Update change log for 4.3.22
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2 changed files with 82 additions and 4 deletions
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@ -1,9 +1,48 @@
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Changes to Empire 4.3.22 - Sat Apr 25 11:56:29 UTC 2009
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* Fix a Windows client bug that could lead to hangs, at least with
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some versions of the C run-time. Broken in 4.3.11.
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* Allow building without curses terminfo. Highlighting in the client
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doesn't work then.
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* Really fix bomb not to wipe out plane updates made while it asked
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for pinpoint targets. The fix in 4.3.21 didn't cover escorts.
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* Fix tend land not to wipe out concurrent updates.
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* Fix a bug in automatic supply:
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- Ships with just two shells could fire a torpedo to return fire or
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interdict.
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- Ships with just one shell could use their anti-missile defense.
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- Land units were considered in supply even when they had not quite
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enough supplies. Such land units could defend without penalty,
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attack and react.
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Broken in 4.3.20.
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* Fix update to take dead units off carriers.
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* Standalone client distribution built empire instead of empire.exe
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for Windows. Broken in 4.3.0.
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* Fix client to abort script execution on SIGINT.
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* Fix Windows client not to hang on EOF on standard input when that
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is a tty.
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* Fix a client bug that could make it hang when EOF on standard input
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follows an execute command closely.
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* Seamines under bridge spans were disabled a long time ago, in
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Empire 2. The drop command refuses to mine there. Change mine
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command to do so as well.
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* Seamines under bridge spans were mistaken for landmines by ground
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combat, land units retreating from bombs, and non-land unit ground
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movement.
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* When a bridge tower collapsed, its landmines magically became
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seamines.
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* Don't log out player when he interrupts a command. Broken in
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4.3.19.
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* Code cleanup and portability improvements.
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* Info file and documentation fixes.
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Changes to Empire 4.3.21 - Mon Mar 9 21:34:52 UTC 2009
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* Fix swapsector not to wipe out concurrent changes to the swapped
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sectors.
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* Fix a bug in crash dumping that could mess up the journal and, at
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least in theory, mess up commands info, read, turn, and wire;
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announcement expiry, and reading of econfig and schedule.
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* Fix bomb not to wipe out plane updates made while it asked for
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pinpoint targets.
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* When bombing ships with a force containing both planes with and
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without capability ASW, the bomb command could fail to report
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presence of submarines, and could refuse to bomb ships when there
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@ -189,7 +228,7 @@ Changes to Empire 4.3.17 - Sat Sep 20 16:07:44 UTC 2008
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* Wipe orders when ships, planes, land units and nukes are taken over
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violently or given away peacefully. Fleet, wing, army and mission
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were already cleared in many, but not all cases. Other orders were
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never cleared: mission op areas (visible in xdump), ship autonav
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never cleared: mission op-areas (visible in xdump), ship autonav
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orders, ship sail path (including ship to follow and mobility
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quota), land unit retreat orders, plane range limit, and land unit
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retreat percentage.
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@ -1422,7 +1461,7 @@ Changes to Empire 4.2.21 - Sat Jul 16 17:51:01 UTC 2005
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* Fix crash bug in emp_config parsing.
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* Fix buffer overruns in turn and shutdown.
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* Fix second argument of shutdown.
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* tele and turn now abort on EOF.
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* announce, pray, telegram and turn now abort on EOF.
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* Fix display of MOTD and game down message of maximum size.
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* Correctly support telnet line termination on input. Previously,
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carriage returns could slip into ship names and such.
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@ -7,12 +7,51 @@ new Empire4 Server. This outlines the various changes and how they
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will affect you, the player. These were coded as the Wolfpack project,
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and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
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.NF
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Changes to Empire 4.3.22 - Sat Apr 25 11:56:29 UTC 2009
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* Fix a Windows client bug that could lead to hangs, at least with
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some versions of the C run-time. Broken in 4.3.11.
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* Allow building without curses terminfo. Highlighting in the client
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doesn't work then.
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* Really fix bomb not to wipe out plane updates made while it asked
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for pinpoint targets. The fix in 4.3.21 didn't cover escorts.
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* Fix tend land not to wipe out concurrent updates.
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* Fix a bug in automatic supply:
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- Ships with just two shells could fire a torpedo to return fire or
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interdict.
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- Ships with just one shell could use their anti-missile defense.
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- Land units were considered in supply even when they had not quite
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enough supplies. Such land units could defend without penalty,
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attack and react.
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Broken in 4.3.20.
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* Fix update to take dead units off carriers.
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* Standalone client distribution built empire instead of empire.exe
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for Windows. Broken in 4.3.0.
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* Fix client to abort script execution on SIGINT.
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* Fix Windows client not to hang on EOF on standard input when that
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is a tty.
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* Fix a client bug that could make it hang when EOF on standard input
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follows an execute command closely.
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* Seamines under bridge spans were disabled a long time ago, in
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Empire 2. The drop command refuses to mine there. Change mine
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command to do so as well.
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* Seamines under bridge spans were mistaken for landmines by ground
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combat, land units retreating from bombs, and non-land unit ground
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movement.
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* When a bridge tower collapsed, its landmines magically became
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seamines.
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* Don't log out player when he interrupts a command. Broken in
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4.3.19.
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* Code cleanup and portability improvements.
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* Info file and documentation fixes.
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Changes to Empire 4.3.21 - Mon Mar 9 21:34:52 UTC 2009
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* Fix swapsector not to wipe out concurrent changes to the swapped
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sectors.
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* Fix a bug in crash dumping that could mess up the journal and, at
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least in theory, mess up commands info, read, turn, and wire;
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announcement expiry, and reading of econfig and schedule.
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* Fix bomb not to wipe out plane updates made while it asked for
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pinpoint targets.
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* When bombing ships with a force containing both planes with and
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without capability ASW, the bomb command could fail to report
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presence of submarines, and could refuse to bomb ships when there
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@ -198,7 +237,7 @@ Changes to Empire 4.3.17 - Sat Sep 20 16:07:44 UTC 2008
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* Wipe orders when ships, planes, land units and nukes are taken over
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violently or given away peacefully. Fleet, wing, army and mission
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were already cleared in many, but not all cases. Other orders were
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never cleared: mission op areas (visible in xdump), ship autonav
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never cleared: mission op-areas (visible in xdump), ship autonav
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orders, ship sail path (including ship to follow and mobility
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quota), land unit retreat orders, plane range limit, and land unit
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retreat percentage.
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@ -1431,7 +1470,7 @@ Changes to Empire 4.2.21 - Sat Jul 16 17:51:01 UTC 2005
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* Fix crash bug in emp_config parsing.
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* Fix buffer overruns in turn and shutdown.
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* Fix second argument of shutdown.
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* tele and turn now abort on EOF.
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* announce, pray, telegram and turn now abort on EOF.
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* Fix display of MOTD and game down message of maximum size.
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* Correctly support telnet line termination on input. Previously,
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carriage returns could slip into ship names and such.
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