_main(struct player *p)
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pr("You're not a deity!\n");
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return;
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}
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if (!gamehours(player->curup, hour)) {
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if (!gamehours(player->curup)) {
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pr("Empire hours restriction in force\n");
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if ((natp->nat_stat & STAT_GOD) == 0)
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return;
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@ -190,7 +189,6 @@ status(void)
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struct natstr *natp;
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int minute;
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struct sctstr sect;
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int hour[2];
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s_char buf[128];
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if (player->state == PS_SHUTDOWN)
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@ -249,7 +247,7 @@ status(void)
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* either day change, or hours restriction
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*/
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daychange(player->curup);
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if (!gamehours(player->curup, hour)) {
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if (!gamehours(player->curup)) {
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pr("Empire hours restriction in force\n");
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if ((natp->nat_stat & STAT_GOD) == 0) {
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putnat(natp);
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