(nav_ship): Move the special autofeed code to a separate
function nav_load_ship_at_sea(). (nav_load_ship_at_sea): New code. Generalize the autofeed to support ships with M_OIL.
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1 changed files with 31 additions and 12 deletions
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@ -202,6 +202,34 @@ nav_loadship(struct shpstr *sp, natid cnum)
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return 1;
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}
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static int
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nav_load_ship_at_sea(struct shpstr *sp)
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{
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int i;
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int n_items;
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int max_amt, item_amt;
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struct mchrstr *mcp;
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struct sctstr *sectp;
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struct check_list_st {
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long cap;
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i_type item;
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} check_list[] = {{M_FOOD, I_FOOD}, {M_OIL, I_OIL}};
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n_items = sizeof(check_list) / sizeof(check_list[0]);
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mcp = &mchr[(int)sp->shp_type];
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sectp = getsectp(sp->shp_x, sp->shp_y);
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for (i = 0; i < n_items; i++) {
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if (mcp->m_flags & check_list[i].cap) {
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item_amt = sp->shp_item[check_list[i].item];
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max_amt = mcp->m_item[check_list[i].item];
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if (item_amt < max_amt && sectp->sct_type == SCT_WATER)
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return 1;
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}
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}
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return 0;
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}
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/* new autonav code.
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*
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* 1. Try and move to the next sector/harbor given by the player.
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@ -227,7 +255,6 @@ nav_ship(struct shpstr *sp)
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int stopping;
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int quit;
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int didsomething = 0;
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int max_amt, food_amt;
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char buf[1024];
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struct emp_qelem ship_list;
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struct emp_qelem *qp, *newqp;
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@ -236,14 +263,12 @@ nav_ship(struct shpstr *sp)
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double dummydouble;
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int dir;
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natid cnum;
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struct mchrstr *mcp, *vship;
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/* just return if no autonaving to do for this ship */
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if (!(sp->shp_autonav & AN_AUTONAV) || (sp->shp_autonav & AN_STANDBY))
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return RET_OK;
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cnum = sp->shp_own;
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vship = mcp = &mchr[(int)sp->shp_type];
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/* Make a list of one ships so we can use the navi.c code */
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emp_initque(&ship_list);
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@ -311,15 +336,9 @@ nav_ship(struct shpstr *sp)
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if (didsomething)
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quit = 1;
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}
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/* special case for fishing boats */
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if ((mchr[(int)sp->shp_type].m_flags & M_FOOD) == 1) {
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food_amt = sp->shp_item[I_FOOD];
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max_amt = vship->m_item[I_FOOD];
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sectp = getsectp(sp->shp_x, sp->shp_y);
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if (food_amt < max_amt && (sectp->sct_type == SCT_WATER))
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quit = 0;
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}
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/* special case for fishing boats and oil derricks */
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if (nav_load_ship_at_sea(sp))
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quit = 0;
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/* reset flag and check if we can move. */
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} while (quit); /* end loop */
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