Document automatic fortification. Clarify engineer bonus.

This commit is contained in:
Markus Armbruster 2004-01-28 21:14:50 +00:00
parent 40b35c4f30
commit dfb337891d
2 changed files with 12 additions and 3 deletions

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@ -18,7 +18,7 @@ A fully fortified unit is twice as hard to hurt as it normally
would be, and is twice as strong on the defense.
.s1
Units fortifying in a sector containing an engineering unit
are better at it. Experiment and find out.
are better at it: they get 50% more fortification per mobility.
.s1
If a unit moves or retreats, it loses all fortification value.
A unit that reacts to defend a sector, on the other hand, does NOT
@ -30,4 +30,12 @@ Note that fortification will not help a unit fight Guerrillas in
an occupied sector (see info Guerrilla). Also note that fortifying
a unit does not affect it's mission status.
.s1
Units with maximum mobility automatically use further mobility gains
to fortify. For example, when a unit with 120 of 127 mobility gains
60 mobility, its mobility increases to the maximum 127, and it uses 53
mobility to fortify.
.s1
Units requiring fuel (if option FUEL is enabled), do not fortify
automatically, as this would burn fuel.
.s1
.SA "bomb, Unit-types, LandUnits"

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@ -36,8 +36,9 @@ For each 2 points of efficiency a land unit looses fighting rebels at
the update, it looses one point of mobility.
3. Fortification
To fortify ("dig in") a land unit costs one point of mobility per
point of fortification.
Fortifying a land unit ("dig in") costs one point of mobility per
point of fortification. An engineer cuts the mobility cost by one
third. See "info fortify".
4. Converting civs
Security units are charged 10 mobility every time civs are converted