Document automatic fortification. Clarify engineer bonus.
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@ -18,7 +18,7 @@ A fully fortified unit is twice as hard to hurt as it normally
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would be, and is twice as strong on the defense.
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.s1
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Units fortifying in a sector containing an engineering unit
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are better at it. Experiment and find out.
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are better at it: they get 50% more fortification per mobility.
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.s1
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If a unit moves or retreats, it loses all fortification value.
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A unit that reacts to defend a sector, on the other hand, does NOT
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@ -30,4 +30,12 @@ Note that fortification will not help a unit fight Guerrillas in
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an occupied sector (see info Guerrilla). Also note that fortifying
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a unit does not affect it's mission status.
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.s1
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Units with maximum mobility automatically use further mobility gains
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to fortify. For example, when a unit with 120 of 127 mobility gains
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60 mobility, its mobility increases to the maximum 127, and it uses 53
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mobility to fortify.
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.s1
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Units requiring fuel (if option FUEL is enabled), do not fortify
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automatically, as this would burn fuel.
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.s1
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.SA "bomb, Unit-types, LandUnits"
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@ -36,8 +36,9 @@ For each 2 points of efficiency a land unit looses fighting rebels at
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the update, it looses one point of mobility.
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3. Fortification
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To fortify ("dig in") a land unit costs one point of mobility per
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point of fortification.
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Fortifying a land unit ("dig in") costs one point of mobility per
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point of fortification. An engineer cuts the mobility cost by one
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third. See "info fortify".
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4. Converting civs
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Security units are charged 10 mobility every time civs are converted
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