Clean up misuse of mpr() in pln_damage()
Don't use multiple calls of mpr() to print a single line, because that creates a separate bulletin for each part. The read command normally merges the bulletins, but if the bulletins are more than five seconds apart (clock jumped somehow), we get a bulletin header in the middle of a line. While there, wrap long "blam" lines. Can only happen for bomb loads above 16. Stock game needs a tech 406 jhb for that. The mpr() misuse was introduced in Empire 2.
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1 changed files with 16 additions and 10 deletions
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@ -985,12 +985,11 @@ int
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pln_damage(struct plnstr *pp, char type, int noisy)
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{
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struct plchrstr *pcp = plchr + pp->pln_type;
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int load, i;
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int hitroll;
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int load, i, hitroll, aim, len;
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int dam = 0;
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int aim;
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int effective = 1;
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int pinbomber = 0;
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char buf[80];
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if (CANT_HAPPEN(nuk_on_plane(pp) >= 0))
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return 0;
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@ -1018,27 +1017,34 @@ pln_damage(struct plnstr *pp, char type, int noisy)
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aim = 100 - aim;
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}
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len = 0;
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while (i--) {
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dam += roll(6);
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hitroll = roll(100);
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if (hitroll >= 90) {
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dam += 8;
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if (noisy)
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mpr(pp->pln_own, "BLAM");
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len += sprintf(buf + len, "BLAM");
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} else if (hitroll < aim) {
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dam += 5;
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if (noisy)
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mpr(pp->pln_own, "Blam");
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len += sprintf(buf + len, "Blam");
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} else {
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dam += 1;
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if (noisy)
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mpr(pp->pln_own, "blam");
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len += sprintf(buf + len, "blam");
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}
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if (noisy) {
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if (len > 75) {
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mpr(pp->pln_own, "%s\n", buf);
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len = 0;
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}
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if (i)
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len += sprintf(buf + len, "-");
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}
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if (i && noisy)
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mpr(pp->pln_own, "-");
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}
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if (noisy)
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mpr(pp->pln_own, "\n");
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if (noisy && len)
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mpr(pp->pln_own, "%s\n", buf);
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if (effective)
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dam *= 2;
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return dam;
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