Remove dead EASY_BRIDGES code from bridgefall()

Dead since commit 40eb78eb, v4.3.12.
This commit is contained in:
Markus Armbruster 2009-03-29 19:18:10 +02:00
parent 2adb88202f
commit df62b8604d

View file

@ -85,6 +85,9 @@ bridgefall(struct sctstr *sp)
int nnx; int nnx;
int nny; int nny;
if (CANT_HAPPEN(opt_EASY_BRIDGES))
return;
for (i = 1; i <= 6; i++) { for (i = 1; i <= 6; i++) {
nx = sp->sct_x + diroff[i][0]; nx = sp->sct_x + diroff[i][0];
ny = sp->sct_y + diroff[i][1]; ny = sp->sct_y + diroff[i][1];
@ -102,13 +105,6 @@ bridgefall(struct sctstr *sp)
break; break;
if (bh_sect.sct_type == SCT_BTOWER) if (bh_sect.sct_type == SCT_BTOWER)
break; break;
/* With EASY_BRIDGES, it just has to be next to any
land */
if (opt_EASY_BRIDGES) {
if (bh_sect.sct_type != SCT_WATER &&
bh_sect.sct_type != SCT_BSPAN)
break;
}
} }
if (j > 6) { if (j > 6) {
knockdown(&sect); knockdown(&sect);