(nav_ship): Move the special autofeed code to a separate

function nav_load_ship_at_sea().
(nav_load_ship_at_sea): New code. Generalize the autofeed to
support ships with M_OIL.
This commit is contained in:
Ron Koenderink 2007-11-22 12:57:00 +00:00
parent 6597f8a7d6
commit e143bb585c

View file

@ -202,6 +202,34 @@ nav_loadship(struct shpstr *sp, natid cnum)
return 1; return 1;
} }
static int
nav_load_ship_at_sea(struct shpstr *sp)
{
int i;
int n_items;
int max_amt, item_amt;
struct mchrstr *mcp;
struct sctstr *sectp;
struct check_list_st {
long cap;
i_type item;
} check_list[] = {{M_FOOD, I_FOOD}, {M_OIL, I_OIL}};
n_items = sizeof(check_list) / sizeof(check_list[0]);
mcp = &mchr[(int)sp->shp_type];
sectp = getsectp(sp->shp_x, sp->shp_y);
for (i = 0; i < n_items; i++) {
if (mcp->m_flags & check_list[i].cap) {
item_amt = sp->shp_item[check_list[i].item];
max_amt = mcp->m_item[check_list[i].item];
if (item_amt < max_amt && sectp->sct_type == SCT_WATER)
return 1;
}
}
return 0;
}
/* new autonav code. /* new autonav code.
* *
* 1. Try and move to the next sector/harbor given by the player. * 1. Try and move to the next sector/harbor given by the player.
@ -227,7 +255,6 @@ nav_ship(struct shpstr *sp)
int stopping; int stopping;
int quit; int quit;
int didsomething = 0; int didsomething = 0;
int max_amt, food_amt;
char buf[1024]; char buf[1024];
struct emp_qelem ship_list; struct emp_qelem ship_list;
struct emp_qelem *qp, *newqp; struct emp_qelem *qp, *newqp;
@ -236,14 +263,12 @@ nav_ship(struct shpstr *sp)
double dummydouble; double dummydouble;
int dir; int dir;
natid cnum; natid cnum;
struct mchrstr *mcp, *vship;
/* just return if no autonaving to do for this ship */ /* just return if no autonaving to do for this ship */
if (!(sp->shp_autonav & AN_AUTONAV) || (sp->shp_autonav & AN_STANDBY)) if (!(sp->shp_autonav & AN_AUTONAV) || (sp->shp_autonav & AN_STANDBY))
return RET_OK; return RET_OK;
cnum = sp->shp_own; cnum = sp->shp_own;
vship = mcp = &mchr[(int)sp->shp_type];
/* Make a list of one ships so we can use the navi.c code */ /* Make a list of one ships so we can use the navi.c code */
emp_initque(&ship_list); emp_initque(&ship_list);
@ -311,15 +336,9 @@ nav_ship(struct shpstr *sp)
if (didsomething) if (didsomething)
quit = 1; quit = 1;
} }
/* special case for fishing boats */ /* special case for fishing boats and oil derricks */
if ((mchr[(int)sp->shp_type].m_flags & M_FOOD) == 1) { if (nav_load_ship_at_sea(sp))
food_amt = sp->shp_item[I_FOOD];
max_amt = vship->m_item[I_FOOD];
sectp = getsectp(sp->shp_x, sp->shp_y);
if (food_amt < max_amt && (sectp->sct_type == SCT_WATER))
quit = 0; quit = 0;
}
/* reset flag and check if we can move. */ /* reset flag and check if we can move. */
} while (quit); /* end loop */ } while (quit); /* end loop */